Jae’s backdash+B makes for a nice retaliation against some jump ins =P
If I could rep you I could, I’ve begun messing around with this game and trying to find who I am going to main. Thanks for the info Noc!
Glad to see more people messing around with this game <3
New TRF Garou Tournament matches located here:
http://forums.shoryuken.com/showpost.php?p=5218463&postcount=280
Enjoy.
You the man Nocturnal. Subscribed.
Actually I think :l::l:+:snkb: xx :qcb:+:snkb: is even better against jump-ins
…or even against the beginning of a rushdown though it can be quite predictable. Yet you can you can mix it up a bit to keep it effective against rushdown. But then again :qcf:+:snka:/:snkc: has upper-body guard and is delayable, not to mention that :l::l:+:snkb: xx :qcf::qcf:+:b: is very good too since the super has very little startup.
Noted, thanks much =3
1 quick q.
just how much priority does tizocs air grab have? could you use it as an anti air? sorta like A+B into QCF+A? or small jump into QCF+A? just curious.
It could double as an anti-air but it’s best to set it up. You can a block string into it. Tizoc has alot of setups for his command grabs, which makes him really beast.
It’s a decent air grab but you can JD it or even trade hits with it. It’s usually better to hit confirm into it in the air with jump :snka:/:snkb:. Mainly because if the person JDs any of those jump normals they might not expect the follow up air grab. It does connect this way without a counter hit and really helps him dish out some extra damage along with the air grab. If they JD both the hit and air grab Tizoc is still overall safe from a counter.
Tizoc’s command grabs are epic =P
Added some matches between Howard Arena players Wata (Rock) vs Charle’s Wain (Kain) . The video link for it can be found here:
http://forums.shoryuken.com/showpost.php?p=5218463&postcount=280
Enjoy.
That was essential, you did it. Thanx a lot Noc for all your implication on spreading the word about this awesome game. It seems to work
NTW, great shodown you posted just above, Wata’s Rock is gorgeous !
is there someone in this game that ISNT execution intensive? every character i pick seems to be heavy on execution and my hands dont move that fast to cancel and break everything…
Gato.
He doesn’t even need feints or breaks at all unless you want to be fancy.
Would Marco be somebody else for somebody who doesn’t have fast fingers? =/
Marcos break move is crucial to playing him well, and it can be hard to learn at first. That being said, hes one of the easier characters to play/learn IMO.
Easiest character to really learn would have to be Grant mainly because he has no feint cancels and his combos aren’t hard to do. Besides doing his :d: + :snka: + :snkb: (first hit) cancel into his specials/supers he is pretty simple to use.
Oh?my GOD. Those were some of the best matches I?ve seen an a long time. Wain really impresses me with his knowledge of all the quirks in the Garou engine. Perfect use of the black-screen bug for pressure, Nice unblockables and the occasional double JD into Flash Kick guard cancel (which are really hard to do). And Wata is just as good with Rock as he is with Hoku. It really doesn?t surprise me how well he?s doing with Rock, the guys Hoku has some of the best mix-up and mind-games I?ve seen in HA matches, so it?s a natural transition to a character like Rock. He?s an absolute blast to watch (but I?m guessing a pain to play).
Props for getting these vids uploaded Noc :tup:
PS:
I agree with Noc about Grant. Most of his combos are really easy to execute and he has one of the easiest breaks in the game. But just be careful not to think of Grant as one of the slow, lumbering big guys you often see in fighters. Grant’s one of the fastest characters in the game (arguably the fastest) and can dash, tackle and dive circles around 90% of the cast.
Great HA vids Noc, I really love Wata, one of the best players around in my opinion. I’ve been goofing around with Rock lately and these vids really inspired me to keep trying.