Flash Kick FADC to Ultra 2 help

How to practice with raw FA.

Downback charge, press FA, forward, forward, back, forward+PPP.

Also very important to not release FA until after the dash comes out. So charge DB, FA, F,F, B and release FA, F+PPP.

Also, should be obvious, but practice both sides. And practice your weakest side more. Although, I’ve been practicing these for nigh on 4 months, and still struggle somewhat with P1 side, though can FADC in P2 side quite easily, inc FADC>U1/ Super.

Have only practiced this in the beginning when Guile first obtained U2 in Super. Never touched U2 again once damage nerf hit, definitely never practiced FK > FADC >U2. Don’t care for it, don’t need it, still beating folks with no ultra’s. period.

I find that interesting.
And reassuring.
Thanks dude, you’ve made me feel much better.
I’ve never been too keen on it because I find it hideously difficult (for the record, I can perform Ryu’s DP>FADC>U1 both sides quite easily with very little practice, but as previously stated still struggle with FK>FADC>U1 after 4 months), it’s fairly spacing dependent to connect, and for the cost of 2 Super bars and all that difficulty your reward is 327 damage!
However, that fact that I still can’t do it reliably pisses me off no end - I WILL learn it, just to have learnt it!

As an aside, I have seen much tournament footage of Dieminion, Daigo and other high level Guiles repeatedly FK, FADC and then just wiggle, with a full U2. If that doesn’t speak for the difficulty of landing it in a match, I don’t know what does.

Honestly, there’s more applications to U2 than simply being able to FK > FADC > U2. Heck, when I play with NuckleDu. He rarely does FK > FADC > U2. He utilizes it differently all together. One instance is simply delaying the U2 input by constantly buffering it when in a spacing/footsie war aka waiting for Ryu to throw that ex fireball. The very second Ryu throws the ex and because Nuckledu is already buffering the U2 inputs, all Nuckle has to do is hit 3ppp.

Not even that, you don’t even need to buffer the U2 directional inputs rapidly fast either. You can confirm by simply taking a step forward and then back and still be able to pull U2. How does this help? Let me give you a scenario…

You’re a little outside of sweep range versus Ryu (buffering U2). Ryu’s options outside of sweep range:

  1. If Ryu jumps in, then cr.hp anti air.
  2. If Ryu throws ex hado, hit ppp to release U2
  3. If Ryu throws tatsu then cr.mp to push him back again.
  4. If Ryu walks forward and whiffs cr.mk or sweep, punish with far st.hk or hit ppp to release U2.

In the end, you saved two meters, the risk was lower yet yields higher results.

That’s fucking genius.
I have to practice that!

Bottom line is when it comes to Guile. It’s not about combos, it’s about applications. It’s the main reason why I use Ultra 1. Sure, I can’t combo into Ultra 1 without a focus crumple or something along those lines. I mean what else can you do with Ultra 1?

1 - Catch jump backs with forward dash U1
2 - Auto correct your Ultra 1 by delaying the KKK input.
3 - Max damage with super to Ultra 1
4 - Make your opponent start mashing crouch tech and bait their OS crouch tech with a delayed walk in Ultra 1. Kind of high risk but you’d be surprised how many people I’ve caught with that alone. (Dhalsim’s come to mind on this…lol)
5 - Make your opponent think twice about “Focus Fishing” at sweep range. (Hakan comes to mind on this…lol)

I must admit, I’ve had far more luck AAing jump-ins (especially divekicks and demon flips) and hitting FA’s with U1 then anything with U2.
Gonna practice some of your suggestions, though. I think I’m gonna take your advice and stick with U1 for a while for all match-ups, see what I can make work.
Thanks man.

I have finally gotten to where I can occasionally do flash kick FADC U2, after hours upon hours practice. *pats self on back.
This is amazing considering I couldn’t not even dash ultra for the life of me.

Now I’m am struggling with 2 things:

  1. I FADC back instead of forward despite me pressing forward forward on my stick. I think I am pressing the stick over so hard the recoil might be bringing it back. The only time this doesn’t happen is when I very deliberately press forward forward but usually this ends up to be too slow for the dash ultra to come out.
    My stick is a Sanwa JLF, but It could possibly be loose when I installed it? (it felt very much tighter before I actually put it in the box)

  2. My character will miss them since I have to hold the FA to time it right. Also I have never gotten it to hit in a corner. I am not sure this combo is corner possible.

You can’t FADC U2 in the corner. If you want to hit them in the corner, you need to do a FABackDashCancel U2 (which is even more difficult).

I swear I’ve tried to do this at-least 500 times and haven’t gotten it once. On a 360 pad, I’ve yet to get the Ultra to come out even from just doing FA --Dash U2. I either get nothing at all or he will backhand after the dash. Do I need to input everything rapidly or is a there a pause before you U2 after the dash. I know its just FA --> FFBF P+P+P, but I am literally flustered that I haven’t done it once by now.

Check your inputs in training mode and make sure you are actually hitting the back direction and holding forward before hitting PPP. I had a problem before where I was returning to back before pressing PPP. Since you’re getting a backfist, then either you’re not charging long enough before dashing or you’re screwing up the back input. There’s no noticeable pausing unless you’re doing FK FADC where you need a slight pause while holding the focus to avoid dashing under the opponent. Having said that you might be doing it too fast because Guile’s forward dash takes some time to complete. Just try to spread out the inputs evenly over the duration of the dash. Doing any charge dash ultra on a 360 pad is generally not gonna be a good time.

Interesting, i’ll try that out.