GGXX: Axl

You have seen numerous chipps but how many good chipps have you played and whos the good axl your using for your reasoning

I dont think you know enough about axl to start telling me about axl match ups I havent heard anywhere about you playing axl in a tourney or playing in a tourney at all

I’m not going to get back into your arrogant arguments where you stroke your ego for 2 pages while trying to call me a scrub for not driving to Florida, which is a full day away from me, to play in a small 15 person tournament.

Axl is an extremely shallow character who virtually never has to change his tactics against any specific characters. The exceptions are minor things like with Bridget you want to stay at long range until he gets in too close on you(as a general rule), and Potemkin you generally want to stay away the entire match. It’s just a decision of how often to use your long range and how often to use short range. Axl has 10 or so combos, either uses 2K or 6H for wakeup, and long range. That’s Axl in one paragraph. You seriously need to take your head out of your ass. There’s nothing you know about Axl that I don’t, or I can at least name just as many things you don’t know.

Since I’m so oblivious on how to play Axl, why don’t you explain what I’m missing in my explanation on the first page?

Edit: and you still haven’t named a single reason why Chipp is more of a problem than Millia. It seems to me like you’re evading the question. Also, the matches I’m talking about are Yui(Chipp) vs Act(Axl), both of which are much more proficient with their characters than anyone is with them in the U.S.

I’ve found with Axl, if you launch a heavy character in the corner (such as Johnny) and they tech out of air combo or loop starters, you can keep them aloft with c.k, c.s, j.k… I only know this because I play massively fast tech-ers.
Also, if you cautiously work in the string of 6HS, c.k, c.d, charge4-6s, you can mix in 6HS, c.k, unblockable. Gets em all the time!

Woah I forgot Ii even posted here

Yeah anyway I dont call you a scrub becuase you dont drive to FL…even if you drive to FL the only thing that will happen is that my opinion about you being a scrub will become a fact so lets not start with that

Actually a good Axl will change his strategy agianst every character its just your not good with him so you wouldnt know

Im not gonna make a long post becuase frankly I dont care what a scrub like you who doesnt know anything about Axl thinks. I dont like people like you who think they know everything from watching vids and playing local scrubs so im not gonna bother. If you go to evo youll understand everything after I rape you

Im out BITCH:evil:

Magnetic Shardz

I dont think any of that stuff works

JUst remember, FUCK BOMBER LOOPS!! Go for flash…into loops. =P

On a more real note, get used to using counters on telegraphed things. EG: obvious jumpins(Johnny/baiken j.h,Test j.d)

You can do wakeup super,RC,iad h,d,623h for kicks and it looks cool. =)

Poor man’s loop combo is launch,k,s©,j.k,d,623h,repeat. You can do it for 2 reps and it does ~50% and is shit easy. Also sets up an easy airthrow. (they tech right into normal jump range)

My dust combo is: d,j.d,j.d,j.s,h,d,623h. Does about 160 iirc.

Always remember you have 3p for a deceptive low with nice range. (That has no combo options. =().

If you ever hit 623s and it knocks them into the corner, please RC and do j.h,d,623h,loop. Good use of tension.

6p is crazy AA. Easy to hit with and JCable for easy damage.

millia is 1000 times harder to fight, and to say you just have to guess rite once is completely wrong, you guess rite once and you get 30-70% health off millia,unless your doing 100% combos on her she’s still alive and dangereous.His wakeups are too slow,his narmals are too slow,she can full screen airdash over to you off a whiff poke.The only thing I can think of that makes chipp harder is his jump-ins and 6p,&2D.His knockdowns aren’t threatening enough, millia knocks down and your fucked

Eh, there are a few (that are kinda hard). I’ve seen people do s.K-3P-2D -> Rensengeki in #R vids. Just requires quick charging.

What 3P is good for is mixups. It’s a quick poke, hits low, safe on block. From 3P you’ve got 3 or 4 good options that I can think of:

  1. 2H (fast, low, FRCable, cancels to 6H so you can keep your offense going)
  2. 6H (high, sorta slow but safe if blocked, facilitates stupid combos if it hits on counter)
  3. 2D (another decent low option, knocks down, cancels to specials which is something 2H can’t do)
  4. s.S(f) (good poke, cancel to 623P for safety and to remain in good positioning for further pokes)

If you use those options liberally and encourage your opponent to block whenever they see 3P, it opens up more options for attacking. You can do annoying stuff like 3P, pause, 3P into mixes. Just generally be an annoying bitch.

wow whole thread tunred into a cock fight. hopefully we can stay on topic for ahwhile. i find both milia and chipp to be annoying fights

Haha…I was gone for a bit, but it’s funny to see this. I won’t make a long post either, mostly because you’re the biggest trashtalking, big headed scrub in the fighting game scene…and everyone knows so. Erm, yeah…I’m a scrub because King Ego, who from about what 50 people have said, plays an entirely average Axl says so…You are seriously conceited as shit. Axl is so scrub friendly and easy to play…that I’m wondering how you think or claim you know more than anybody else about him…yet haven’t listed a single thing about his gameplay or matchups pretty much ever. And apparently King Ego is better than anybody he hasn’t played.

Apparently I know nothing about Axl…yet you haven’t pointed anything out that I don’t know, or am doing wrong. But I guess I’m a total scrub since you think you only have to “guess right once to beat Millia”…wonder who the scrub is heh…

That aside, 3P can be used in attack strings pretty well since it cancels into a few different normals…and if you land with it you can either follow up with 3P, f.S, Rensengeki FRC to combo…or 3P, 2D, Rensengeki FRC…the rest is just linking it into random Axl mixup stuff. You can do some things with it on CH too, but I won’t spoon feed that…you can figure it out. Common attack string is 5K, 3P, into whatever. 2D, 6H, Rashousen etc etc.

Alpha on one

k, 3.p, 2.hs(frc), what ever you want

Redbeard

first of all nobody knows im the biggest scrub in EC becuase everyone knows im not I talk shit wow you automatically assume im a scrub ask anyone who has played me before they will tell you im not a scrub. Ill beat you with Every yes and I mean EVERY fucking character in the game and ill put money on it 5$ on each 2/3 Evo?.

Axl is scrub freindly if you play him like all the losers who NEVER win same thing goes for Faust, Sol, Anji what do you say about them

You think you know everything about Axl which you dont and im not saying I know everything either so stop saying stupid shit like that and yes I do know more about Axl and I think I know more about Axl than everyone in the US also but that doesnt mean im gonna go online and give out strats to the same people who talk shit about me I only help freinds and people on the forums arent freinds of mine so I dont post anything on threads or atleast anything not known

Millias mixup isnt so nasty its impossible to block after one knockdown its actually pretty fucking easy to block so shut the hell up with your one knock down and your fucked becuase a good person isnt fucked after one knock down and anyone that is good will agree with me

I’m not saying you’re a total scrub, I’m saying you have the biggest mouth and head on the planet, and you’re nowhere near as good as you claim you are. I’ve heard average. Average and solid from everyone, not “outstanding”, “great” or “top 5 in EC” or anything else like that. I don’t talk shit about you elsewhere, because I don’t care what you have to say really. Ask anyone who isn’t your personal friend, and they’ll tell you you aren’t as good as you say you are, and that you talk the most shit in the GG community. I don’t really hate you, I just think you have some serious arrogance issues, and that you’re really stupid if you think you can beat anyone you’ve never met. I’ll take you up on that 5$ a match with any character offer. Actually, I urge you to use Axl or Jam or whoever you use mostly.

Axl is scrub friendly on all levels of play. He has no real advanced strategies. You stick to long range, or short range, or switch between both at will…that goes for every single match he has.

But yeah, if you claim that Axl needs to use any other strategy between characters other than “how long do I use Long range, or do I wanna stick to short range”, then you have no idea what you’re talking about or are pretending to know things you don’t. If I’m wrong about that, then list a matchup where Axl has to do something other than do more long range or short range than he normally has to. There are only 2 types of Axl’s, so they will always follow one of the two general strats…“Turtle as long as I can, switch to short range when they get in on me” or “Rush them down, bait for countering, and stick to close range high damage.” Both are pretty effective.

I’m sorry, but I do know practically everything about Axl. Anyone who’s serious about GG does who’s watched him play. If I’m missing anything, it’s extremely minor and unimportant.

And you’re a total tard if you believe that Millia’s wakeup/rushdown is easy to block. Either that or you’ve faced some really shitty Millia’s, because you obviously have no idea what you’re talking about for that matchup if you don’t think it’s hard. Considering Millia can go high low, behind high low, tick throw all day long, and do bubble pressure which allows her 3 high/low opprotunities, and just keep doing mindgames to air combo to knockdown all over again, I’d have to go with “You’re an idiot” since Millia has pretty much the best wakeup mindgames in the game. Millia may not kill you after once knockdown, but it can also pretty easily happen if she confuses you, which isn’t very hard for a Millia user to do…and even if she fails to kill you after one knockdown, I wouldn’t exactly say it’s hard for her to get another, especially on Axl.

This is getting retarded.

Regarding Flash:

Fuck what you heard, play him before you make assumptions on his ability to play. I thought he was a pretty average player when I first saw match vids of him. Then I played him in Atlanta about a month or so ago. Wow, color me impressed. He’s a good player; knows his character well, knows other characters, doesn’t make mistakes. You wanna call him a scrub, do it on your own knowledge, not what someone told you.

As for the shittalking, yes, he talks shit. A lot of shit. It’s old news, everyone knows it, nobody cares. He certainly isn’t the worst shittalker I’ve ever known and it’s not like he can’t back it up. Most of the time he can. Sometimes he can’t. Happens to everyone, drop it.

Regarding Axl:

I thoroughly disagree on Axl being so scrub-friendly because experience tells me otherwise. I see almost NO serious Axl players in tournaments, ever. I can count them on one hand: myself, Flash, KDX and some random guy I met at a tournament in my homestate. Axl is my secondary so I’m not that great with him even though I know a decent bit about him. Flash is easily the best Axl I’ve ever seen in a US tournament. KDX seemed average to me (no offense to him, he’s a cool guy) and Random Guy sucked. So where are all the other “scrub” Axl players? You won’t find them ranking high in tournaments.

You oversimplify Axl’s strats greatly and it shows. Playing him at long range against someone smart is a challenge because you have to know your zones correctly and figure out which poke is appropriate for the situation (or whether you should poke at all or just wait for them to come to you and then counterattack/counter/throw/whatever). You say it’s simple, but there’s a lot of thought that goes into zoning your opponent correctly. This changes from character to character because different characters have different abilities at different ranges. If you can’t understand something as simple as that, you need to reevaluate your skill level. You can also pressure your opponent at long range with his pokes (you don’t have to turtle to play the range game with him) which is one of his strongest abilities IMO. The fact that he can initiate offense at almost any range is a big plus.

His rushdown game can also be pretty intricate simply because he has so many quick attacks that leave him at advantage when he’s in close. The few that aren’t safe can be made safer by cancelling into counters. This kind of safety allows him to pressure opponents into not attacking because they won’t know when it’s safe to hit back, at which point he can basically do whatever the fuck he wants to do to them; throwing, unblockable, crossups, anything. There are plenty of ways to keep the opponent guessing where they can attack or not, and if they pick the wrong time, you get counterhits for big damage (hint, this is the same way Sol’s offense works, are you gonna tell me he sucks?).

Seriously though, the way you talk about Axl you could simplify anyone’s game down to a one-line comment. Sol is “pressure with attacks and throws and go for high damage combos”. Ky is either “zone them until you get a knockdown then pressure” or “constantly pressure”. Even Millia can just be “runaway until you get a knockdown then wakeup pressure”. And if you know everything there is to know about Axl, then why don’t you go out there and win some tournies? I’ve never heard of you winning anything, just seen your rants of self-proclaimed knowledge on GCC and here at SRK. Lots of talk, no backing. At the very least Flash can claim otherwise.

Speaking of Millia, you make it sound like she’s completely unstoppable when she gets a knockdown. That’s theory fighter in its purest form. She has tons of options, true, but you can’t MAKE them hit your opponent. It depends on what both players are thinking; there’s a certain element of randomness to a character like Millia who is almost entirely reliant on attack mixups. You can never say that the other guy is just fucked once he gets knocked down because the Millia player could just choose wrong once and get popped in the fucking face. At that point her crappy stamina doesn’t help her much and she could get reamed in one or two combos. The reverse is also true in that the other guy could choose wrong every time and die an embarrassing death. It’s random at times. Players who play a character like Millia are the ones who are most heavily affected by whether they’re having a good day or a bad day. Good day means every mixup works and nobody can touch you. Bad day means you can’t lay a damn finger on anyone. Certainly not the unstoppable force you make it out to be.

You want a character with a really scary wakeup mindgame? Take a look at Slayer. “Oh shit I can’t reversal because I might get bitten and then killed but I’ll get bitten anyway if I just sit and block, might get airthrown or comboed if I try to jump away FUCK.” Millia is not the be-all end-all of wakeup games. I’d like to see one USA major where Millia wins it all. There are practically none. Stop parroting what all the “knowlegable” players who watch Japanese vids are telling you and get some real experience.

I’m not gonna respond to all of that, but ok…a few points…

You can’t judge anyone before you play them, yes. What you seem to fail to realize is that FM himself is calling me out as a scrub when he hasn’t seen me play a single match. And he did so first, and this isn’t the first time he has either, so I only deem it fair that he is quite the scrub since apparently if you don’t play somebody they’re a scrub.

Two, I’m “simplifying” his game, yes. But to explain him in detail would be pointless and obvious…and longer to write and I’m not going to write up all of my little tricks and strats online. I fail to see what he has that’s so mind bogglingly difficult to grasp. His most complicated concept is using long range effectively, and knowing his pressure strings well. I’m not arguing that Axl is “too simple”, but he is scrub friendly. He has high damage, long range, and easy combos. Sol is scrub friendly too. My main point is that FlashMetroid doesn’t know anything that pretty much anyone else who plays Axl knows. He can execute the character as well as he likes, but it’s not like he has this hidden library of knowledge on Axl that nobody in the world can be aware of, and his shit talk of basically being better than everyone in the world etc etc. He’s not even close to as good as he says he is, and I know this for a fact. If he was, he would just basically be top 5 in the U.S., or top 10, and he’s not. That’s all BS, and I’m just calling him on it.

Axl is my secondary too, so I’m not claiming to be better at him since I only use him in like 5% of my matches, but to say I know nothing about Axl is a pretty boldass statement for a pretty shallow character.

Chipp isn’t harder to face as Axl. This is a fact. Millia’s shit isn’t unpunishable or inescapable, but she’s a better character than Chipp, period. That was my only point. I never said that she will kill you for sure, but if you simply guess wrong 3 times, it’s over…and unless you’ve faced a very good Millia, nothing can prepare you for her whacked out mindgames until you face them. It’s not like her pressure is over the second you block a 6K or 2K…she can continue the pressure. My only main point is that Millia isn’t as simple for Axl to beat as her making one mistake and you winning…and Millia has just as hard if not harder mindgames to deal with than Chipp.

Lastly, when the shit did I say that I asked anyone anything who watches japanese match vids? I make my own observations, I don’t need to ask anyone.

ya what you said is true, but millia has alot of other advantages your overlooking(or jus not talking about).For axl to do damage he needs to land a ground combo with meter, vs a good millia which I have play’d and I am a good axl player(some players on here can attest to that,I beat ricky a whole bunch in causall((ricky beat ID and CB in NCR)he doesn’t have time to sit back and “zone”,she’s too quick.Knockdowns are just her scariest part.It’s not an impossible fight, it’s a huge plus if you can FRC the resengki like 80% of the time, otherwise throwing it out at an end of a block string will just put you at a disadvantage.Her antiairs are better,plus you don’t want to attemp counters as antairs vs her, her air pokes are better,she can do the extended version of her air combos vs axl, It really is a hard fight, and when you said it’s “random” you forgot to mention that the randomness is 90% in millias favor, if they do block all the wake up mixup, which is all you can do, your still in a bad possition(theres a reason shes Top 3)

Strats-
dash in s.K 3.p, then do dust,really good setup
-frc on c. HS is bad,ppl I play mash out,just do resengki FRC,but it’s ok if blocked.
-after c.k,c.DxxResengki(standard combo)you can air dash over to them and it randomly lands on side then do c.K,c.DxxResengki again
-after standard combo walk forward a little 214S, it will crossover hella fast
-after standard combo,dash a little then jump torwars there down body, when your like an inch from the ground airdash over and do j.p,j.D,combo after(really hard though)

  • tick throw or dash throw after Resengki frc is good,or block string into unblockable thing
    -counters are really hard to use in this game,I prolly use them once in like 5 matches,well depending on the character,good use–during a block string vs baiken cancel into p counter and violla!

Umm first of all I think you misunderstood me I meant 5$ for EACH character vs your character yes EACH everyone except Justice, kliff, and robo ky this will be done at evo thats 100$ 20 characters

Im not gonna bother explaining myself to someone who comes on the boards knowing hes not known and starts an arguement about a character that hes not even the best at

Who do you talk to that says im not “great”, or “top ec” so I can play them ive placed top 3 in EVERY tourney ive been too except evo and I placed 3rd MM that had what was suppose to be the best in EC

Everyone on the forums talks so much shit about my skill its not even funny yet they lose why becuase im better than all those people that have said something about me everyone on the forums talks shit it just so happens I talk more wow but when it comes down to the game I abck my shit up too bad I cant say the same for 90% of the people who fight with me same thing wil happen to you if you take my bet thats a 100$ youll be losing once i beat you with all the characters and youll see who the true scrub is

It has come to my attention that you redbeard is the same guy that was on GC a while back talking abut the axl FRC being over rated:lol: wow no wonder your so dumb

Accept my challange and when its axl turn to take 5$ youll see why it isnt underrated

Uhm, that was…what…when I first started going to GCC two years ago? Weren’t you the same guy arguing that Testament’s 6P+Barney FRC was unblockable? :smiley:

I’m sure there’s a whole messload of dumb shit you’ve said about GG, and bringing up the fact that I thought the move was overrated because it was 1 frame for FRC back when nobody could do it over like 50% of the time like…I don’t ever remember how long ago that was, but seriously…you’re one to talk. You can talk as much shit as you like, and use other characters if you really want to, but I’d be more than glad to beat your ass. I don’t even want your money…if you’d just learn to shut your mouth that’d be enough for me. Someone needs to deflate that huge head of yours.

yawn

EDIT: Failure to keep it short on my part. I always lose myself when I type. :stuck_out_tongue:

Flash shouldn’t have called you a scrub, but to be honest he’s still in a better position to talk than you. He’s travelled and competed in tournaments as well as placing highly. What do you have to back up your opinions other than your thoughts and what little experience you have playing your friends? Saying you know everything there is to know about Axl when you haven’t travelled to play the best is scrubby, period.

I still don’t see what you have to back up your “Axl is scrubby” opinion. So few Axl players in tournaments, nobody winning. Flash is the only Axl player I know of who places high in tournies, so maybe, JUST maybe, he does know something that you don’t know and he’s just not willing to share. You yourself say you won’t share all your “little tricks”, claiming that it would be obvious. You say Sol is scrub friendly as well and you probably think that all of his shit is “obvious” too, but I’m betting I could rattle off a good deal of knowledge and setups that 80% of the players on this board never knew or would never think of on their own.

I didn’t bother touching on the Chipp/Millia comparison because I think it’s stupid. If you’re going to say Millia is a hard match for Axl, Chipp is at least AS hard if not harder. Let’s look at the random things you said regarding this comparison:

1.) Millia has air knife, Chipp doesn’t. So this suddenly means that Chipp’s air-to-ground sucks? Chipp definitely has better air-to-ground tools than Millia. Aside from knife and Badmoon, Millia has crap (knife is her best option). Chipp has j.Slash, j.Hardslash, j.Dust, j.2Kick, and the shuriken. All of these are hella good and they give Chipp plenty of options for all sorts of different offensive approaches.

2.) Millia can roll against ground pressure, Chipp can’t. Ok, Millia’s roll goes a set distance and she is vulnerable at the end. Using it on defense is foolish because people can bait it and then rape you FOR FREE. Chipp has teleports, which aren’t much better. The difference is that Chipp’s teleport has 4 different directions it can go in, making it much harder to bait and counter. Chipp wins this one.

3.) Millia has simpler, better, more damaging mindgames than Chipp. Simpler I won’t argue with. Better is a matter of opinion, though. Chipp’s mindgames have far more options so it’s easier for him to keep his opponents guessing. The only thing he’s really missing is a quick high option when he’s on the ground, otherwise he’s got a few hundred different ways he can approach the opponent when he has a mindgame set up. Millia’s mindgame only occurs on knockdown and she has some good options. Chipp can mindgame you off of any attack he has whether you’re down or up. He’s got at least three different ways to approach on wakeup (teleport mixes, OTG Gamma mixes and FC 2K mixes) and his ground game is way stronger than Millia’s. Millia really has to play her airgame hard until she gets a knockdown; Chipp can play in a more open-ended fashion since he has good air and ground games. As for damage, let’s assume tension is not a factor to start. Millia’s best relaunch does somewhere between 30 and 40 percent against Axl (rough estimate, probably in the lower range cuz Axl can take a beating). Chipp can get about the same with the right ground combos and still set his wakes up just like Millia. With meter, Chipp can arguably do just as much if not more damage than Millia, so that’s a moot point.

4.) Millia has better defense. I think you pulled this out of your ass. Chipp’s ground game being better allows him to defend on the ground more easily. His 6P is a better anti-air than hers and he has Beta Blade, a partly-invincible uppercut. This gives him good defense in frame advantage situations and allows him a way out of wakeup games that Millia doesn’t even possess without meter. EDIT: If you’re referring to the characters’ stamina ratings, I think it’s redundant when you’re talking about Axl. He does so much damage that either of these characters will get fucked if he hits them, so it’s pointless to use that as a comparison.

A lot of the stuff you say has no basis. Chipp’s got plenty of situations where he can bait DPs and the like and then punish you. He’s got decent ground combos that not only do good damage but also knock you down so that he can set up wakes easily. Chipp’s lockdown is actually BETTER than hers because her ground game is so weak; she’s more about landing a hit off the 50/50 game and then comboing you again. If you choose right and she messes up, there isn’t a whole lot she can do to you. Chipp can bait counters just as easily as she can and again, he can do great damage just like her.

Magus also mentioned that Axl can’t zone Millia because she’s too quick. Chipp is FASTER than her and more mobile. Again, moot point.

So where is the basis for your view? The fact that Millia is a “higher ranked” character? Use your brain. Just because a character is “better” than another doesn’t mean they’ll be able to handle a matchup in the same way. Millia’s higher ranked because she has more matchups in her favor, but that doesn’t automatically mean she’ll be better against Axl than Chipp.

On top of this, you cite a Japanese match as a backing for your views when I already decried that sort of thinking. Using match vids to form an opinion is stupid because you never know the circumstances behind the matches. Waste of time.

I seriously wanna know why people are nutting over Millia so much when the majority of you have never even seen a decent Millia player in person and are going off of match vids and theory fighter. Stop talking about shit that you don’t know a damn thing about.

Magus: Good for you that you beat Ricky in casual. Casual means nothing. Any serious competitive player understands this. Tell me which good Millias you’ve played cuz I’ve never heard of an exceptional Millia in the USA. Back when GGX was just a cult game, Kono was pretty good with her and probably still is in XX, but he’s pretty much retired from what I hear. Anyone else?

In any case, let’s try to drop this shit. This is supposed to be a strategy thread for Axl, people don’t wanna come in here and see this pointless shit.

Ok then, I’ll agree to drop it if Flash agrees to drop the shit talk too, but anyhow…back to talking about the matchups…

The one thing I’ll agree with is his j.HS being a problem for Axl. Millia’s knife can either trade or outrange Axl depending on her distance, which is why I brought it up. Shuriken is a good point though, would just need to do it long range, which would give him an easier point of entry.

Chipp can’t teleport out of pressure as easily as Millia can. If Axl whiffs one of his close range normals against Millia’s roll, he’ll get thrown. In that sense it isn’t safe to swing really since it gives Millia an opening to punish. The roll is fastish, and yes it’s vulnerable at the end, but if she times it right like she should roll under whatever you were swinging with, and she will get to throw you into her endless mindgame crap. People can bait it, yes…but it can be used just as effectively to dodge and throw…and if you stop your pressure string to bait it, she can move again if she doesn’t roll…etc. Chipp’s teleports, IMO, are worse…because they aren’t as easy to use as a punishing tool and is slower to dodge than Millia’s roll. Chipp is more likely to eat a CH out of his teleport, whereas Millia can’t even eat a CH on her roll, and can’t really be punished at the beginning of it. It’s not just that Millia can roll away from pressure, it’s that she can punish easier than Chipp can since his teleport is slower, and leads into more reliable mindgames…so Millia wins here IMO.

.

This, I agree with sort of. Chipp has more sneaky type mindgames, that require more effort but have more options and is a much looser style of play…but I think Millia’s are a bit more solid and easy, and still very rewarding while Chipp has more options sort of but they’re not as rewarding and you really have to work harder to achieve them. What I disagree with is damage. Millia just does better damage in general, since ANYTHING she lands will either lead into a simple sweep combo, or air rejuggling etc stuff…Chipp has lighter damage overall really, in a non tension sense…but really…I don’t think tension is as important to Millia in a combo sense at all as it is comparatively to Chipp, and he has to use RC to do as much damage as her. She uses the FRC disk or hair glide thing, and those combos are pretty close to as damaging as Chipp’s RC combos are(off of memory anyhow, unless he lands something really big), and leads into better lockdown and setups.

I was talking about Stamina, and I know it’s relatively unimportant, but it was just a small point not really a big argument.

This is where you’re wrong. At the very least, they’re even, but Millia’s double air dash honestly allows her to get in on Axl a lot easier…and she runs fast enough on the ground anyways and runs low to the ground, and Chipp’s triple jump doesn’t help his quite as much in my opinion. Millia can high jump and double air dash over anything Axl has, and distance herself correctly if she wants to land wherever. Chipp would have to be more careful in the air.

The rest of the stuff you wrote I’m not going to respond to. It’s not just the japanese match vids, but I’ve personally fought this matchup enough times too…albeit not against a great Chipp, but I still got the emphasis of things. Those are my points listed above. I think it’s easier for Millia to get in on him in general, and I think it’s harder for Axl to keep her out…and I think Millia has better damage and is simply better against him, not because she is higher in tier ranking. I think her roll really makes it unsafe for Axl to swing, much worse than it is for him to swing at Chipp since he can’t really teleport on reaction or he risks a CH. Another problem is without the Shuriken, Axl can use counters against Chipp in the air, or predict and 6P or throw or whatever. Millia can bait counters with the knife. Millia, in my opinion, is harder to hit out of the air than Chipp is. Though you may not think it’s much of a point, it counts that Chipp has worse defense. All of these things added up, I believe Millia is definitely a harder match for Axl than Chipp.

Also, you could be a bit less utterly condescending in your posts. You don’t have to treat me like a complete idiot just because you disagree with me.