U plannin to add the notes for invincibility frames?
Possibly, if they ever become available or I get my hands on an HD camera to record and step through.
ok, there’s something I dont get …
cr.lk is 0 on htitadv so why I can link any lights after ??? Isn’t hitadv frame’s number which determines what moves can be link after ?
Isn’t some of the prima guide data wrong because it was based on the older builds?
c.lk can be canceled, and looks to have 11 frames of recovery, so they can be used in a chain, but I don’t think you can link anything after one.
Link =/= Chain.
ok ! So many months on sf4 and I didn’t know that :p. Thanks for the info, I found a good explanation here http://shoryuken.com/showthread.php?t=192104&highlight=chain
do you know the frames for his dashes? and do u intend to put in hitstun/blockstun numbers?
New link. This one contains more info and all characters are available if you go to http://saikyopower.com/framedata
I think Dee Jay’s jumping HK does 130 dmg. The frame data on your page says that it is 120.
deejays forward dash is 19 frames if the blockstun/hit stun data is right.
Going by this frame data I have no idea how Maj combo’d into Ultra 1 from ex slasher in his last combo video!
the push back from the block string and being mid screen makes the second slash hit really late giving u time to do it. what i dont understand is why its seems so much easier to combo an ex sobat than it is to combo ultra 1 when the ultra is faster than sobat.
Because of the motion.
how can we find out what frames are invincble for his up kicks?
seems only ex is fully invincible on start up but not when he’s dancing in the air.
I did some testing and deejays ex sobat has 8 frames start up invincibilty, short sobat has 11 frames lower body invincibility. ex mgu has 4 frames start up invincibilty, and an additional 5 frames lower body invincibilty but no throw invincibility, (thanks 3pwood). I didnt bother testing his up kicks but the short version and ex have a ton of invincibilty.
also there are actually 3 versions of his standing mk. close is 5 frames, the 2 hit medium distance version is 6 frames, and the far is 7 frames.