I always IAD with 9, 9. Some people IAD with 9, 6. And I hear you can IAD with 6, 9… but I don’t really know how well 6, 9 works (assuming it works at all).
Personally, 9, 9 works the best for me, and I’m use to it because of Jam. I practiced my 9, 9 IAD’s vs a crouching Venom in training mode, and the heel of Jams foot (during the dash) will overlap a crouching Venom’s head (see attachement). My goal is the be able to do IAD’s that low, consistantly. Right now I’m only at about 20-30% effeciency in battle, and 50-60% effeciency in training. :bluu:
I find it a lot easier to IAD really low when you buffer it from something else, like a far slash into IAD.
With Baiken, after a throw you can also do a 6, 6 ground dash, jump with 9, and do a instant 236K, and the tatami will usually land at roughly the same area as your opponent. Though, I’m pretty sure doing IAD’s into tatami’s is better.
For some reason, the IAD Tatami is easier for me to perform on a pad. I treat it like a weird dragon punch motion, and it usually works.
Also, for instant air youzansen’s, I use 236963S (and I try to go from 9 to 3 as fast as possible).
For some reason, this works best for me. I practice doing them untill I get it to come out fast enough that the “dust” does not appear.
EG. When you normally jump, a dust plume appears from where you jump. But, if you do the youzansen low enough to the ground, no dust plume occurs. That’s how low I like to do them in battle.
I love busting out instant air youzansens after a close or far 5S (which combos, by the way). Or after a blocked 2D when they are usually expecting me to tatami or jump backwards.
The only midscreen I do is dashing 2D, tatami, 9, j.P, j.S, j.D
If I manage a counter hit tatami or counter hit 412P(youshijin), I’ll do 6HS, 2D, 9, j.P, j.S, j.P, j.S, 623S
Go go counter hit 236P > 6H (pwned)