Hi guys, I’m mostly a marvel guy, but I am just really getting into skullgirls, and I think the game’s damn perfect. And Filia has by far the coolest movement I’ve ever seen. Her and Cerebella make the game for me. Anyway, I have a few things for here, and a few questions.
I usually get my damage from Bella throw setups/footsies with the updo assist, and I found my damage for Filia is a teeny bit lacking. So, I thought of a few reset ideas, and here they are. Forgive me if they’re crap, but I’m still newish to the game, I decided I’d throw them out there, see if people can improve the basic premise a bit.
My bnb is pretty simple, but it’ll give you the idea. cr. LK, st. or cr. MK (depending on if I know they’re blocking or not), st. HP, air LP LK HP airdash LP HK, and the rest in unimportant. Instead of relaunching, air stuff, gregor samson, and hyper loops, I sometimes enjoy doing from otg cr. LK st. MK, Ringlet L, they reset between the st. MK and the ringlet L while they’re airborne. By this point the combo’s done a decent amount of damage, and if they aren’t blocking, it puts them into an otg, allowing me to relaunch, air series, air gregor samson, st. HK ringlet Heavy at the very least for some extra damage. If they block I’m fine too, I have yet to be punished for trying it.
A ground throw reset I like is after launching air LP LK HP airdash LP LK, they and you both land pretty quick, ground throw. Catches a few folk. Another one that looks a bit less like my bnb, so I find it less useful is launch LP LK MK (one shot) dash LP LK ground throw. And a faster one is launch, air LP LK, airdash LK MK(one shot) then cancel that into the startup of HP, but the active frames don’t come out, and you land a bit before they do, and throw to your delight (this one is really dirty, I find), and other stuff might even be usable, I imagine a jab and command throw assist called simultaneously would wreck shit here, but if I don’t run it, I have no clue. Oh, and final thought, launch LP LK HP dash MP land throw works too, but you need to cancel the HP into a dash fast or they land in the wrong spot for it, also works with LP after the dash.
And then airthrow resets aplenty, air MP, MK (one hit) dash airthrow; air MP, HP dash airthrow (a bit more obvious), and whatever, really. She’s got too many of those kind of resets to count.
And I forget if this one had been mentioned, but air LP LK MP dash whiffed MP for landing in a crossup, but it seems a bit slow for me.
BUT, question time, I’m having serious trouble comboing off an airthrow, not sure if it’s possible. In the corner, I can throw them, land with j.MP and throw out normals into a launcher for fun stuff, but it’s got annoying timing. Also, I can land with j.MK cancel into hairball and gregor samson it (into DP hyper into Bella’s spinnyarms of death, if I wanna use meter to really deal some damage), but that seems like I’m sacrificing some damage or meter doing such a short string of normals (needless to say, that’s the one that drops way less for me, so I’m using it anyway). I was just wondering if people have found ways to combo off an air throw midscreen if they have already used an airdash. Or better corner pickups from the air throw.
And I have another, but I realized it’s more about Cerecopter assist with Filia, so that’ll go into another thread.