Star fox 64 probably aged the best out of any n64 game
the older I got the more I realized MMs side quests are fundamentally juvenile(the fact that OOT doesnt emphasize story is a plus in my book). the side quests are so melodramatic. the core idea of MM is good but I just feel like the game was rushed. It needed a solid year or two longer in development IMO. It needed better dungeons, mechanics, music etc. I guess my frustration with MM is that I see what it could have been, but I dont think it ever came close to what it should have.
I dont fuck with LSD, so maybe thats why I like OOT more. I know many who have, and I guess I would say there are some similarities. OOTs dungeons just have personality that matter. Seems like OOT is more inspired by nature, and that matters to me. a lot of the sins OOT has are present in MM, its just wrapped up in a 3 day thing that ended up being a burden.
Graphically they all look dated to me. But appearance is subjective. Mischief makers game play wise holds up, it just visually looks dated to my eyes, not as bad as other n64 games but there a certain quality that just sticks out to me.
[quote=“ArtVandelay, post:38, topic:183073”]
C64 has horse shit gameplay pretty much all across the board, but those tunes are burned into my mind forever.
Listen to this shit:
[/quote]C64 taught me patience and to not die.
Did anyone here ever play Mayhem in Monsterland, made by the creator of Creatures you could only buy it via mail ordering through C64 Format Magazine, it was the C64’s Mario.
https://www.youtube.com/watch?v=-wzUIGq_jTI
https://www.youtube.com/watch?v=-eeZ_e-Epm4
Haha totally forgot about this, 45 King’s “900 Number” mix
Bonus
I used to love Aliens on the C64. I need to look it up to see if it holds up lol.
Melee
Any 8 bit game
I used to love Aliens on the C64. I need to look it up to see if it holds up lol.
I think I haven’t seen anything of that game except the damn rings you had to fly through to land the shuttle.
Couldn’t do it, gave up.
Melee
Any 8 bit game
Melee I’ll give you… but there are 8-bit games I’d take over some of the shit today, like Castlevania III, and any MM game after the first one.
The Disney Afternoon games, TMNT III: The Manhattan Project is better than Turtles in Time to me gameplay and the music compositions are better, SMB 3, Kirby’s Adventure, etc… A lot of 8-bit games stand up pretty well even today.
Most “classic” JRPGs, especially those from Square, have since been outclassed by later games with more engaging battle systems and better storytelling.
This includes Chrono Trigger, though that one still has a really good narrative at least (though it’s probably helped a lot by the DS translation).
Megaman Dos
Not sure about games. But as far as characters go. Sonic The Hedgehog. That dude just never left the 90s.
Not sure about games. But as far as characters go. Sonic The Hedgehog. That dude just never left the 90s.
90s attitude is hard to shake
It’s kind of interesting to think that N64 games have not aged as well as SNES games even though SNES is older than it. It pretty much has to do with the polygons vs. sprites though. Still interesting nonetheless.
It’s kind of interesting to think that N64 games have not aged as well as SNES games even though SNES is older than it. It pretty much has to do with the polygons vs. sprites though. Still interesting nonetheless.
Like 1970s decore looks more dated than 1920s decore.
Watch as Spider-Man fails a simple task, resulting in the violent explosion of a complete stranger.
Tales of Symphonia. I loved the game when it came out, but it didn’t stand the test of time very well. Combat system is a lot more clunky, but the dialogue and main characters are bland as hell. The fact that the actually interesting characters (Raine, Zelos, Sheena, Regal, Presea) are kept somewhat in the background compared to the kiddie gang (Lloyd, Genis, Colette) really annoys me too. It’s still a better game than most JRPGs, but for an 80-hour game I completed 7-8 times as a teenager, it’s pretty disappointing that I can hardly even play it for an hour anymore.
Crash Bandicoot-series. The reboot really hammered that in. A lot of the difficulty in those games come from straight bad controls and camera, not from interesting and challenging design.
Half-Life 2. Yes, I said it. I tried it for the first time in 2009, and immediately thought that this wasn’t anything special. It was groundbreaking when it came out, but other games have executed what it did well way better (shoutouts to Ocarina of Time, another “greatest of all time”-game that deserves the same criticism).
I have a bunch of others, so I can keep on going later.
Oh, and after reading through the last page: Majora’s Mask has aged better than Ocarina of Time. The latter was great because it made huge innovations and successfully brought Zelda into 3D, but anything outside of the dungeons is… pretty bland. It’s gotten surpassed in most ways. MM has some fundamental issues (saving system uggggh) but it stands out because it has a lot more personality to it.
sheeeeit, how 'bout Double Dragon? I couldn’t get enough of it back in the day (the NES version)…but I’d never play that shit now. Years later in the Genesis/SNES era we’d get Streets of Rage, which was superior in every way.
in the “Ugly ass polygons” category:
the original Virtua Fighter
Tekken
Battle Arena Toshinden (*WHY can’t they remake this with today’s graphics/tech?!!? I’d be all over a new Toshinden)
Resident Evil 4. Not because its a bad game mind you, but because the shits been ported so many times I’m pretty sure we’re all sick of seeing it.
Most of the games here were never good in the first place: Sonic and Half-Life are two examples of games that were never good, so bad games will never age well
A good game that I loved back in the day but it’s pretty much unplayable today is the original Resident Evil. Even the RE1 Remake (that was remastered for current consoles) is bad.