Honestly, MGS2 has a lot of slow-mo stuff too, so I don’t think I would be jarred by going through Twin Snakes cutscenes (one of which I just watched, and it was awesome)…
If anything, the complete lack of expression in the characters in MGS 1 for the PS was even more jarring: it was like watching two polygons trying to conversate with each other (not that 4 had terribly convincing facial animation: they could barely make it seem like Otacon was crying and had to rely on the voice acting to carry out the scenes): they might as well have done all the cutscenes in MGS1 using the Codec animations, which were far more effective.
But, yes, the story is heavy-handed as fuck (you could not beat the anti-war message into me any harder than how Kojima did it), but it’s awesomely convoluted (so Liquid is in Ocelot now via his arm?) and has style…
Kinda like one of the characters in Red Cliff carrying around a baby while fighting off droves of people… it should be cheesy with its pretty overt message, but it’s epic.
Also, I don’t know if Kojima does the action choreography himself (likely not, as this is usually the case), but the action sequences in his games after 1 have this eerie Michael Mann polish in terms of the staging and how people move around (they clearly look like professionals)… Kojima makes good use of the military advisers he has on staff.
That said, people having entire Codec conversation’s in-between action doesn’t make any sense, but the game does a pretty good job of selling it: cue dramatic music when Jack and Rose talk about their first date.
(also, with regards to the pacing of scenes, Metal Gear Solid 4 had some of the longest fucking deaths ever: it was like some Shakespeare shit or something, where everyone has to make this long speech before finally dying)
As for gameplay, yeah, I don’t really like it all that much… I need a cover system that works and shooting that feels responsive: a lot of the game is obscured because of the use of pre-selected angles in various areas and I find myself looking at the radar most of the time, sort of trying to gauge whether the enemy will actually see me or not.
The polish is pleasing, but I need the main game to be functional enough for me to play.
I think 4 tried to copy Gears of War or something, but it had nothing on stuff like Vanquish or Uncharted 2.
EDIT:
Also, I really like this song by Susumu Hirasawa for the Berserk OST:
[media=youtube]Q0yM4KUctbk&feature=related[/media]
PROFOUND RANDOMNESS.