Purely from a multiplayer point of view my top 3
Halo 3
Unreal Tournament 2007
Quake 3

I assume (like fighting games), good FPS’s are measured on how balanced MP is.
How does Quake live differ from cpma?
CPMA brought many elements from Quakeworld.
My personal favorite. Animu FPS.
[media=youtube]cVPyJuK2daM[/media]
Really interesting story and characters. Probably not the deepest for multiplayer play but the single player was really fun and having 2 different “characters” was cool. You had some missions where you played as the main character with 10 different weapons and then some missions where you got inside of a mech that had a transforming vehicle mode and its own set of weapons. If they made a sequel to this on console (or preferably PC) it would probably be the first FPS I would buy in a long time.
…Counter-strike still up there for me.
More or less casually played, even in MP, listed chronologically:
[LIST=1]
[]Duke Nukem
[LIST=1]
[]N64 made multi-player more fun. 4+ of us would gather in the basement and play Stadium level over and over.
[]Loved to play custom maps on PC.
[]Loved the feeling of stomping alien skulls underneath boot.
[/LIST]
[]Goldeneye and Perfect Dark
[LIST=1]
[]N64, 4+ would gather and take turns.
[]Fuck you Odd job.
[]Lots of different modes for variety.
[]Lots of different weapons to be good with, such as Prox Mines in 007 or Laptop Guns in PD.
[]Perfect Dark had AI and CO-OP modes, which was fun if there was only 1 or 2 players.
[]Still keep Perfect Dark around in an emulator (or the real thing if I so wanted).
[/LIST]
[]Timesplitters 1 and 2
[LIST=1]
[]Custom levels. Fucking Seizure hall. A long hall of seizure inducing light patterns with side passages.
[]Got to play against the AI if we wanted, which can be fun.
[]Got to melt people with fire as a snowman.
[]Got to shoot people with a six shooter in a western style stage.
[]Custom level design yet again was fun. Bring it to your friends’ parties!
[/LIST]
[]CS
[LIST=1]
[]Spent countless hours learning how to twitch shoot with [insert weapon].
[]Then moved on to learning how to use grenades, smoke, and flash bangs appropriately.
[]Then moved on to learning how to play a level correctly. Played with people who went to competition.
[]Then regressed and forgot all.
[/LIST]
[/LIST]
Well, in CPMA you have different gameplays. You have OSP = VQ3 movement, like Quake Live, and Promode = CPM movement. I personally enjoyed playing cpm more. Here’s an old favorite movie of mine, with vo0 playing cpm:
Another good one, by ahxnxa, Kicked and Removed:
Been sitting and watching a bunch of old Q3 movies now, I miss this game :<
Whoawhoawhoa, I don’t understand any of this but it already sounds interesting. Is there any way you could (please) explain this in plain English to/for someone (me) who has very little knowledge of competitive Quake??? Or are the concepts too technical for that? I’m guessing it has something to do with alterations to bunnyhopping physics.
uhh it sounds to me like “somebody” has yet to experience the joys of 100 fps
ASK ME ABOUT MY VIDEO CARD BRO
I don’t get a lot of commercial FPS games much anymore (I skip a lot of mainstream cookie cutter), so at least, I can do this free FPS Tier, correlated by gameplay quality, scrub community ratio and production quality…
I’m trying to be honest as I can judging from what i’ve played personally. I haven’t played everything, so I left out recent stuff like War Inc and Valiant Arms.
GOD TIER:
Team Fortress 2
Starsiege Tribes
Quake Live
Top Tier:
Tribes 2
America’s Army
ArmA 2: Free
F.E.A.R. Combat
Wolfenstein: Enemy Territory
Mid Tier:
Half-Life 2 Deathmatch (if the free offer for ATI/NV is still valid…)
Soldner: Secret Wars Community Edition
Savage: Battle for Newerth
Low Tier:
Freedoom (with a multiplayer source port)
Sauerbraten
OpenArena
Gore: Ultimate Soldier
Wulfram 2
X-Operations
Daikatana Deathmatch
Battlefield Heroes
America’s Army 3
Roll Tier:
AssaultCube
Alien Arena
Tremulous
Warsow
Xonotic
Purge: Jihad
Anything made on “easy create” game engines (A6, FPSC, GM, P3DGCS), this includes “The Best Freeware FPS Game” CHUB GAM 3D and the likes of other self-promotional trainwrecks made on those things…[SIZE=3]
[/SIZE]
Well, just to explain how CPM differs from “normal” Quake 3:
It’s a lot faster. If you watch the videos I linked, you can see that they switch weapons a lot faster/almost instantly. The movement is also a lot faster, and you are much more free in your movement in CPM. You could also get “popped up” easier by rockets, like when you see they shoot on the ground, the opponent flies up and they air rocket him. Note that the vo0 video is old, and you would get popped up easier and higher in the older version of cpma, compared to the last ones.
These are the biggest ones, then there are of course a whole other smaller differences.
VQ3 movement is like the one in Quake Live, and like the Quake 3 that was played competitively by the top players, in the big tournaments. Now, of course CPM was also competitive, but I hope you get what I mean.
Context is important, both personal and industry.
BF1942 as part of Battle for Europe: World at War. WaW is still going. It’s a sort of tournament over three months or so, when one finishes a new one starts. Two sides, Axis and Allies. You’ll have separate platoons (not sure that’s the term) each with different squads and a rigid chain of command. If you don’t do as you’re told, you’re kicked from the server. Do it repeatedly and you’re banned.
If you do what you’re told, if you perform well (and not necessarily in kills) you’ll be promoted. You’ll get your own squad, then company, then platoons. Eventually you’ll be in charge of an army. The game changes in complexity as you play. You’ll start off killing, then you’re ordering, then you’re coming up with strats, then you’re responsible for a chain of command.
To this day, the best MP experience I’ve had. No griefing, no stupidity, nobody stealing vehicles. Clear directions, rewards based on who you are, not just who you can kill. It’s now using a mod for Battlefield 2. It’s free to play. Donate if you want. No micropayments, no DLC. Nothing.
Shadowrun
An important game with a fucked launch. I interviewed the producer about it. Fantastically well balanced, intricate rock-paper-scissors gameplay, good UI, clever balance mechanisms.
Brink
A catastrophic launch and a waste of great potential. Best movement system I’ve used in a shooter. One button lets you parkour all over the place, so you don’t get stuck on fences or boxes. If you want to go faster, you parkour manually, at which point it turns into a sort of racing game, since you’re just rushing to the front line, you’re shaving seconds off the journey by wall running, sliding etc.
It’s also the anti-CoD. No grenade spam, no one-shot kills. Clever interplay of body types and abilities. If you’re used to CoD, this game will fuck you. It’s very punishing if you’re not smart and thinking several minutes ahead. Real shame it tanked, but the devs have themselves to blame.
Hey, I was wondering what kind of video card you got bro?
The explanation is simple: 333fps = higher jumping = physics exploits = Scrubs 'R Us
QL fixing this = “worst. game. ever.”
Usage of cvars meant for compatibility with Rage Pro video chipsets or single TMU cards such as the Voodoo Banshee = Pro competitive options
It doesn’t take more than a Geforce2 and a P3/Athlon 800MHz to top over 100fps in vq3 at maximum settings, picmip 0, no forcemodel, lightmaps, no simple items, 3d icons, etc. but that’s besides the point - that magical fps number that grants advantages is why there’s so much picmipping on highend hardware going around. Some id Tech 3 games already strip these scrub advantages on shipping (Soldier of Fortune 2 and all CoDs for example have that ‘vertexlight’ and ‘forcemodel’ ripped out, because a fair and visually equal battlefield is what they want, and the year isn’t 1999 anymore with OEM computers shipping Rage Pro all over which were the original intent for those two cvars. Problem?)
These were all FPS games I played, but I played UT99 and Day of Defeat the most. I still enjoy watching top level UT99 play just because there are people who have because the top level play is really impressive. Bob and weave dem rockets!
out of all the games mentioned quake3 looks the most fun to watch.
What are you talking about?
If you want to watch some more, here’s a couple of my favorites:
Annihilation
Its Pekka
It wasn’t a pickup
Get Quaked 3
Virtousity
Lippu
http://www.own3d.tv/video/10153/Lippu
Momentum (Trickjumping)
Guess I need to stop now…
An unforseen calculation error.
Whats Vanilla TF2?
What about Combat arms, A.V.A, and Perfect Dark?