What? High-Tier MvC2? Arcana Heart 3? Guilty Gear Accent Core? Third Strike? Virtua Fighter? Tekken?
These have some of the most unnecessary complications I’ve seen in fighters. AH3 alone has some factors that require algebra to figure out.
In what context? Controls? The variables in a match due to the mechanics? The movesets? The variety of characters?
What? Are we talking about the fighting game genre or just the most popular ones, because SF2 and SFIV as a whole are about the slowest and most methodical series that’s still popular.
Oh boy, here we go.
Kinda dead on arrival since you couldn’t promote a Melee clone over Melee/Brawl with a straight face. Not that it isn’t impossible,
its just highly impractical despite the possible fun factor, and no one is Blizzard where they can waste money on a creativity project, but they just don’t.
Even games like the PS2 Naruto series and Jump Stars/One Piece Giant Battle had brand name interest to support them.
MMO fighters like DFO, Elsword, and Lost Saga for three. Dissidia, the Touhou fighters, and Melee/Brawl for another three.
The problem is that only the Touhou fighters are meant to competitively sound, their makers is an indie group that cannot internationally promote itself, and the lack of familiarity actually distracts attention to a mainstream audience.
Seriously, if you can guess exactly the mechanics of the game on one match, you’re better than most of Earth’s population.
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I can see the arena fighters (GvG, Virtual On) catching on, but one is licensing hell and the other requires a completely new engine to appeal to people.
Anarchy Reigns is a new chance but Sega is most of the blatant companies for not promoting their innovative titles (and consoles) enough.
That’s pure aesthetics for the most part unless you’re considering aspects that can only happen in 2D at this point.
But the problem is that a non-indie team is taking a load of risk with how wrong that can turn out.
Samurai Shodown, the mmo fighter hybrids again, Dissidia, Touhou : UNL/SWR, and Smash and its clones again.
Or they don’t sell well, get typecast as crap, and require dedicated development and promotion to do otherwise.
The arcade age is over, outside indie devs and hoping for incredible word of mouth, people don’t have the leeway for that.
This goes for almost every large-team made game in existence in any genre.
Because the Western PC community was out of mainstream relevance as well until very recently.
Even there, you’re not going to see stuff like another Ultima outside a freak accident.
Only in recent years could you even MAKE that argument.
Fighting games are like any other niche and dedicated form of a media.
A good chunk of the blame is the community itself being either too jaded or too scared to do anything new, and personally its getting to the point where a few losing streaks is bad to people.
I want the level of attention that VF4EVO has, but if the game is accessible as is, it shouldn’t be seen as required as the fanbase already supplies information itself. Its not as bad as DERPAHERP HOW DO I CHARGE BUSTER, where the feeling of difficulty and discovery can be completely thwarted, but I don’t wanna get close.