Getting Into MvC2

So the xbox version is “fixed”? huh…that’s actually alright with me. All the top-tier characters still have everything that made them top-tier after all.

It still has that silly zombie megaman infinate glitch though, so not all of them are fixed.

As far as I remember, XBox and PS2 versions both have the alpha counter glitch where both of your characters will get hit if you counter out of a Proton Cannon/AHVB/etc. This changes the game quite a bit because going for chip kills is a much better idea, since if they counter you kill both characters instead of them saving one.

Mike Z

I haven’t played it in a while, but I’m pretty sure the xbox version does NOT have that problem. I can check later.

does anyone know how to do any psylock infinites?

IMO, Infinates are overated. Every character has one, but the only three worth doing imo are Magneto’s Rom, IM’s and Storms anti-sentinel. and then maybe cyke.

anti sentinel? you mean the one that only works on sentinel? and do you know where I can learn such things?

this is essentially what I meant by the blind leading the blind. You really have no clue what you’re talking about, yet you think you can tell people what they should know to play marvel. :confused:.

no infinites are over rated and all infinites should be mastered if your character has them even if they’re character specific. For instance, trons fsd break infinite in the corner vs certain character sizes that include mag\storm\strider\mando\ and a few more other characters and psys air infinite vs sentinel. Either of which are extremely useful when you get into a spot to use them.

What about striders infinte vs sent? thats damn near how strider beats the robot. You annoy sent with strider till you land the infinte, then you kill him.

what about speed up rogue infinte with tron? that shit gets out of control broken and can lead to any character dying w\in seconds with speed up resets

what about speed up wolverine infintes with tron? I don’t know if theres any other character in the game that glitches out like that. Speed up wolive is just flat out broke. He’ll eventually land a hit which turns into an infinte, which turns into a mixup while wolvie is still in speed up. The only way to block those are to guess thats it.

anakaris’ curse infinite is just as broke as any other infinite in the game.

I’ve made 2 solo doom infinite comebacks in my time vs teams. Doom gets nasty in the corner. Its already come in handy for me during tourney play because I was losing with ssd deep in a tourney. My opponent fucks up and I get a free tag but I tag into doom, land the infinite and build 4 bars for strider. I dhc into strider get to work and basically made a comeback till I killed myself @ the very end of the round with a grab super. Till the point where I tagged into doom, my opponent had bar and I did very little damage to his point 20% and his assists were healthy. I was in a very bad spot to lose that game and could of easily got OCVed. I ended up killing his robot, doing 50% to his AA, and chipping storm for half of her life. Not to mention that I still had bar to burn and only lost because of that damn grab super.

now if I took your advice about infinites, I wouldn’t even begin to attempt dooms infinite right? its too crappy? its only in the corner? well hitting your opponent when he’s in the corner w\doom will happen over the course of time and if your behind on life and need a momentum swing, what better choice is there?

I’ve practiced dooms infinite for about 5 months a little everyday before I felt like I mastered it and its only paid off 3 times and one of those times I lost. Its not the fact that its a rare situation, its the fact that it will happen again and again for as long as I play doom on my teams. Eventually, that situation will happen in a tourney and I may need to take that infinite in order to swing the tempo my way. Which it has. I realized this one day and started training for those rare days where it will pay off eventually.

Quiet ,you.

No, seriously. :lol:

Oh no, I know nothing about marvel. All is lost.

Now dude, I never ind being corrected. In fact I actually appreciate it. I’m not the type to actually care. ( at the end of the day, this is a forum about an eight year old game that I got into just last year.)

So on that note, given the “discussions” I’ve seen you get into on this forum, I’m definately not the type of person to throw insults, flame, get frustrated etc. all over a game. I have a feeling that’s what you expect of me, but regardless, it’s not going to happen.

And I’m not going to shut up either.

So, I’m an adult, I assume you are too. I still have alot to learn about the game (as I’ve said here before) and you seem to have alot to tell.

I see no reason to act like kids, over a toy that capcom released nearly ten years ago. Do you?

.

Yeah, any thing that causes significant damage and the like is extremly useful when you get into a spot to use it. But that doesn’t make it extremly useful overall. That’s where an “goodness” comes into play imo. How often you have to land it. If you can’t land it very often, then that, by definition, makes it less practical. ROM is such a good infinate because (yeah, it’s sets up alot of mags’ shit) but it also has a fuckload of land possibilities on any character, anywhere on the screen. Stroms anti-sent infinate is great because it gets her a free way to kill a standing sentinel and all she has to do is land a jumping HP and sent has alot of things that make him open for this if he messes up. IMs…well, yeah.

Well good for you. Two comebacks? great.

Perhaps my opinion will change the more I play, but as it stands, this is my opinion. I’ll definatly take what you say into consideration.

like I said, its not the fact its a rare situation. Its the fact that it will happen again and again for as long as I play doom. That within itself is all the more reason to learn dooms infinite because that situation will happen in tourney play eventually. Which it has. You have to be ready for any situation @ any time for tourney play. Its the nature of the beast.

How can you even begin to feel like you have enough knowledge to tell people what they should and should’t do when you yourself have very little knowledge of the game?

I’m all for passing knowledge around. As a matter of fact, i’ve been updating the strider thread basically solo, minus the rare clocw0rk or kaising posts, for a year and a half and added a majority of personal strats ricks to it. The differnce though is that my info is correct based on yearsss of trial and error with daily practice. The knowledge i’ve posted up helped out new s\d players and they usually say how much they’ve improved by reading a few pages of it. Thats how the knowledge should be passed around. Or even duc’s thread which inspired me to do the s\d thread. Duc’s thread is filled up with useful information.

if you want to help people thats cool, but only someone who’s really educated in the game understands that before I can help someone else with their game, I should work on mine first before I start telling people to do things I don’t even fully understand yet. New players always come to this site to learn and by posting crap like infinites are overrated, only steers them into the wrong direction.

Like how you ignored certain key parts of my post.

I said overrated, not useless. If you’d quit being so zealous in your response attitude you may have actually noticed that you and me actually agree on a certain level. I never said they couldn’t be put to good use, but quite honestly, if you’ll hardly get the chance to land them (I.E. they’re impractical for the most part) then maybe you should try focusing on things that you’d use frequently first. Right?

what the hell kind of statement is this? Obviously, if I feel like I didn’t have anything to tell the guy I wouldn’t be posting here.

And because I’m grown and I can say what I want.

I just realized something. You have yet to actually challenge my knowledge of the game. We both seem to acknowledge that an infinate would work in the right situation. I say it doesn’t matter that much (though it does a little) if the opprotunity hardly ever comes. you say it does.

I acknowledged that it was up for debate in my initail post by clearly saying “IMO”…in capital letters. so it’s not like I was pushing my views down anybody’s throat. (I would hope anybody reading something with “IMO” infront of it would take the following statement to a grain of salt)

Given these few little tibits I can’t help but ask this question…what exactly do you want?

Yes, you are grown and you can say what you want but that doesn’t stop people from thinking your a fucking idiot.

Nothing? Well ok then.

read the first part of my first response to you, please. Thank you.

Im still prating mags rom. I want to do IMs but tis really hard. I think?

I find it easier than most but it is harder than it looks on paper.

The IM infinite is the “easiest” in the game to perform. If you watch a video where you can here the player pressing the buttons, it just becomes easy mode from there (Just generalizing). There are however a few really good threads in the IM section talking about the timing and whatnot, if the videos just aren’t helping.

[Jumping into Tigerboi and Shoultzula’s conversation.]

In my experience (Which is little to none), I find that learning the infinite of a certain character can and will end up being useful. This is where the practicality of the matter comes in to play. How often will your Psylocke be able to catch a Sent standing? How often do you think you can get Sent into the corner with Psylocke? I’m not saying you shouldn’t learn them just because the situations seem rare, I’m saying… shit, I guess I don’t know what I’m saying.

Basically, I feel that if the character doesn’t have anything better going for them and the infinite is easy for you then you should probably end up learning it once you get some experience and learn some B&B combos, etc. For example, in Shoultzula’s example, he didn’t really have much to do, seeing as how Doom’s zoning can lose to Storm and Sent pretty easily for the most part (Especially with someone like CapCom as an AA). He didn’t really have much else to do except aircombo for meter, then eventually aircombo, super, DHC (Which might have caused him to lose, who knows, It’s Marvel) or try and go for some Doom resets which can result in a mashed out CapCom, blah blah blah. All situational stuff, but so is his infinite. Personally, if I had mastered Doom’s infinite, I would have done one of three things in the corner:
Launch, Throw, Reset, Super, DHC
Launch, Aircombo, Super, DHC
Launch, Infinite, Super, DHC
(Or Launch, Throw, Reset, Infinite, Super, DHC :rolleyes:)
Without meter, the first two are out of the picture, leaving you with a ruined chance for saving Doom, who is a major part of SSD, etc.

I guess It’s sort of like personal preference for learning certain aspects of a character, like their infinite for example, seeing as how it’s possible for Psy to win without them (Not sure how useful they are, specifically speaking, I don’t think I’ve actually hit a good Sent with the standing infinite, and I’ve never learned the corner-relaunch infinite :rofl:) However, you don’t have to learn it, thinking it will someday save your life, you could just fiddle around in Practice until you feel that you’ve got it down pretty well, and just go for it one day when the opportunity arises. Whether it be for a flashy combo, or just if you need some meter to DHC (Shoultzula), infinites are definitely not overrated.

Quite honestly, I do understand what’s being said here. I have the entire time. Infinates CAN be put to good use. make no mistake about it. (oh, and I forgot the mention Mummy’s doll infinate.)

that’s exactly what i’m saying. The knowledge of it is nice to have, but alot of infinates in this game are ones that i just do not reccomend counting on. (Mag’s fly infinate) but if you do them and manage to pull them off in a match after getting an opening…then cool.

at any rate. All input taken into consideration. Even that given from shoult. Apprecaite it.

no, you get it. This is what tigeboi doesn’t understand. Simply dismissing infinites because they’re too “impractical” is idiotic. In a game where anything is possible, its vital for every single character on your team to be able to maximize their damage output per hit and if doom can win the game off 1 hit in the corner and you needed it ftw, only a fucking moron wouldn’t decide to learn it.

its not the fact that doom infinite is hard to learn and it only works in the corner. Its the fact that there will be games where I land a hit with doom in the corner and may need to infinite in order to swing the tempo my way and as a matter of fact, this exact scenario has happened to me. The difference between me and tigerboi is that I realize the usefulness of such a limited infinite while he simply pushes it to the side and doesn’t even glance @ it.

after I landed that doom infinite in tourney play, 99% of the people in the room thought I was going to win. It basically killed his robot, and gave me crazy bar to get to work with. Damn that grab super.

If i never learned it and just did launch, AC, super, it would of left sent with life still, I wouldn’t have bar for strider, he could still dhc for a cheap hail. I was getting my ass kicked. The infinite gave me the life I lost with sentinel back by destroying his sentinel and the infinite itself built bar and put strider in prime position to win the game but lets listen to tigerboi. I should of not have done the infinite and done AC, super and basically dig my grave right there because there would of been no way in hell that doom solo is going to build 2 bars against sent\cyke.

Yes I have. Your reading comprehension just sucks.

how many times did I say I’ll consider this? Grow up.

“I don’t mind being corrected.”

“I agree with you when you say that performing an infinate at the right time could make all the difference. I just don’t think it’s something that should be focused on alot. But that opinion may change later.”

"I’ll consider it. "

My problem isn’t the debate. It’s the fact that you’re being fucking gay and childish.

so if an infinite can win you the game with a 3rd character who is mainly an assist, you shouldn’t focus on it? is that what you’re trying to tell me? so I shouldn’t kill him and give my opponent another chance to kill me back when i’m already losing?

good god, stop playing marvel.

No, I don’t want to say that me and you agree on some level now. Why? BECUASE I SAID THAT AT THE START OF THIS SHIT. READ.

More comprehension flaws: Let me re-word that for you. Don’t count on landing it consistantly, but do it if you get the chance. i’ve been saying this the whole time.

EDIT: did you just completely transform your post? why?

…You know what, I blame myself here. I’ve confused the fuck out of you.

how many times have I said now that you get an opening to do it, DO IT? But I do not see it as being something you should base EVERYTHING around.

i’ve said SEVERAL times now that they can be put to good use if the chance is given.

No.

Where does it say anything about NEVER trying them here?