"Gettin' that Bike $!" AE Balrog Match-up Thread

Only just read this now 3nigmat1c,
I get where you’re coming from with the narrowing of options.

It’s very prevalent in C.Viper as at a low level she does seem to have so many ‘options’.

and you’re more or less right when we look at the other common balrog player who’s name comes up. -R-. sure, we can see subtle differences in style of gameplay but probably just because we know the character so well. they really do both have the same style.

being unpredictable really is the key.
To a certain extent I like knowing that things have been figured out about Balrog, it creates the “nah, he won’t do that, that’s not a good move for Balrog…omg he did that?” mixup.
it just changes the paper scissors rock game around a bit, paper now has been proven to work 50% of the time, ofcourse he’s going to choose paper.

(hard to put this stuff into words, hope some of that made sense)

I understand, i think the RPS is a big part of his game. But IMO not very consistent. Like what if your opponent guesses your RPS correctly every time OR has an answer to all of your RPS each opportunity you get to attempt to apply it? Vortex characters are really similar, but generally all of them has a way to nullify RPS with a DP FADC dash forward etc.

I feel that at a high level we need to expand that RPS into something that’s more 50/50. I think it’s really easy for some characters to nullify his RPS game to a point where him playing solid is so up hill it’s incredibly unlikely that he will win without a life lead. I feel that generally Balrog 50/50’s characters with throw/jab, and then some characters can DP, but when Balrog has an inescapable throw, they have to give him a sort of respect and wait a little bit which is long enough to increase the effectiveness of jab/throw/block RPS.

I agree.
the DP FADC option kind of does break the typical RPS game, but I still like it being in there.
if I did want to just mix people up 50/50 all day I think switching characters would be the best move. but personally I don’t mind working a little harder to create the favorable mixups, forcing them to burn meter so i get a better mixup next time etc, all part of the game :slight_smile:

anyway since this is the matchup thread: are you going to complete the posts on the first page? I’ve been putting together some quicknotes for character matchups to read before matches where i don’t play the character too often.
jonnybrown.co.nz
mostly for personal use(ex, I always use HP Headbut to finish combos) but i guess anyone could use it eventually. still work in progress but i’d love to put your matchup notes in there.

I’d say eventually, but it’d be a half truth. I definitely can’t put as much time as i’d like to or as it deserves, nor have I gotten the experience i feel against certain characters for my opinion to be objectively good advice. If you want my opinion on a matchup, i’ll give it, but it may be a while before all the matchups have something i feel is worth reading.

Also btw, all that information and a bit more is in the spreadsheet on the first couple of OPs, you might find it searching for xls. At the least you can compare and maybe catch a mistake i made when i compiled it a LONG time ago.

hahaha that’s all good, it’s a lot of work to write the matchup advice stuff. often it’s always objective anyway.
I probably have a much more defensive playstyle than most balrogs so my advice would revolve around reaction distances and things where as others advice would revolve around where to apply preasure.
I heard on twitter PR_Rog saying something to Alukard and I think someone else about maybe writing a balrog bible, that’d be a good place to get the info I guess.

Oh yeah I forgot you had those :slight_smile: I’ll definitly check them out. also go over all of the stuff again when ultra drops. especially the 09 headbut mixup because that will change for sure with a shortened recovery I suspect

I’ve read the notes on Rose @ the OP but I’m not seeing anything that pops out to me. I really have trouble with the matchup.

I frequently come up against one of the best Rose players in the UK (afaik) and the matches are close but 9/10 he’ll edge it on me.

Just in general I don’t crouch or stand tech a lot, so I find myself getting blown up by throws. He also seems to stand tech, so if I jump in and go for the j.RH, st.LP, cs.RH frametrap I get nothing but blocks. If I go for j.RH, st.LP, Throw I get tech’d. Should I start throwing in a sweep at the end to stop him from stand teching, or will the tech still beat me?

Finally, he back dashes a lot and Rose has a very good BD. Are there any useful O/S’s against Rose and her GDLK BD?

against stand tech, do cr.lp and walk a step backwards, then he will throw (which whiffs and has a big recovery), you can do cr.mp cancelled into a special

Rose gets destroyed by jab O/S sweep, she can’t do anything about meaty jab, she has to respect it, so if he’s mashing backdash it’s because you’re not option-selecting his wakeup. She can do absolutely nothing to punish meaty jab, and her only option to beat the O/S is to do ex.spiral which is hella unsafe.

Rose is a footsie based characters, her throw is powerful because of her hopkick and slide (imo). Think of her like Bison, she’s looking to get the life lead by any means possible, she has OK damage but no real comeback factor. You’re goal at it’s most basic is to get the life lead and try to limit her ability to put you in a situation where she’s in control. Her footsie tools aren’t necessarily better, they just mesh together for up close pressure. Out of slide range she has to walk forward or attempt to whiff punish Balrog’s cr.hk with Focus attack which on whiff opens her up.

What @MissionSchabernack said about punishing stand-techs with shimmy is true, check out: http://youtu.be/dEBcfLLbqic The info you’re looking for is at the 2:00 minute mark.

Let me know if this helps any.

Thanks to both of you. That’s helpful stuff.

Option selects are something I haven’t really got the hang of yet, but jab O/S sweep is probably one of the easier ones to get down so I’ll give it a go. Do I hit jab on her wakeup really meaty then piano from sweep to jab or something similar?

I had some sets with him yesterday and I got destroyed as per, but once I started headbutting through the untrue block strings (of which apparently Rose has many) I was doing a lot better. An option select for his back dash would definitely help. He does focus backdash a lot on my jump in - I tried to counter it by jumping in with TAP charged then letting it go as he BD’d but it didn’t catch in time. Would a sweep O/S work here too?

I’ll have to get the shimmy down too, it’s something I do on my opponents wakeup when they are in the corner and often catches, so I’ll start making it a part of my game for my jump in too.

Thanks @MissionSchabernack and @3nigmat1c !

You can’t really option-select a focus back-dash as balrog doesn’t have anything cancellable from a jump-in (versus Viper who can cancel j.hk into burn kick for example). The hitstop makes it really weird, you may be able to time hitting a far reaching normal like st.hp, cr.hk, or possibly st.lp to punish the backdash after the invincibility wears off, think of the timing as a link.

For help on doing option-select, check out the following video: http://youtu.be/ajvoh5pcPbY. Watch the first video if you’re interesting in how they work. First O/S covered is jab O/S sweep, it’ll have starters, inputs as well as who can beat it etc. Check the article for more specifics as far as what characters can do to beat the O/S or blow it up.

Continuation of a conversation from the Q&A thread:

In response about tsurugi being negative, i’ll challenge you a bit on that one. It’s an air move so it’s frame advantage is dependent on how close you do it to the ground. I don’t know how high you need to be off the ground to do it, but she can combo after it on hit, so I assume at the right height, she should be positive or neutral on block. (http://www.youtube.com/watch?feature=player_embedded&v=MONTY6GeE1M&t=67

And to expound upon when i say use of st.lp and cr.lk, makoto (like in third strike) is really vulnerable to fast lows, so it makes it difficult for her to dash up and grab you or simply dash up because you can buffer lows into dash straights/ex dashes etc.

Ia Tsurugi (Non E) has a height restriction. It’s negative on block. It’s also focus bait if you know it’s coming.

Ex Tsurugi has a height restriction as well, technically, but it’s practically non existent. I’m unsure of its frame advantage properties. It is less vulnerable to focus because it hits twice. I think it also hits overhead. Sorry, I never use this so I don’t know much about it. I find regular tsurugi more effective.

The vid you posted demonstrates that by plinking a punch, Mak can get that little pop up that she gets on n jump tsurugis on f.jump tsurugi as well.

Someone mentioned Mak’s post fuki reset in the other thread. Truthfully, I usually don’t encourage resets. If I have the meter for damage, it’s better to take it and the knockdown as you say.

However, Makoto’s reset options are uncommonly good. In a situation where I need to take a risk as her, she can cover any option on a correct guess, including ex dash or headbutt. She can beat legit srks, even. My favorite for thay is dash under, dash back sweep. Srk will whiff, normals will get beaten, grab is beaten. Exdash would work in Rog’s case but I believe he’s charge stolen. Ex kara, meaty st.mp, ia tsurugu and more cover hejust some other options. So, yeah. Don’t sleep on her reset attempts.

No one can steal my headbutt from meeeeee

SORRY FOR THE WALL OF TEXT!

@ Captain Salty: Here are a couple of things that I do vs Roses that should help you out. Learn the slide range and stand outside of it, you can sweep it on reaction no problem. You can also neutral jump in anticipation of it as well as buffer cr. short into Dash Straight and even throw out pre-emptive EX Smashes to both kill the threat of Focus Attack and slide. If you’re primarily an online player I would stick with just reacting with cr. short in that setting while working on your spacing. Knowing that spot on screen and moving in and out of if will allow you to whiff punish any of her heavy normals at the cost of allowing her to use safe spirals, but you can jab those and on reaction too and N. jumps do a pretty good job nullifying them as well.

If Rose does sneak in the slide at said range, I personally don’t like to try to estimate whether it was a safe slide or not so I opt to N. jump or back dash to beat/get away from the throw attempt that EVERYONE knows is coming. You can also sprinkle in the occasional “get-off me” EX Headbutt after you block a slide if you have the charge.

On the topic of OS’s, I personally advice you to learn the cr. jab OS Ultra 1 option as it will both, demoralize your opponent and eat up a healthy chunk of health out of Rose if they attempt either a reversal EX spiral or back dash (not sure about U1 auto-correcting in this situation if they decide to wake-up EX Soul Throw). Also, If you choose to OS from one of the safe jump-ins available to rog I’d suggest OSing with ST. Fierce, this will beat any EX spiral and back dash attempts as well.

I also wanted to chime in on what MissionSchabernach stated as far as dealing with Stand techs. If Your opponent is indeed relying on this as a means of handling your throw pressure; I think one needs to look no further than PR Rog’s performance at this years EVO top 32 matches(until otherwise proven ineffective). The so called “PR Balrog” (jab x2, walk back, Focus Attack) technique allows you to build stun and damage like no other punish and I would highly advice using it vs opponents who stand tech, specially in the corner where Balrog’s FA range does not hinder him as it does mid-screen. A couple of important things to note while using this technique are it’s varying degrees of effectiveness depending on the range of the opposing character’s throw, with Rose being somewhere in the top 5 longest reaching, and how long it takes for Balrog to reach LV2 Focus. If you’re just throwing out “Baby Focuses” (as I like to call them) and hoping you catch a fast limb or that stand tech, train yourself to reactively dash in the right direction. By now everyone on here should know Boxer is at a disadvantage when dashing in after a blocked LV1 Focus, so if you are using it as described above just be aware of whether you got a hit or block and dash in the proper direction. If going for a level two, as you will get the opportunity to vs people who late tech a lot, you’ll almost exclusively want to advance and take advantage of the added frame advantage of a LV2 FA getting blocked and even more so if you’ve gotten the hit.

While on the topic of Focus Attacks I wanted to point out that in this match (and vs chun-li), depending on the reliance of Heavy attacks as a means of space control, I like to focus dash-in for free throws as a means of starting offense. Your mileage will vary with this one as Rose’s footsie options aren’t limited to just standing normals, but just keep an eye out for whatever the Rose player is putting more emphasis on… Slides? Get your cr. Short/sweep/N. Jump/ EX Smash ready. Fireballs? Jump and rape. Spirals? N. Jump/jab into combo/jump back fierce into sweep. Long reaching normals? Hold focus wait, wait… Confirm absorb, dash-in, throw, have fun.

Once you get that knock down we’ve talked about how OSing cr. jab into sweep/Ultra pretty much keeps Rose grounded right where you want her, but as a general rule of thumb and almost like clockwork they will always try to back dash (and with good reason). So, don’t forget if you’re ever in need of a quick reliable way of landing an ultra and possibly a comeback vs any character with a good back dash (Rose, Chun Li, Makoto, Gen just to name a few) don’t be afraid to make the read with a slightly delayed meaty TAP into U1 Juggle.

I hope this enough to get you to a comfortable place in the match up, there are a number of other nuances that should be addressed about the match up, but considering what you told us your main problems were I hope I’ve done a fair job at giving you what you were asking for.

J.

Why did it come out like that!?
NVM! Fixed it!

@3nigmat1c Thanks so much as always, I’m now getting better with O/S’s! I have jab, jab O/S sweep pretty much down and it’s a good feeling when they work, I’m also getting more used to what can blow it up, lol. I find jump in fierce O/S TAP less useful against the majority of the cast but it has its uses against the likes of Bison and Akuma/Dhalsim/Seth.

@JonasAKAJonas An incredible response Jonas, thank you so much! That’s a hell of a lot of use to me, and I will be studying the things you’ve all said to me in detail. After playing some sets with him over the weekend I realised one thing that he also does against me, and that is a hell of a lot of pressure whenever he’s in my face.

He did mention that Rose has next to no true blockstrings though and I should headbutt through them to get a punish - which is all well and good, but then he starts baiting it out.

How do I know when to eat the pressure and when to hail mary? I’m okay with being whacked a bit because normals don’t chip, and I’m getting better at reacting to the soul spirals and blowing them up, but if he baits me succesfully it’s a huge punish.

then dont go for headbutt, rather go for EX dash straight.

That’s okay if I have the meter, but what if I don’t have meter? A light straight is safe, but will get tagged out by his specials.

  1. well timed focus backdash will keep OS from activating
  2. Usually go with this formula.
    Decide what is worse: eat a throw or eat a counter hit
    if I block a crouch jab, I am still in throw range and frame trap range, so I watch, if my opponent is crouching I press nothing and block, if standing I delay a bit, if no attack comes withing 8-12 frames then I press throw or I plink crouch LP and LK, I get a jab or throw tech.

After two attacks I am free from throw threat then I worry about frame trap but here a focus backdash will be difficult to punish (unless I am cornered) so my opponent has two options, attack or walk up and throw/ continue pressure and with crJab being 3 frames he cant walk up without eating a jab (unless Ken who can karathrow you from 3xcrJab range) now I rather not walk back because I am still in sweep range I throw a jab if I must that is in my favor even on trade the push back will get me space.

after three attack I am free to walk back and start neutral. if they focus a normal I jab like crazy lol.

If I am not in the corner focus backdash is my best bet if I dont have meter.

Yea, I’m writing a rog bible. If you guys want to see it, please pm me.