okay basic may shit. her main two combos for damage are off of horizontal dolphin frc.
#1 combo = anything into 2d->horizontal dolphin frc->fall hs->iad k,hs land -> rejump k,d,jc,hs,d does like 60% and only needs 25% tension and requires no jump install
#2 combo anything into 2D->horizontal dolphin frc airdash Hs-> land rejump k,hs,jc,hs d does pretty close to the same damage as above combos is easier to do but requires a jump install. i tend to go for this on when i hit a deep jump in move which will auto jump install something for you.
her best dust combo is D /\ D,D,S,Hs,D,jc Hs,D does like 190 on sol in xx and about 170 on sol in #r
mays best move is her 5k on as people get up its like no throwable to illustrate my point have potempkin try to bust you after a blocked string and stuff it with 5k. leads to all sorts of strings just get creative. rember dolphins beat low moves and her slide beats alot of stuff though the slide is risky. just run around like a mo and try to knock people down when you do pressure if you hit them and have tension do on of the cool combos above bam you gotta a fairly decent may. only use her 5p when its prolly guranteed or atleast low risk its pretty slow.
if you were to look at may you would be charging during her close slash. but her far slash will come out right after and youll be charging it ready to release the dolphin!
Is it possible to play her as rush down? her f+p seems like it has alot of potential but what can i really do with it?
yes. alot of my rush down is involve using her Hardslash as it gives you some retarded amount of frame advantage.
k,hs,dash p,hs,dash,p,hs,dash,p,hs… something like that ;p
Basically, when you do the Horizontal Dolphin, hit 9/7 (U/F, depends which direction you’re facing), and FRC, then tap forward…You should IAD…Same with Vertical Dolphin.
Frankx-I use K->D->jc.H->D or Restive Rolling (6236H).
My main Dust combo I use with May is:
D/\H->S->H-D->jc.H->RR does between 152-160
I use RR at the end of this because often times, your opponent will tech and get hit by the rest of RR.
As far as rushing down with May…I play her as a rushdown character, I use this string for pressure and other variations of it:
2p->2k->HoriDolphin FRC->IAD 2H->land, 5k->OHK
You can do whatever after the HoriDolphin FRC,ie. land, jump, whatever…Also, Hoops are good for extra pressure/wakeup stuff.
Well, I don’t think there’s too much new stuff going on with May. I mean we got all the B&Bs and whatnot, so all that’s left is matchup stuff. Although Pulsr has been putting up one or two vs. Sol things.
i didnt wanna put slayer because you can just run around all day and he will have a hell of a time getting in. itll take forever that and like 80% of slayers moves are 6p able.
There is this move with May where she runs and does the vertical riding the dolphin move (charge down than up S or HS). Its kinda useless I think but how do you do it? I can’t find anything online with this.