Hm, front page post says networking is taking up a lot of their time. Good thing?
It’s a good sign that they’re trying anyways >
Knowing that net play is a priority for them is a good thing.
Bragging about netplay is not the best idea. The tests and infrastructure they use to test out the netcode internally might be good but it will be a completely different story once it’s out on the wild. I remember Seth Killian in an interview saying that don’t give straight answers because of plans often change at Capcom and they don’t want what they say to bite them in the ass. Can you imagine what would happen if they talk a big game about netcode and ended up being shit? They’ll never live it down.
lol what!!! talking about the net play is a selling point. Do you know what a selling point is? Its the same as someone trying to sell you a car and telling you how good the gas mileage is in the car. Hmm, great gas mileage, I might actually buy it. The more good selling points there are, the more likely someone will buy it. Its basic business.
A company knows whether or not they will have good net code prior to releasing the game. Over a network, you can cap your upload\download speeds to mimic other parts of the world so its extremely possible to test the game for the US market. BB knew they would have good net code and so did mvc2\hdr, even ggpo for DBZ is being announced first. Trust me, they know how well the game will operate online before the game is released. If its good, they will talk about it. If its bad, they just ignore the questions. Capcom spoke highly about the HDR net code before it was even released telling fans they will not be disappointed. It was a great additional selling point for them.
It has nothing to do with them not wanting to fail. It has everything to do with being shady about the net code which will more than likely be bad in the USA but good in Japan.
I don’t know how you can be so dense. You obviously have very little experience in this field as you’ve posted a bad response every time. If I were you, I would take a back seat and learn something first before you open your mouth.
I’m reasonably sure that they’re developing MvC3 primarily for the US market, which gives me hope. I doubt “good enough for Japan” will be enough for them.
Whether or not they can pull it off is another story.
yea, the versus series isn’t very popular in Japan. Its primarily a western fighter and I’m praying that they took our infrastructure into consideration.
They’ve already done the “good enough” thing once already with sf4. They know the rest of the world plays that game and designed it so it only actually really works in Japan\Asia and no where else. Why are you gonna trust capcom after they basically fucked over the world community on sf4 net code?
fool me once, shame on you. Fool me twice, shame on me.
More like: Fool me once, shame on you. Fool me twice, fuck you.
In the current video game climate it’s a given for a mutliplayer focus game to have online. Capcom doesn’t need to talk about the netplay itself but rather what features and modes the netplay will provide. Dragging about the quality of the netcode before the game is released no matter how you put it is simply a bad idea. Capcom as the developer/publisher is not in the position to judge the quality of it’s own product.
sf4 wasn’t built from the ground up for online, apparently mvc3 is. It’s a big difference.
Edit: also we don’t want fanboys, but I find the ultra cynicism odd.
One of the very cool things about being the developer/published of a game is that you have access to the game and can test, judge, and evaluate the quality of a product.
I’ve written several games, and found that testing for quality is a critical aspect of development. Heck, we have a magnificent “networking lab” at work to do all sorts of tests of that nature. You can of course get by with much less through the huge array of great networking tools available, but if you are not in a position to have some educated knowledge abotu the quality of your own product you are not competent.
MvC2 was pretty decent for online if I recall correctly (I haven’t gone online in a good while) so hopefully they took notes. Course I’m sure dealing with 2D over 3D with camera angle changes n shit is a bit different.
sign For Great Justice!
respect this post.
Thanks for the insight pep. I figure the quality testing that happens internally tests to see if they function the way developers intended to. Going the extra mile is always good to know.
Neither VF5, BlazBlue, mvc2, or Hdr was built for online yet all these games have better online then ssf4 it won’t make that big of a difference if it was built for online or not if you have shit netcode. Your players will have a shitty experience online.
Actually putting effort into online play shouldn’t be the extra mile though. Especially in a fighting game when, really, there isn’t a variety of modes, as opposed to say CoD where there is campaign, zombies, and the normal versus online.
Honestly, if Capcom of japan does not make a good netcode in the U.S. for a fighter made to appeal to the western audience, than fuck them.
i think it’s a nice counterbalance to the unbridled optimism one usually sees in this forum. in any event, i suppose some people like substantive details rather than glad-handing statements like,“we’re really working hard on it” or “it’s our top priority” before handing out accolades to Capcom.
oh yeah, signed.
lmao @ the front page article.
With all that ducking and dodging, you’d think they were in a boxing ring holy fuck.
You expected them to not dodge questions?