I posted a huge long list of combos for XX/#R on GCC a while ago, but I guess I can do it here too. It’s slightly sloppy, but ah well. Also, no other changes to his throw other than the 40% change, unless you take into account the +1 jumping lag frame, which makes it the tiniest bit harder to time his j.S for certain character’s one hits. Anyhow, here’s the list of Johnny info from XX and #R I compiled a while ago…
Most Damaging Combos(#R…should work for XX too, haven’t checked)
K S dj. K S D E::::: Eddie(K), Venom(K), Johnny(T, K)
K S dj. S H D E::::: Sol(T, K), Slayer(K), May(T), Axl(K, T), Anji(K), Baiken(T), Dizzy(T, K), Zappa(K), Millia(T, K),
Chipp(T, K), I-No(T, K), Testament(K), Faust(K), Jam(T), Bridget(T),
K P S dj. K S D E::: Robo-Ky(K)
K P S dj. S H D E::: Anji(T), Slayer(T), Ky(T, K), Zappa(T), Testament(T), Faust(T), Potemkin(T), Venom(T), Robo-Ky(T), Eddie(T)
hj K S H D E:::: May(K), Jam(K)
S dj. S H D E:: Bridget(K), Baiken(K)
Recoin after DB FRC? Ky, Baiken, Jam, Bridget, Robo-Ky, Testament: No(After you do a 1 hit DB FRC, you can recoin most of the cast with 2S/5H, coin as OTG. These characters it won’t work on.)
Mist Finer Level 2 After Sweep? Ky, Robo-Ky, and Dizzy: No(Can use S Mist Finer after sweep if timed correctly, I think. At least you can on Dizzy, I’m not sure if you can even level 2 MF Ky/Robo-Ky after a sweep. Since normally sweeping this characters and using MF mid level 2 will miss them entirely)
DB FRC won’t work on Potemkin/Robo-Ky(Normal JI DB FRC combos won’t work on these two, you have to use alternate versions.)
Use S MF on: Potemkin, Johnny, Robo-Ky(These characters are a little easier to combo with Mist Finer low)
Coin throw?: Baiken, Dizzy, Millia: No(Can’t coin these characters after a throw no matter what)
6H on corner combo?: Baiken, May, Dizzy, Millia, I-No, Bridget: Yes (This just means that after you mist someone and hit them after the initial mist finer as they get up, you can use a 6H on these characters for free and still do the corner loops. It’s extra damage)
1 Hit Ensenga
XX:
K, S, D, Ensenga: Axl, Ky, Dizzy, Bridget, Eddie, Millia, Slayer, May, Baiken, Chipp, I-No, Testament, Jam, Venom
Coin, K, S, D, Ensenga: Faust
K, S, H,(pause) D, land, jump, K, P, S, dj K, S, D, Ensenga OR K, P, S, dj. K P S D Ensenga: Potemkin
K, P, P, D, Ensenga: Johnny
S DB Air Dash S D Ensenga: Sol, Anji
S DB Air Dash D Ensenga: Zappa
#R:
Sol: S DB air dash S D Ensenga
Ky: K, S, D, Ensenga
Slayer: hj-forward D DB air dash S D Ensenga
May: K, S, D, Ensenga
Axl: hj-forward D DB air dash S D Ensenga
Anji: S DB air dash S D Ensenga
Baiken: K, S, D, Ensenga
Eddie: K, S, D, Ensenga
Dizzy: K, S, D, Ensenga
Zappa: hj-forward D DB air dash P S D Ensenga
Millia: hj-forward D DB air dash S D Ensenga
Chipp: S DB air dash S D Ensenga
I-No: K, S, D, Ensenga
Testament: P P K D Ensenga
Faust: K P S D Ensenga
Jam: K, S, D, Ensenga
Potemkin: K P S D Ensenga
Venom: S DB air dash S D Ensenga
Johnny: K S DB air dash S D Ensenga
Bridget: K, S, D, Ensenga
Robo-Ky: K P P D Enesenga
2 hit trip?: Sol, Slayer, chipp: No. (Meaning every other char you can hit with both hits of his trip for more damage and still coin them)
There ya go. Just a basic library of info for Captain J.
FRCing DB Transport is excellent for airthrows, and if someone is turtling full screen it can be good in some cases(Bridget) since you will fly at such an angle that j.H should beat out her 6P, etc etc. It’s for specific situations only though.