Trish Combo Goodness
BnB (easy) - 545.7k dmg
2A 5B 5C, S, 9 (jump fwd), jB, j2C, land, 5A, 5B, 5C, S, 8 (jump up), jB, jB, 9, jB, jC, j2C, 236A, 236AB
BnB (hard) 593.4k dmg
2A 5B 5C, S, 9 (jump fwd), jB, j2C, 214A, jB, jC, land, 5C, S, 8 (jump up), jB, jB, 9, jB, jC, j2C, 236A, 236AB
Corner juggle 621k dmg
2A 5B 5C, S, 9, jB, j2C, 214A, jB, j2C, 214A, jB, jC, land, 5C, S, 8, jC, j2C, 236A, 236AB
Peekaboo trap followup (when opponent gets caught in trap set close to ground), 463.1k dmg
trap, 9, jA, jB, jB, jS, land, 5A, 5B, 5C, S, 8, jB, jB, 9, jB, jC, j2C, 236A, 236AB
I haven’t delved deep enough to find any viable lvl3 setups
Notes:
If there’s no meter to use, or you need to save meter for other things, you can replace the air series (jB, jB, 9, jB, jC, j2C, 236A, 236AB) with either:
Ground slam
jB, jB, 9, jB, jC, jS
Aerial Exchange
jB, jB, 9, jB, jC, j2C, j[2,4,6,8]S
-5A whiffs most crouching opponents
-ending air combos with 236A ensures opponent doesn’t fall/bounce out of the 236AB super
-Trish’s Dive Kick is normally only special canceleable but if used in an air rave, it can also cancel into an air exchange
-these juggles work against every character, though the timing can become tight against the largest/smallest characters.