This is true. We could probably just quote old posts in new replies at this point. That thread search feature works pretty good for finding previous posts.
They are looking to implement similar tactics in Switzerland. All in the name of non gender identification. Boys and girls are being groomed to believe that there is no discernable gender differences.
Iâm sorry you feel that way. But you make the bald assertion that the people youâre pissed at arenât gamers. Who are they? How do you know they donât game? If this is the case then why arenât you listening to people like Maddy Myers and other feminist gamers who have been telling you the problems in the gamer community for years?
BTW whatâs with the obsession with âoperations?â Are people being flown in behind enemy lines? Wait, no, Brianna Wu just got her house fucking stalked. So donât answer that one. Iâd rather not think about it.
You also cut out a lot of the stuff I wrote about the sexualization and the expectation of sexualization of women in media in general and games especially. I made a mistake because I thought I wrote a sentence there saying that women are expected to be sexualized and sexy. But that expectation exists. How many exceedingly unattractive women exist in games? I mean, we get guys like Rufus, Oro, Chang Koehan, etc. in fighting games alone. But protagonist women are rarely if ever fat or depicted in an unsexy way. Like i can think of like, Leap from Guilty Gear and Peewee from Front Mission⌠Female characters may be depicted as plain, but never unsexy and almost always sexualized.
Anyone from the MRA manosphere(Davis Aurini, RooshV, VoxDay, etc), Milo Yiannopoulos, CH Sommers, anyone who throws around slurs and upset at the evil SJW influence(OMG! progressives are here to make your games less shitty to oppressed people!), FartToContinue, RogueStarGamez, Eron Gjoni, Internet AristocratâŚ
And yes, anyone whoâs upset at SJWs at the level of, âAnyone who wants to make games more accessible and feature better representationâ is horrible. I mean, if you think those people are extreme radicals, then youâre really not paying attention to either their arguments or the situation on the ground.
No, it doesnât. It doesnât change the overwhelming qualitative data we have about games and the gamer community. Outliers are just that, outliers. There have always been members of traditionally oppressed groups who have been a part of their own oppression.
Maybe someone who has an extremely compelling case from their own experience may be able to make the argument that things arenât bad at all or even as bad as it seems, but the argument isnât there. At this point in time, the bar for that kind of evidence is so extraordinary I donât think it exists. If it does, Iâll probably swear a lot, but Iâll concede. But I donât think it does exist.
First off, the fact that youâre up in arms that gamers donât want this in games goes back to my initial argument that GamerGate is a temper tantrum by an overly entitled games audience. Youâre literally proving my point here.
For women? I can tell you that being able to play as a female character is huge. Especially if youâre a kid. If youâre queer and the game features queer characters? itâs huge. Iâm brown(Half Filipino, FWIW). Iâm always glad when western games donât fuck it up and treat us brown people like any given stereotype.
I give a shit about Battlefield being ham handed about the militarization of the police because I really like Battlefield. The leveling mechanics in multiplayer are much more tasteful than Call of Dutyâs in my opinion. Plus I can pilot aircraft and tanks out of the box. Which, granted, may have changed since MW2âŚ
It is time for games to take a stand and actually discuss issues. They have a huge platform and a very loud megaphone. Blindly repeating the zeitgeist into it isnât healthy for games as an art form.
Media plays a huge role into who we are and how we think. I became a liberal because of Playboy Magazine, Gundam Wing, Sailor Moon, Metal Gear and the writing of Al Franken. We always carry biases into whatever art form we go into and if we just ignore our own influences and just carbon copy influences from other media, itâs pointless.
To quote Edward R Murrow in 1958,
This was talking about TV. Imagine what an interactive medium like games could do. This is feasible. AAA games cut corners and push production schedules because theyâre run by inhumane scumbags. Granted that has to change first, but just talking about the problems of representation in games has given us some great outcomes. Iâve mentioned Dragon Age: Inquisition before. First game I can think of with a meaningful representation of a transgender character. Not just a trans character, but a trans-man. Trans-men nearly never get representation in mainstream media. Given how much money AAA games make, itâs entirely feasible to tackle meaningful social issues. Youâre just, again, baldly stating that it canât be done. DA:I proves otherwise. Metal Gear Solid also proves otherwise.
I find it highly telling that infographic is entirely women. But I digress.
Itâs a giant lesson in misdirection. First, no sources are cited. Itâs just an image with words. Second, letâs assume for a moment everything here is true.
Youâre talking about indie studios and developers who can only get any kind of press by being friends with games journalists. The Patreon situation is also blown incredibly out of proportion because most Patreon donations are on the order of 5 or 10 dollars. They give the money to the people because they like the work and they like the people. It seems a bit circular, but, but thereâs no real kickback here. If Iâm a games journalist and I kick money over to say, Zoe Quinn, iâm not getting money back for that investment. Another misunderstanding of journalism and games journalism in particular is the idea that theyâre biased towards their friends. Of course theyâre biased. Theyâre editorial writers. Theyâre biased towards the things they like. I think itâs ridiculous to hold Patricia Hernandez to the same ethical standard Keith Olbermann got his ass kicked for at MSNBC. The stakes and kickbacks arenât nearly as high as a journalist contributing to a political campaign.
You might see it as âcorruptionâ but in any other field of entertainment, arts and media journalism? Itâs well within reason. I shudder to think the outrage GamerGaters would have over the art world.
âCore gamersâ barf donât have to be the core audience for games and largely are going to be left behind. Game studios that keep catering to that same group of angry fuckbags upset over god knows what are going to get left behind. The way these things are getting pushed isnât exclusively or even largely or marginally by AAA developers. AAA developers are extremely risk adverse. Indie games have been pushing things forward for representation. Studios that invest now in not treating non-straight white men like shit are going to reap huge rewards and itâs going to be great. Thatâs the warning. Thatâs the push. We like COD and Battlefield and Street Fighter and all the schlock AAA puts out. Itâs fun. We want them to come with us.
Yeah just what we need to be represented more in games, more white guys, oh but wait the kicker is that he likes other white guys sexually. âwhat is this a dating sim?â No itâs a call of duty clone.
@Taki In regards to your gripe about queer/gay representation in gaming. Iâll tell you the same thing I said in response to female representation in gaming. Watch this and replace the words girl with gay and movie with game.
[quote=âBB_Hoody, post:6109, topic:171214â]
Saw this old episode of Arthur a few days ago and I couldnât believe just how well this sums up the whole ârepresentation of females in gamingâ issue. Just replace the words cartoon and movie with game. Everyone who complains about females in gaming need to do as this episode says. Stop bitching and take the initiative.
[/quote]
And why is it so important and critical to have gay characters in gaming? And if it is so important, well again watch the video.
Well I sure as heck ainât reading all that, but what Iâm getting out of that last paragraph is that:
Games with straight white men are automatically less interesting than games with non-straight non-white non-men. How well written a character is is apparently not as important as what check boxes were marked in the characters bio sheet.
By simply not including a non-straight white male protagonist, you are treating every minority like shit.
Rather than create our own content and reward them, we will punish all existing content for not lining up.
Do you know why Trevor was a far more interesting character than Johnny, Nico, Franklin, etc. Because heâs a straight white man. Only they are allowed to be disturbing and flawed. If Trevor were any sort of minority, heâd be the target of progressives for ages for mocking that minority.
Did you just choose to willingly ignore the words at the bottom of the image? Iâll type them here for you:
All sources: is.gd/ethicfail
Additionally, here is a more exhaustive summary of information found thus far, that covers more situations to date instead of just the Gone Home/ZQ/Leigh Alexander one.
Prrrrrrrrrrrrrobably isnât as cut and cry as that. Going into a foreign culture that you donât live in everyday and saying how to fix things that you donât understand makes a lot more sense to me.
No, not willingly. I just woke up. Didnât really read the whole thing. BTW, if youâre ever going to make an infographic, itâs usually more intellectually honest to cite sources inline with the claims being made instead of trying to figure out what claim is backed up by what source.
Wow. Thereâs a lot here. Itâs going to take a long time(assuming I donât find someone whoâs already done a thorough takedown of it) to go point by point to find sources and all. Especially the Pinsof stuff. But there is a few things that I can easily point to. The repeated hamming of the Nathan Grayson/Zoe Quinn thing. There was no conflict of interest there, period. Period. Again and again and again how many times must it be said?
Second, the reviews. Citing Metacritic scores isnât actually showing anything. You can brigade a Metacritic score extremely easily, for one thing. For another, even assuming that Metacritic has a representative sample of gamers as a whole(and Iâm willing to bet they donât), and also assuming that the Metacritic algorithm for figuring out how to get a numeric score out of a qualitative review even is accurate(which Iâm again, guessing itâs not), when the critical score doesnât match up with the player scores, ⌠you havenât proven anything. Twilight, for example, heavily panned, but people saw it in droves. Not only that but they loved it. Numbers also suck to express how good a game is or isnât. Destiny got a pretty bad average review in terms of numbers, but the game is still doing very well for itself. Why? Because the qualitative experience of playing the game as a whole package transcended the mediocre score it got.
Third, I find it highly tone deaf that in the middle of a slice of images that is basically whining, whoever wrote this cited being called whiny is somehow awful and corrupt. Sorry, some gamers are loud, whiny, obnoxious, abusive and thoroughly negative.
Whatâs really troubling and trying is that when disagreeing with GamerGate, one of the things being thrown out is that youâre not a gamer if youâre not on board this train of ignorance and bad logic.
Even if there is no pertinent conflict of interest between ZQ and Nathan Grayson (which there kind of is, given that he did playtest the game), there is still the conflict of interest regarding Patricia Hernandez writing multiple articles and endorsing games created by her close friends and roommates without providing disclosure of said relationship.
The Metacritic scores that are cited in the green text are the official site reviews, versus the orange text, which are the user reviews (which can be brigaded, yes). The reason why those are brought up is because many sites are in the rush to put up day one or early reviews in order to gather a large amount of page views for advertising revenue, without playing said game in the public environment. This has been particularly troublesome with games such as Diablo 3, Sim City, and more recently Halo: The Master Chief Collection, which rely on the online component in order to either function, or in Haloâs case, is a primary portion of replayability.
Regarding Sim City, Polygon (yet again) is actually a really good example as to why reviews should not be quickly published and based on a closed-server experience. They updated their review score
4 separate times (going from a 9.5 to an 8, a 4, then a 6.5), yet Metacritic still shows a 95 out of 100 as their official score.
Twilight, Destiny, Call of Duty, and other forms of entertainment do share certain things in common. They are all experiences that were crafted in order to generate appeal from their target audience, and regardless of how they are reviewed, their fanbase is large enough to support them quite well. Even if certain critics dislike the games/movies, they do a fantastic job of catering to their audience. I mean, I love the hell out of some Dynasty Warriors, and I can acknowledge that the franchise has some flaws (and most reviewers will agree), but they cater to my desire to wipe out swarms of baddies.
I donât quite understand how the tone of the statements within the images can be construed as being filled with bad logic and ignorance, when it is filled with valid information, complete with links to where the information was found. Yes, some gamers can be pieces of crap not worth acknowledging, but the issues brought forth here go beyond the trolls on the internet/XBL/PSN/Steam, and are tied to people that affect gaming in some shape or form.
@Taiki, I thank you for making me take a closer look at what I post.
Yes there was a conflict of interest. Grayson was in a position to cover a game made by somebody with whom he had relations. He wrote about the game and didnât disclose it to his editor. Was it as bad as it couldâve been? Nope. The outcome being ânot badâ doesnât do anything to fix the situation of âI wrote about a game made of a chick I was fuckingâ. He didnât formally review it, but he wrote about it. He gave her free advertisement. He couldâve used other games to highlight, but since the title was a reference to her game, cookie couldnât be more in the jar.
Metacritic scores are a huge deal because we KNOW (from multiple dev interviews) that contracts are tied to those scores. Heavily panned or not, we can no longer take metacritic for granted since money for devs can hinge based on them. But who gets to influence those scores? People who will get mad at bayonetta for being sexy. While this isnât that big a deal in the case for Platinum because theyâve proven that they seriously do not give a fuck, it isnât a luxury for other developers. Whatâs worse is that a dev canât look at the coverage for Bayonetta and propose a game with a sexy female lead. You want a female character that is in charge of her sexuality in a company that cares about metacritic scores? Not worth going through the hassle.
Whatâs really troubleing is that when disagreeing with GamerGate, one of the things being thrown out are facts which have been established already. If youâre not on board with all the information which has been presented early on then you just go around making ignorant posts.