You can explore this gaming monitors
https://www.thecrazybuyers.com/best-gaming-monitors/
. The list also includes few budget options and can use it for PS4.
As you are looking for gaming I would suggest you to go for 144hz monitor.
You can explore this gaming monitors
https://www.thecrazybuyers.com/best-gaming-monitors/
. The list also includes few budget options and can use it for PS4.
As you are looking for gaming I would suggest you to go for 144hz monitor.
First off, @d3v, I think the post above looks suspicious. Brand new poster bumping a 3 year old thread with an article on what to buy.
Now to explain why this article is bogus for the purposes of the FGC.
If people where looking into PC Monitors sure.
But this thread is focusing on PS4 and other consoles primarily for Fighters.
Reasons why none of the monitors mentioned are very suitable,
Personally, Iâd try to wait until the 22" J.O.L.E.D. monitors are released to the public, since they finally started making a production facility, but then again thereâs no E.T.A. for markeptlace arrival and those things keep on getting delayed. Even if for some reason you donât want one, the availability of smaller O.L.E.D. monitors might lessen the demand for 24" L.C.D. monitors, allowing you to possibly get some better deals.
Anyway, regarding the main subject, there are two things to consider regarding the actual physical size of the monitor, when all other factors such as seating distance and resolution are equal, with the game set to full screen mode:
One is whether or not you will be able to make out and hone in on the different parts of the image, and most particularly the details. Larger monitors of the same resolution are more conducive to this, since itâs easier to see larger things than smaller things. This might help you distinguish those markers which help you identify the hitbox area better.
The other is how much of the playing field you will be able to see at a given time, and how far you have to move your head to see different parts of the picture. Smaller monitors are better for this since they require less field of vision to see the same amount of the displayâs overall area. This allows you to see both your characterâs position and the source of an incoming projectile at the same time.
Itâs not something I think about all too often and Iâm not too sure how well it translates into fighters. I observed this distinction while playing shoot 'em ups since the characters are absolutely tiny but the whole extent of the screen, at least from top to bottom, constitutes a relevant playing field area. Touhou project games even try to compensate for it somewhat during boss battles by placing a marker on the bottom of the screen, so you can see where the bossâs horizontal position is without needing to shift your eyes vertically to the top of the screen, so you can shoot at them and dodge at the same time.
Of course, on a larger monitor you can play games in windowed mode to compensate for this effect, although this can cost you some performance and resolution.
Unfortunately, although I can tell you what to consider, I canât actually translate that into what the best compromise for you is. It depends on factors such as your visual acuity and where you plan to sit relative to the monitor. Even just a few inches worth of difference can make a significant impact in how much of the monitor you are able to see at once.
If you can go to an apple store or somewhere else with different models imacs on display like a Best Buy, Iâd recommend doing that. It might help you to determine which size more closely matches your circumstantial needs, but youâll have to factor in the difference in seating distance and keep in mind that each computer may have separate resolutions.
Actually there are two different sorts of input lag, and display lag is the specific measurement it takes for a video signal input into the monitor to be displayed. How long it takes for pixels themselves to change color is called response time.
Iâm sorry if this seems too picky. I just think that the distinction is important because the term display lag is used to disambiguate from the overall systemâs input lag, as measured from the userâs input such as a button press to the visual response. Factors such as a controllerâs responsiveness to user input shouldnât affect the choice of monitor, and as a term display lag disambiguates that by restricting it to just the monitorâs responsiveness.