Getting into KOF

A few character do have frame data on them. People are still conducting research on this game as we speak.
Make sure you keep track of the streams. Dream Cancel and Orochinagi are conducting provisions for building more KOF-centric tournaments and streams.
You can also participate the online ranbats that Dream Cancel has to offer.
http://dreamcancel.com/forum/index.php?topic=2728.msg61842#new

For more subtle mechanics and information you can also try look through this too… just when you get the time for more research.
For example, if you are running or if double tap forward on you arcade stick and if you perform a roll, the character will roll a little further out the way.
There are lots of good stuff to know… and each of the characters have something fun about them. You can also learn Takuma - he can be a very good rush down character, and his ability to zone is pretty spot on. You can also give Yuri and Saiki a try too. Make sure you test every character out!

wow, so much love in this thread:)
It’s nice to see a community embrace new comers as enthusiastically as you guys.
much respect <3

That’s exactly what I was thinking. Everyone in this game’s community is so nice so far, it’s refreshing coming out of the Marvel and SF community :rofl:

I’ve tried a lot of them, but I still have so many to go. It’s awesome how balanced this game is despite the large amount of characters, and it’s crazy how diverse they all are. Right now I think my favorite is Leona. I never really play charge characters besides Bison, but I’m having a lot of fun with her.

I’ve been playing around with Duo Lon for about an hour and a half now, and I think I’m gonna pick him up. I’m trying to do j.hk>qcf.lp>qcf.lp>qcf.hp, but the bot seems to block the first qcf.lp if I land the jump kick without using a hop. Is there a more effective hit confirm to use or?

Also, is there a safer way to come out of that if they block? I mean I can drive cancel into Himoukyaku, but unless I have the meter for it then it seems pretty unsafe if it gets blocked

Is Saiki tourney legal?

The best thing you can do after playing real people is to watch high level play, i reccommend watching KOF98, 98um, XI, 2002um, and of course XIII. Sorryy im on ipad atm and linking is not so doable.

All playable characters are tourney legal.

With Duo Lon, instead of going from j.D straight into qcf+A, try j.D cl.C qcf+A. In general, close standing Cs have fast startup (~4 frames) and have heavy hitstun which will allow you to continue the combo, and they add some damage too.

You can cancel the last hit of Duo Lon’s rekka into a teleport to keep yourself mostly safe (it can be punished by fast, horizontal attacks like Robert or Mr. Karate’s EX Ranbu.)

On Duolon, there’s a number of ways people like to play him. If you’re coming out of SSF4, some people liken him to Dhalsim because of his ability to attack from a really long distance. What I would do is pop into training mode and get a good idea of what the range is for his normals and command normals (Like f+B and f+A) so you get more comfortable with them. Just like in other fighting games, normals are really important and understanding their max range is as well.

So, you can use him as a zoner, to keep people out and do a hit and run strategy with your rekka (qcf+P). However, you can keep pressure as well. He has REALLY fast normals. His down LP (d.A) and down LK (d.B) are pretty ridiculous and you can hit confirm off of them into a combo. You can use his fireball to keep your pressure game up too. Just cancel into it (either in a string, at random, your choice) and it’ll stay active for a long time even though it’s slow. This makes it so you don’t have to use your unsafe specials to keep people blocking or scared, just keep poking with normals. The blockstun from it sets up a little frame trap, especially in the corner, so you can keep pressuring people with high low attacks and long range pressure. Like AirLancer said, you should throw in a heavy normal after jump-ins for that extra hitstun and good extra damage. You’re not always going to get the jump in so, in training mode, set the dummy to random guard and crouching. Work on pressuring the dummy and hitconfirming off of d.As (Usually you can hit d.A from as close as possible 3 times and confirm into rekka)

Once you get comfortable attacking, you should know how to defend yourself. Duo Lon doesn’t really have anti-air. He has great air to air normals, but his ground to air arsenal is lacking. Without meter, if someone jumps on you from neutral, down HP (d.C) is your best bet to stuff people trying to jump-in on you. Most characters have a horizontal hitbox when they do j.CD as well. It’s a bit more advanced, but doing d.B lowers your character and makes poorly timed jump-ins whiff completely. You also can hit them as they come down since there’s no tripguard in this game, characters landing from jumps are vulnerable for a split second. Use that window to really wail some damage on people who jump so much.

Great choice man! I got to run to work but if you have any questions im here to help. KOF!!!

Downloaded KoF Xiii this morning.

First time playing KoF, and there’s some great help in here. Many thanks to one and all, and especially to petran79 for the introductory video.

Trying to figure out my characters - I really liked Iori (and esp Wild Iori) in Capcom vs SNK 2, but am a bit disappointed with his incarnation in this version.

Kyo seems the easiest to pick up and play.

Double post…

(Claw) Iori and EX Iori are both strong in this game… Then again, so is every other character if the player has good fundamentals. If you need help on either Claw Iori or EX Iori, look at the following websites.
http://dreamcancel.com/wiki/index.php?title=Classic_Iori_(XIII)
http://dreamcancel.com/wiki/index.php?title=Iori_Yagami_(XIII)

http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Iori
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/EX_Iori

These are also worth checking out, generally fewer mistakes and useless combos.

Just got a PS3 yesterday and was suprised to see that KOF AND SSFIV:AE are on the store for FREE to plus subscribers.

How convenient. :eek: