GGPO RIP?

i do all that and my ggs are huge.

I’ve got the Leatrix patch installed already and I’ve got all Windows Aero features turned off. helps but not quite enough.

that thing Dander was talking about is interesting. it sounds counter-intuitive but on OE I’ve had much better results with GGPO delay at 0 than at 1. like 1 actually seems to make connections worse. I don’t know why that would be or if maybe it has something to do with how far in sync your delay is with the other guy’s like he was mentioning.

It isn’t related to lag, I was being coy.

Ryu24, I think I already have the lag fix installed on my machine.

Igloo, what I think happens is that you input according to what you see on screen and given that I play on reactions it might just give me my input one frame later. Two delay at least has a frame to sync connections where 0 is as close to “active” as you’ll get.

Don’t get me wrong, ggpo is fun for when you don’t have access to arcade and it’s certainly better (so far) than OE but some of the egos coming out of there are just straight up ignorant or simply training mode champs. Respect given and none subtracted for their efforts but some of those guys need to get over the “win” and try to make it as close to real 3s as possible. They might as well be playing with fireballs. You can do that in real 3s.

if you want to play to actually learn something, ggpo is the way to go

What does it mean when you say “to actually learn something”? Are you pretending to be a spokesman for the elite? The only thing I’ve learned on ggpo is how to be slow. Not even patient, just slow.

In my experience GGPO teaches you to be super random. And you can get a feeling for what the matchups are but dealing with a guy who knows one or two online tricks throws the whole thing in doubt. And you can either leave or think of it as training mode and then it becomes a game of Roshambo.

I think it’s been established that 3s and ggpo is pretty much crap, but I was wondering what you guys think about other games. A lot of people will say that vampire savior and super turbo are pretty much perfect on ggpo, but in my experience, that’s a trash statement too.

They all roll back to some extent but it’s different for those games and the rest because there are very few, if any, rapid input requirements for other games to the extent that there is for 3s. Parry obviously triggers an event on the ggpo netcode and that event can be linked to a second event on the arcade version of the game but with the chopped up sequence of inputs and then also dropping some of the inputs makes it real difficult to play 3s the way one could offline. Other than Garou, I can’t think of any games on ggpo that would be affected in such a way because they strictly involve block. I’m sure dropped uppercuts might be an issue but that’s to be expected, I think. For example, some players will buffer uppercuts as they wait for the opponent to limb out a poke during a small scuffle. The buffer getting chopped will drop a frame register as no longer buffering and then you won’t get an uppercut.

I played vampire savior with a korean player, I forget the name but he said he was number 1 in the world, and it went rather well but It could be I just don’t know what’s it like offline. Super turbo, though, definitely isn’t arcade perfect but it isn’t too far off. That one is really just a matter of offsetting one’s timing to match the situation and then re-adjusting from time to time. Luckily, ST doesn’t involve too many convoluted input sequences and, so, is possible to play the way one would offline.

3S GGPO has issues and it’s far from perfect but until the 3SOE patch is out to prove otherwise it is the best option for online 3S. Tier list:

GGPO>Arclive>Supercade/3SOE>Kaillera.

The problem with Arclive is that there’s very few North Americans on there because it’s a Chinese client. The rest of the games on GGPO are pretty much near perfect experiences. Garou lags but I think it has to do more with slowdown rather than netcode quality or Just Defend.Typically you can play a dude in NA and it’s gdlk but once you play dudes in other places it can be a crapshoot with a ping of 200 or more. There’s a bit of delay in Samurai Shodown V SP though.

Wait, are you saying players should decide on their distance and then change their input delays (to match each others) every connection?

It’s a little better actually, you can do: ctrl,alt,- (or) + . As well as: alt,- (or) +

The first goes by tens, the second goes by ones.

No, Im saying my opponent in that particular set of matches may have done so given the jerk shift in lag second round.

Then again, I’m still at odds on whether or not changing lag settings mid-session will change anything. Results have been inconclusive.

Oh wait, just read back (must’ve been dreaming still). That would a modest request but still not what I was implying by my post. Just sharing some observations. It’s hard to even get ggpo players to respond to chat messages in order to establish connection parameters sometimes.