FYI you don’t need to recuperate in a hospital from a strangle, ha ha. (I’ve been choked to near unconscious in training in sub-wrestling many times. You recover fine). 
Lets skip the choking and hospital part and get down to the nitty gritty. Don’t you think you are expecting too much from a cross-over? Most of the storylines are joke storylines since they aren’t canonical by any stretch of the imagination. I will fully agree with you I was a bit disappointed on play through thinking, “That is it?” But then I realized that many of them were quite funny. Rolento telling Ibuki, “These guys might be ‘S’ class…” was hilarious. They put in some dialogue (yes some of it was downright painful), they put in CGI endings, in essence they did more than many do. And instead of saying, “Yes. This! But more. And can we get the dialogue better and maybe have more meaningful character interactions…” people just freak out and say, “Capcom didn’t even try!!! Whine whine whine…” They tried. They just were more focused on humor than some super deep story.
I’m sorry, I was unclear.
I wasn’t mad at you for not expecting much from a crossover, or even a Capcom game. I was mad because you forgave them because they had Pretty CGI Scenes. I don’t mean you fully forgave them, but that sort of appreciation (overlooking story, in any way, for graphics) is one of the main things wrong with a great majority of games today, not just fighting games. It upsets me.
Yo this shit goes in Fighting Game Discussoh fuck it.
And I’d say graphics are a lot more important then story in well made games. Story should be one of the last priorities of the dev team when it comes to making games.
Hey, hey, you’re the kind of person that ASKED for the clear up to the story, the reason that ending existed in the first place.
And to be quite honest, I liked that ending.
rcaido
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i always shed a tear when jimmy finds his mommy at the end.
Actually speaking of cross timeout endings, I figured that the ending for Ryu and Ken is somehow gonna lead into the Evil Ryu DLC in Asuras Wrath thats coming out soon. Because he just disappears then a few months later hes fighting in another game on the moon?
Fair enough. For what its worth I agree with you to some extent. I ranted in my living room when they had the dialogue tag of, “Fighting together is great Cammy…but can you come out a little faster next time I tag you in?” I was sitting there going, “Are you fricken kidding me? You wasted dialogue tags on THAT, Capcom?” And I understand your frustration. I mean the teasers to this game hint at so much character interaction (fighting in a warzone with Kazuya saying, “I know you are listening Jin. The man you wanted to find…he is here!”) It hints at all sorts of character conflicts and motivations and plots. It is intriguing.
Then we get the game and it is mostly joke stories or very bland. And for those of us who like a bit of story its like, “Dang you Capcom!!!” BUT then you look at it versus something like Marvel vs. Capcom 3 or even X-men vs SF and you can see they put a little effort into it. Would I like more? Yes. But I’m glad they at least did something…
We got a thread on FGD with two chucklefucks(shoultzula and shin akuma) trying to argue fighting games should have shit graphics because “graphics only matter in singleplayer games” lmfao
They actually matter more in a singleplayer game to an extent, but just because a game is multiplayer doesn’t mean it has to look like shit. Though in a multiplayer game the concentration should be more on gameplay if anything IMO
The gameplay should be the concentration in any game, no matter how many people play it at once.
That might’ve come off weird but what I really meant is
Single-player: Story, Gameplay, Graphics, Feature balance
Multi-player: Gameplay, Online smoothness, Balance of all features, graphics
In very loose, debatable, order of most importance to least. This is also in the context of pure single player games (such as the elder scrolls series) and more multi player focused games (one might say something like street fighter or gears of war). Don’t take this too much to heart, im having difficulty wording this opinion the way its forming in my head.
Story should be one of the things you should worry least about in a single player game.
Gameplay should be number one every single time. It’s a game, how on earth is any feature of a game more important then the actual game part of the game?
And dont worry not taking this to heart, just talkin.
IMO the best single player games are the ones with the best stories. The best multiplayer games are the ones that play well. Because if you compare oblivion to skyrim, Oblivion had better quests. They were more in depth, more of a drive to complete them, stuff like that. Skyrim had less quests, less in depth and more “I couldn’t really give a fuck about this quest” factor. In contrast, Skyrim had better gameplay, it was better to look at, more fun to play, just played a a lot smoother than its predecessor. But, what is gameplay without a reason to play the game? I can only “Fus Ro Dahh” an old man off a cliff so many times before I long for something more.
Multi-player games gameplay = More of Playing with your friends, destroying people for fun, never the same experience when you play online with most games.
Single-player games gameplay = More of things that keep the player interested, namely story.
I say this because a singleplayer world is scripted, pre made and thought ahead of time, meaning that you eventually run out of things to do. They can only cram so many missions, Level ups, perks, and survival modes into a single disc. Hence singleplayer games should concentrate on story much more to keep people playing for longer. Granted there are games where story doesn’t mean jack shit, but its just so damn fun, or so much of a challenge that you don’t really care (Ninja Gaiden Black, Ninja Gaiden 2). It’s just an inexact equilibrium that has to be met.
So in theory:
Multiplayer: Should have optimized gameplay to keep a player coming back on a very frequent basis
Singleplayer: Should have a good story or a very large amount of non repetitive things that can be done in order to keep the game from going dry to fast.
Graphics: Never hurt either side of the fence. Good graphics never hurt anybody.
If the main draw of the game your playing is the story i would venture that game isn’t very good, Skyrim and Oblivion both being prime examples…
A good story and atmosphere are good to have but the game itself, the core of the game, I.E. the gamplay and how the game interacts with you, should be the most important focus of any developer. When those are the focus you get stuff like NG and DMC, and SSX1-3, so on and so fourth. Im glad you mentioned Ninja Gaiden in fact, the Devs focused so much on the narrative aspect of NGIII that the game itself, that part you interact with came out awful. It’s a perfect example of why story should not be the primary focus of a dev teams attention.
I didn’t really mean the main quests. Mostly the side ones and side story lines. They all had good elements in Oblivion. The dark brotherhood being debatable, the other members ALWAYS fucking die at the end 
I didn’t venture that far.
I do always value gameplay over all else, but a good story in addition to that is honey on my biscuits.
reading not fun, playing video games fun. Put them together?