i’ll eat comboflakes for slayer breakfast
rarraarrarar neko power
anyway, slayer has terrible mix-ups. the difference is that nobody in america understands what slayer is terrible at. they eat 6K all day because ???
once you realize that slayer’s mix-ups are destroyed once you leave bite range, you’ll really begin to see what he is all about. allow me to elaborate.
BITE RANGE:
bite - throw option
6K - best option
2D - bad option without 50% meter
2K - best option
dash over - meh option
cross-up D-step - double meh option
IAD over j.D - neko option
fuzzy guard j.D - pro neko option
6P - “YOMI” option
your basic mix-up at bite range is 25% correct guess.
however! if you push slayer out of bite range…
BITE WHIFFS RANGE
dash up bite - sloooow
6K - best option
2D - meh
2K - best option
cross-up d-step - becomes better at this range, but … still meh
6P - YOMI PRO NEKO
effectively, good slayers will create a realllly basic 50/50 that is easy to see. especially once you realize that lots of characters can 6P his 6K on reaction if you expect it. however, here is the true secret to slayer and how to completely avoid his mix-ups in general: FD his okizeme 6K, or okizeme D-Step HS.
Slayer is soooo range dependant on his okizeme, he has to get close. Infact, he has to stay nearly within throw range constantly to do any real crazy mix-ups… Ever seen the “scary” mix-ups slayer can do from 5K range? :lovin::lovin:
And yeah, you can do my old school 2S -> 6K shit, which is pretty nekotastic. But the truth is, go play Millia if you want better mix-ups.
nekoedit:
some other guy posted this earlier:
“Lol, you’re hilarious. So you’ve never seen a Slayer do 5k>DoT? Ah whatever.”
no. i’ve never seen anyone do this. i’ve never done this. why would you do this? watch japanese slayer players. they do not do this for a reason.