Gaming monitor for PS4 24" or 27"?

You can explore this gaming monitors
https://www.thecrazybuyers.com/best-gaming-monitors/
. The list also includes few budget options and can use it for PS4.

As you are looking for gaming I would suggest you to go for 144hz monitor.

First off, @d3v, I think the post above looks suspicious. Brand new poster bumping a 3 year old thread with an article on what to buy.

Now to explain why this article is bogus for the purposes of the FGC.
If people where looking into PC Monitors sure.
But this thread is focusing on PS4 and other consoles primarily for Fighters.

Reasons why none of the monitors mentioned are very suitable,

  1. None of the monitors in the article listed are not cheap. Cheapest Monitor is $300, for a used no thrills 1080p monitor that is terrible.
  2. They are all very larger scale, 24" to 32" is the sweet spot for fighters. Smaller screens tend to have better latency.
    Larger screens are better suited in competitions so that the audience can see as well, and usually there is a HDMI splitter so that the players can get nice and close with a low lag 24" to 32" display and the crowd can watch the 40" or larger format screen.
  3. The PS4 do not take advantage of any adaptive sync technologies, so Free sync and G Sync are pointless. Also no Consoles do not take advantage of Displayport technologies.
  4. There no need for 144hz displays with consoles. For a consoles 60hz is what you are going to get despite what the display can do.
  5. Aspect ratios larger than 16:9 are also pointless, the PS4 and Xbox One are designed for Television standards of 16:9 wide screen.
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Personally, I’d try to wait until the 22" J.O.L.E.D. monitors are released to the public, since they finally started making a production facility, but then again there’s no E.T.A. for markeptlace arrival and those things keep on getting delayed. Even if for some reason you don’t want one, the availability of smaller O.L.E.D. monitors might lessen the demand for 24" L.C.D. monitors, allowing you to possibly get some better deals.

Anyway, regarding the main subject, there are two things to consider regarding the actual physical size of the monitor, when all other factors such as seating distance and resolution are equal, with the game set to full screen mode:

One is whether or not you will be able to make out and hone in on the different parts of the image, and most particularly the details. Larger monitors of the same resolution are more conducive to this, since it’s easier to see larger things than smaller things. This might help you distinguish those markers which help you identify the hitbox area better.

The other is how much of the playing field you will be able to see at a given time, and how far you have to move your head to see different parts of the picture. Smaller monitors are better for this since they require less field of vision to see the same amount of the display’s overall area. This allows you to see both your character’s position and the source of an incoming projectile at the same time.

It’s not something I think about all too often and I’m not too sure how well it translates into fighters. I observed this distinction while playing shoot 'em ups since the characters are absolutely tiny but the whole extent of the screen, at least from top to bottom, constitutes a relevant playing field area. Touhou project games even try to compensate for it somewhat during boss battles by placing a marker on the bottom of the screen, so you can see where the boss’s horizontal position is without needing to shift your eyes vertically to the top of the screen, so you can shoot at them and dodge at the same time.

Of course, on a larger monitor you can play games in windowed mode to compensate for this effect, although this can cost you some performance and resolution.

Unfortunately, although I can tell you what to consider, I can’t actually translate that into what the best compromise for you is. It depends on factors such as your visual acuity and where you plan to sit relative to the monitor. Even just a few inches worth of difference can make a significant impact in how much of the monitor you are able to see at once.

If you can go to an apple store or somewhere else with different models imacs on display like a Best Buy, I’d recommend doing that. It might help you to determine which size more closely matches your circumstantial needs, but you’ll have to factor in the difference in seating distance and keep in mind that each computer may have separate resolutions.

Actually there are two different sorts of input lag, and display lag is the specific measurement it takes for a video signal input into the monitor to be displayed. How long it takes for pixels themselves to change color is called response time.

I’m sorry if this seems too picky. I just think that the distinction is important because the term display lag is used to disambiguate from the overall system’s input lag, as measured from the user’s input such as a button press to the visual response. Factors such as a controller’s responsiveness to user input shouldn’t affect the choice of monitor, and as a term display lag disambiguates that by restricting it to just the monitor’s responsiveness.