I just ran the hell out of the Honda match. I used to think it was in Honda’s favor, but it’s very 5-5.
Main Goal:
The reality is that Honda is going to turtle once he has a huge life lead. It is your responsibility as Cody to zone him out early and get the lead. Force Honda to come in. Cody can zone Honda pretty well if you pay attention to his charge and are VERY smart about your rocks. Bottom line is Honda can’t lame you out if you have a lead, and if you are full screen with a lead, you shouldn’t be moving unless you’re inching yourself out of the corner. He has to use meter for safe chip (doesn’t even have that if you have EX Zonk) mid to full screen.
Honda can keep Cody out really well, and unfortunately. It’s very hard for Cody to do anything to a life leading Honda on downback with lots of meter. Get the lead and keep it. Zone him out. Don’t get greedy and start rushing Honda down unless Honda has no meter and you have him figured out.
Tips
If he’s just walking back and doing headbutts, punish it on block (EDIT: Lou listed a bunch of ways), or if he’s getting greedy with full screen EX HBs, EX Zonk beats it clean. If he’s random buttslaming, any zonk will beat it on the way down (time it right so it auto corrects if necessary), or you can focus it.
His U1 is very bait-able with fake rocks and LP rocks.
Good pokes are st. HK, cr. MP and st. MK. cr. LP with a buffered special is good too. His st. HK is negative -7 on block. You can basically U2 it, but punish it all the same with an easy cr. LK xx whatever.
Safe Jumps off of HP CU, EX Ruffian and back-throw all work on Honda. If you can OS, EX Bingo is your best option.
Cody’s pressure game gets hurt hard by Honda’s random EX specials. If he likes doing random EX headbutts during your pressure, do two or three tight cr. LPs and jump back. If he EX HBs, you can punish him with cr. HP xx CU when you land.
It’s good to have a zonk charged when pressuring a meter-less Honda on wake-up. I don’t mind simple cr. LP pressure. If he does a LP buttslam reversal, you can just release zonk and beat it.
Best anti-airs are cr. MK, st. HK, and HK Ruffian. A lot of Honda’s jump from further out and will empty jump so your b+MP whiffs…if they know the match anyway. Unless they are jumping right on top of you, it isn’t your best option.
This is a battle of patience. Expect to win a few rounds via time out if you want to win this match.