FIx the 8 frames to rescue this game from its poor sales

Still unresponsive as hell for my definition, though I imagine the PS4 version is more responsive now. That version was just unbelievably bad for me when I played on it at locals when the game first came about. That’s when I knew the delay was going to be a bigger problem than I wanted it to be.

6.5 sounds nice, but it’s really 7 frames more often than six as you can’t have half a frame, and it almost always rounds up. 7 frame delay for me personally is still woefully unplayable. Until the delay is not more than the start-up of over 50% of the moves in the game, I’m not going to call it anywhere near “good.” Passable is when Capcom gets it to at LEAST not be worse than it’s predecessor which was already a laggy fighter, but it was slower paced, so it wasn’t as bad to deal with.

I am curious (but not curious enough to go to locals) to play the PS4 version after that universal delay fix targeted at PS4 controllers. I would like to hope it feels the same as my PC version does inherently. I more or less just used the difference in how pros were playing SFV now as a showcasing of the significance of that 1 frame reduction. Every frame reduction is huge, so if ParryAll is a PS4 guy, then he definitely would feel a big change. Some people (like myself) are like lag sensors. I, no joke, have been used by people to detect lag before, hahaha. I would take that hyper sensitivity for a good ol’ case of blissful ignorance in a heartbeat though. I’d love to just be able to blame myself for shitty reaction times like I could in 3S, but the button presses and displays I use to compare timings of SFV vs my controller’s response time all conclude otherwise. I think I could play “okay” if it was at least 5 frame delay. That is my very modest hope.

Few more days for news of this sort, I would hope.

It is actually mostly 6 and occasionally 7. 6 is the common lag. I believe that this was demonstrated by Forwuude. I remember the average was 6.2.