Napalm pillar all the way! And I highly suggest her fk hairball to back up parasoul’s dirty high low game. I’m currently running these two as my team and they work so very well together.
You can use the napalm pillar in a number of ways, such as anti air, pressure extender, ambiguous mix ups on incoming characters, easy combo extender, and to push opponents into the corner. The pressure extender can be used after ending a ground chain into Filia’s standing hk into assist, so the assist keeps your hk safe, then you can run in and go low, air dash in, go for throw, etc. Or you can do a simple ground string, such as cr jab jab cr lk into call assist then jump straight up and choose to either go for air dash or delay airdash. If it hits, you can wave dash up and get an otg combo. After you kill a character and the next character is about to come on screen, stand in that sweet spot where you characters keeps switching directions right before the opponent comes in, call your assist and then air dash, or you can call your assist then do a jumping attack if you thinking they will press buttons. You can also do a ground string in the corner and then call your assist afterwards to get a free otg into drill loop combo. Lastly, you can do a lot more air dash fierces when you have pillar backing you up, your opponent will be more likely to jump in the air and block, allowing you to pressure people easily in the corner.
As for Parasoul on point, simply do a chain, call your hairball assist, dash in and go high or low, but since the hairball has so many hits, you can take a second to watch you opponent to see if they instantly stand guard it and then go low. You can also set up a tick throw. If the assist hits, you can dash forward and get a free launcher into air combo afterwards.
As for the sake of some visuals, I posted some videos of me playing in Ohio on Sunday in the Skullgirls video thread. If I’m allowed to link them here, I’ll certainly do so, but in the meantime, just copy these links and put a ‘h’ in front of them.
ttp://www.youtube.com/watch?v=gdDwamU-crA
ttp://www.youtube.com/watch?v=nXGl_Owi8dk
Any constructive criticism or tips will be much appreciated. I’m going to practice the different drill loops for each character soon, I missed a number of them simply because I assumed it was universal. I’ve got a lot of combos to remember in my future.