I see.
OK here are some Freeman combos:
Jumping HP–>Crouching HP–>QCF+LP
Jumping HK/HP–>D+LP+LK–>QCB+P (x3) or QCFx2+P
Corner only: Jumping HP–>Crouching HP–>QCB+P (x3) or QCFx2+P
C Ya.
I see.
OK here are some Freeman combos:
Jumping HP–>Crouching HP–>QCF+LP
Jumping HK/HP–>D+LP+LK–>QCB+P (x3) or QCFx2+P
Corner only: Jumping HP–>Crouching HP–>QCB+P (x3) or QCFx2+P
C Ya.
Might as well add some more to this thread ha…here are some more combos, some of these have been posted before:
Freeman:
(corner with S or P super stocked) jump A, land, stand B, stand D, faint (d + AC), dash in quick, stand D, faint ( d + AC), dash in quick, d + C, qcfx2 + A or C .
(corner without super but with TOP mode) jump A, land, stand B, stand D, faint (d + AC), dash in quick, stand D, TOP.
(corner with S or P super stocked) jump D, standing B x 4, qcfx2 + A or C
Its possible to do 5 standing Bs but on bigger characters like Tizoc or Grant.
Dong:
(mid screen with S super stocked) cross up B, land, stand A, d + C, qcfx2 + B
(corner with S super stocked) jump in A, C, land, stand D, faint (f + AC or d + AC), walk up, stand A, d + C, qcfx2 + B.
(corner with P super stocked) jump in A, C, land, stand D, faint (f + AC or d + AC), walk up, stand A, dp + A or C into break (A+B), qcfx3 + C.
Tizoc:
(anywhere with P super stocked) jump C or D, stand or d + A, qcfx2 + D.
I’ll post more if you guys want more ha…take care.
Jaime
Ever wonder how to combo all four hits of DHwans qcfx2D super?
Dumb combo alert
CH c.C qcfx2+D
All four hits will combo
also:
Deep Crossup j.b+Cs will net you c.C combos
j.Axxj.C cl.A cr.B, cr.C all combos, I’m not sure if you’re close enough to land the super afterwards though.
I don’t understand the first one can u elaborate plz?
@Nocturnal: Hey bro, what’s the trick to get the D. Attack to combo after the LP? I only managed to do that combo once only.
You have to hit them late as you fall with D so that they stay stun long enough for the A to connect afterwards. You can also try low jumping into it which does work as well…though its a lot easier to do it with jump C. Just keep practicing it and it should come clearn on the timing for it…take care.
Jaime
you mean CH c.C xx qcfx2+D?
It’s not that complicated. Dong Hwans’ bread and butter combo is c.C qcfx2+B yes? well instead of qcfx2+B you can use qcfx2+D instead. The only problem is that using qcfx2+D won’t combo after c.C. So what I did was some messing around in practice mode. If you land a counterhit c.C you’ll get huge stun. So much stun that you can charge the qcfx2+D max and it’ll still combo off the c.C. That’s why it’s so dumb, because you can’t verify a hit or a counterhit before you input the super. So it’s a practice mode only time thing, I simply like it cause I’ve never been able to combo the four hits of his D super before.
You can combo his qcfx2 + D with a d + C…mid screen and corner…but not the charge 4 hit one of it…just the regular non-charge 2 hit super. You have to hit with the d + C real close for it to hit afterwards…but its not really worth it. Since his regular d + C, qcfx2 + B does a little bit less damage…so it’s not really worth doing it. The only real option to charge the super would be to throw someone off from JD it. Though if you do charge it fully and they block it, its a free combo afterwards since it will always guard break them on the last hit. Even if you got the counter hit in there and did his 4 hit charge version of the super it would still not really be worth the damage. Unless you really wanted to show off or be flashy like that but his qcfx3 + C super is way better and does more damage. I would rather land that off a counter hit any day so I can land his DP + A or C afterwards, break it then go into his qcfx3 + C super. Hope this helps you guys out a bit…take care.
Jaime
Of course, I simply put it there for trivial sake, since I know no other way to land the super. But I do question the c.C xx qcfx3+C combo though, it seems to me this is blockable if the c.C hit at max range.
Ah OK then!
Can I have some Hokutomaru combos plz?
I’m looking for some long ones, but not that include Feints :).
Oh, yeah-
Grant’s 100% damage combo:
Requirements:
Corner, be in TOP, the FIRST PART HAS TO COUNTER!
Corner- QCF+HK counters, DF+HP 7 times, QCFx2+HP
This’ll kill everyone but Grant & Tizoc if you’re TOP is +25%. If you’re TOP is +50% or +75%, it’s genocide
Well his longer combos need faints in them but here are some none faint combos for ya:
(anywhere) jump in A, B (air chain), land, stand B, stand D, qcb + A.
You can also end this one with a qcfx2 + A or C super as well after the stand + D.
(mid screen) crossup D, land, stand D, qcf + D then break it (A + B), df + D for 1 hit, qcb + D in the air.
(corner) jump A, B, land, stand + B, stand + D, qcf + D into break (A + B), df + D for 1 hit, qcf + A/C or qcb + D in the air.
You can also just do a super with qcfx2 + B or D after the df + D as well.
Hope these help…take care.
Jaime
or you can just stand there and punish your opponent every time they try something.
What are Hoku’s BnB combos?
Cool, thanks man! I totally suck with Hokutomaru & his damage is crap. Speaking of which what’s the deal with:
DF+LKxxQCB+HK? I see the CPU use this most of the time.
BTW Nocturnal, me & a friend are making a combo vid, mind if I use that Tizoc combo you posted?
More combos!
Butt:
Jumping HK, Standing HK, QCFx2+LP
D+LP+LK–>QCFx2+LP
These 2 are the BEST ways to get his QCFx2+LP to combo
Sorry if I’ve posted this already, I have bad memory sometimes ^_^;
Corner: Jumping HK–>Standing HK–>F, D, DF+LP, Break–>TOP Attack–>Lvl. 4 QCFx3+HP
Kevin:
IMO Kevin’s REALLY fun when it comes to combos. Him Gato & Jae Hoon have the best damaging combos in the game without TOP
Jumping HP, Standing HP, QCFx2+HP
Use this if you like his P. Power. If you want, you can skip the Jumping HP
QCB+LP (Charge to MAX)–>QCFx2+HK–>QCB+LP (Charge to MAX)
BnB?
Corner: (Jumping HP–>Standing HP–>QCFx2+LK) 2 times, then: Jumping HP–>Standing HP–>QCF+K, Break–>F, D, DF+LP
ULTIMATE KEVIN COMBO(?)
Found this yesterday. ATM it’s the most damaging combo without the use of fients:-
Corner: Jumping HP–>Standing HP–>QCF+K, Break–>QCB+LP (Charge quickly then release!)–>QCFx2+LP–>QCB+LP (Charge quickly then release!)–>QCFx2+LP–>QCB+LP (Charge quickly then release!)
If done correctly, this combo’ll cause around 85% to your opponent!
Note: You can substitute Standing HP with D+LP+LK. Try not to use Crouching HP as it does 1 point less than Standing.
If anyone can add something after the last QCB+LP I’d be VERY greatful ^_^.
Correction to Grant combo:-
In my last post I stated to do DF+HP 7 times, it’s actually 6 times, sorry. Therefore it should be:
:qcf:+:hk: Counters–>:df:+:hp: 6 times–>:qcf:x2+:hp:
Nocturnal just laid them out in the post before yours.
Its just a damn tricky looking mixup the AI does. Annoying, but not buff enough. Once you know how to block, you get a free super on Hoku. What’s worse, the animation for blocking the teleport is often backwards looking from the direction they had to hold to block. Go to versus mode, jam the opponents stick to go right. Put Hoku on the right side, push against the opponent so you are both mid screen. Have Hoku jump over the opponent to the left side, and do a teleport drop when you are very very very certainly on the left side of the opponent. The opponent will block the attack, but be facing right. Silly little bug. I’m really curcious how this affects huge cross ups like Dong’s.
When posting combo’s, there isn’t really a need to specify a jump in attack; they should work off of any jumping attack done deep enough. With that said, sc.D xx dragonpunch (break) is much better. If its blocked, you still have frame advantage and meter. If it hits, you can juggle with a normal fireball for more meter, or a super of your choice. s.D xx A super = 39 damage. s.D xx dp+A (brake) B super = 49 damage. (no TOP, against Terry)
Why do the C super, when in the exact same place, you can do a B super, and then repeat?
Nah, I wouldn’t call that a bread n butter.
I think you can probably get more damage out of it if you started it with a counter hit A or C super against a jumping opponent. They’ll be higher when you start the chest flexes, so you can get more flexes in. End with another A super if you have meter, or a dp+C xx d+K if you don’t. Works awesome if they are using a TOP other than 1/3, and the initial super blows right past the TOP location. (I seem to remember this from a combo video)
You can use it go ahead its been done in combo videos before though ha…but if you want to put it go ahead. Take care.
Jaime
…but no matter how I try Breaking F, D, DF+P then doing QCFx2+LP won’t combo, even Master Giby told me it’s not possible.
Cuz it’ my fav. P. Power in the game!
Actually this combo does 100% damage if you’re in TOP to everyone except Grant & Tizoc.
Still it’s a tough one to pull AND it’s gonna make a lot of ppl go O_O:wow: :wow:
Thanks Nocturnal!
[quote=Akutabi Gamma]
…but no matter how I try Breaking F, D, DF+P then doing QCFx2+LP won’t combo, even Master Giby told me it’s not possible.
[quote]
I told you that about which combo? If you’re talking about marco, you need to do it f,d,df+A, AB, qcf+B, qcfx2+K. If it’s something else, please let me know.
[quote=Akutabi Gamma]
…but no matter how I try Breaking F, D, DF+P then doing QCFx2+LP won’t combo, even Master Giby told me it’s not possible.
QUOTE]
Yea but toodles said qcfx2 + B not A…also you can do dp + A into break, then qcfx2 + B, C, D or qcfx3 + C as well with Marco. Exactly what do you plan to put in the combo video anyways? Later.
Jaime
Ah I get ya, sorry I read it wrong :P.
To answer the Jae Hoon/Dong Hwan s.C cancel, the actual cancel frames start right before the hitting frames start. I can randomly kara it at about 33%.
Basically you try to cancel while their leg is still coming across, before full extension.