stfu
Hinata stuff:
First, the Y cancels are for throw setups, baiting and dodging KnJ’s, and guard breaking. Get her full combo down and know where the Y cancels are so that you can cancel basically on your whim and start the combo string at any point.
full string is: BBBABBAA
Cancel points are here: BB(Y)BABB(Y)AA(Y)
There are several points where you can start the string from, though the longest version will always be from neutral B.
Neutral BBAA starts at the beginning, but skips to the last AA.
Down+A starts at the first A in the full string, The kunai slice.
Forward+B starts on the 4th B which is right after the first A in the full string.
Forward+A is the first of the last 2 A’s in the full string.
So in order to mix up where you put in throws, you have to mixup where you start the string, when you cancel and throw, when you cancel and do another string if they attempt to tech throw, etc. Use her Cancels to help you evade KnJ’s easier as well, though it can sometimes be situaitonal depending on which attack they KnJ on. One weird tihng I found about this string, BBAA, is that if you’re near a wall, sometimes it randomly crossesup and hits them in the back making an “unblockable”. It may be random but BBAAY over and over gets annoying to the opponent since that has alot of sidestepping and you have higher chances of landing the random crossup
Her super in GNT3 is so bad now that it’s pointless, don’t waste the chakra on it, save it for KnJ and her second super. Her Second super is pretty good, and fairly fast. It’s better if you know a certain long startup attack is coming as it’s nothing like the speed of Kakashi’s Sharingan counter. Also it’s 1 of the only 3 counters in the game that counters a super as well as a normal hit. Can’t counter projectiles.
Defensively she doesn’t have much because her b+A counter isn’t quite fast enough, her Back+B is only average, so you’re just going to have to know what you can punish for each character you’re fighting.
So basically throw mixup and guard break with her strings, like BBBABBAA. Another note, when they’re just about to guard break, don’t finish the last AA, the recovery from the last A is too long to attack them if they happen to gurad break on that hit.