How do I feel about Joysticks and Directional pads?
You are still mechanically hitting two switches/contacts with a Joystick or D-Pad.
electronically a digital joystick and a d-pad are identical, mechanically you still have 4 separate switches that can get pressed.
Diagonals are just when you hit to near by switches at the same moment.
This is the same as having your fingers hitting the A and B buttons at the same moment.
The issue I have is when you have a single switch/contact wired to two input signals.
There is a number of exploits or cheats that can be achieved this way that ruins the fairness of the comparative game.
The two most common is the SOCD exploit (hitting Left and Right at the same moment) and Pre-wiring buttons so every input Plinks.
I am at the point I refuse to help people figure out how to map two inputs to one button.
It is almost like having a hard-wired hardware macro.
Here we were having a nice discussion of ‘how stuff works’ and then you shits have to drag your opinions into it. Really, Dark, did anyone specifically ask you to tell us your opinion on the tournamnt legality of it?
Yeah, I’d expect not to be able to do a simple re-wiring because technically all the wires would be connected to each other and would give me ULR on all the buttons instead of UL or UR
So is there an instructional guide on how to wire it the RIGHT way?
My knowledge of electronics is really just soldering whatever the instructions tell me to
Also relevant because Full Schedule’s stick configuration will be legal at UFGT8
(not actually going, but I feel like since it’s legal there, people would be more inclined to help than if this whole situation looked like me asking “how do i make an aimbot for cod ghosts”)
Seems like 1 button diag inputs would be really interesting for 3d fighters as well, and in SFxT. DORYA!
I already play Hitbox, but any step closer to perfect directional input is a definite interest for me
And that’s perfectly fine somewhere not here. I just wanted to discuss HOW it could have been set up, which is all this board should care about. Leave the rulemongering and petty opinions to the rest of SRK, let’s try to get our education on in here.
LunaPost, I’ve offered up one way to do it with my diagrams, even if they are a bit rough. It can also be done with diodes, but I didn’t sketch that diagram up.
With diodes, and assuming the controller is common ground, active low (i.e. the usual set-up). Whenever you’re wiring two or more signal lines together, put a diode between the PCB and the junction on each of the lines. The cathode (the bar) should be pointed toward the junction.
If I recall, he has a custom stick (I think Foehammer). If so, he is probably using a PS360+. Couldn’t he just wire U and L to one button and U and R to the other at the screw terminals?
Doing that without isolation of some kind would make the buttons (and the top half of the stick directions) all effectively input “ULR”. IIRC L and R cancel on that PCB, so the net result is lots of ways to hit “U”.
And this is far from the first on Tech Talk that talk about button binding and button mapping.
You still need diodes or some circuit to isolate each signal. It is easy to wire, I made the same mod by myself when I was 11 for a Sega Genesis controller.
The reason why the hit box/all button controller layout is generally accepted is because the actual method of operation is the same as a joystick; you have four separate microswitches for your cardinal directions and they all get actuated individually, but by your fingers instead of a shaft with a ball top. At the end of the day it’s the same piece of electronics sending identical inputs to the PCB and to the game. If TOs were to try and write a ban saying you can’t use buttons for your directions, someone could just pull the microswitches out and have four Omrons sticking out the top panel to prove a point.
If you have one microswitch for two directions, a double wiring, or anything else that’s sending more inputs to the PCB than is standard like a directional macro, you have something fundamentally different that people playing on a stick or pad are incapable of doing regardless of how they were to reconfigure their joystick. Double wiring buttons on your 4P/4K layout is already banned.
About your statement about "like a directional macro"
I was making the same mistake too, the official term is a button binding not a macro.
A macro would have a whole Shoryuken tied to a single button. In some areas button bindings are pretty legit, like special access controllers for those who have mobility/dexterity issues.
Or in our case how a toodles TE Kitty remaps Select/Back to work from the Turbo button with out removing the whole Turbo function.
IIRC some people posted the same sort of FUD about hitboxes a couple of years ago. I can’t recall seeing an evo ruleset that would make the Full Schedule buttons illegal (outside of TO prerogative), and (I think) Mr. Wizard is too smart to actually ban stuff like that.
Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
This can easy be interpreted to include button binding, as per the discretion of the person making the stick check. source - http://shoryuken.com/evo-player-guide/evo-additional-rules/
On top of that, what I know of Mr Wizard, he would not hesitate to enforce rules and is the TO of Evo.
Because of the fiasco at FINAL ROUND I am quite certain Mr Wizard and his staff will be more vigilant
I would debate over this, but we already have. Were both too smart and too stubborn to see eye to eye on this topic.
Your creative mind finds new and wonderful ways to break convention (and sometimes my sanity).
You find a way to do the same mod with only a dremel, no addition wires, glue or diodes.
The “glue” would be most likely plastic melted down by the dremel’s bit.