Accessibility is a core concept in any game, much less just fighters. If the learning curve is too high and the player feels overwhelmed by the sheer mechanics of the game, they are going to be disinclined to play at all. Even some competitive players will get frustrated and put the game down. As you can imagine, less people playing means less money for the devs and publishers involved, which is negative for the future of whatever fighting series in question.SF4 Vanilla was very defensive and heavy in the damage department, yes, but do you think new or learning players are going to enjoy getting punished so harshly and losing so much health just from a single mistake?

In most cases, no, they will either move onto another game… Or in some cases, get saltier than Wendy’s Fries dipped in the Atlantic Ocean. By setting forward balance updates, players that are still learning the ropes aren’t going to get as worked up over getting punished or losing as they would before. They can look back on their mistakes and improve, instead of thinking “I screw up once and throw the round/match”. It always also helps to keep in mind that finance is a big part of these games, if scaling the learning curve or difficulty down slightly can reach a larger market of players, then the developers will almost always jump at the idea.

Well, making a mistake once and losing a round isn’t so bad if it’s possible from both ends. What’s worse, in my opinion, is when you have a character with a low comeback factor that has to commit to a slow hard fight in order to mount a comeback against an opponent with more options. I’ve heard of this being the case between Bison and Guile in SSF4, for example. SSF4 doesn’t have extremely high damage output unless you commit meter to it; most normals and combos do moderate amounts .

this conversation has gone in so many directions its hard to keep up.

The community seems to jump to conclusion on alot of things that game present now and days because they are perceive as new. but in reality a lot of these stuff have been done before by previouse titles and general were acceptable. (due to games rarely receiving updates) I think the reason the community has develop to this is because they put too much heart into these games. Not every game is going to work for every one. darn i pretty much don’t enjoy any of these generation games(SF4,MVC3,AH3,BBCS2,MK9) but I won’t judge them in any way. I don’t think any one is capable of judging which game is better and should be leading factor of standards.

Dude, where do you even get this stuff from? Do you really think the technical system mechanics in games like GG and BB are there for people that just want to cosplay? What about the Alpha series, which Capcom specifically made “anime” themed after the Street fighter anime was made, are they all shit too?

There’s a very important distinction between anime and animu. Hokuto No Ken is anime. Dragon Ball Z is anime. JoJo’s Bizarre Adventure is anime.

Lucky Star is animu.

Would people be less opposed to Ultras in SFIV if they built so slowly that you would NEED to focus absorb some to get access to them?

“OMG Ultras charge so slowly useless mechanic” or something like that.

Yeah, figures.

I can live with 30s cutscene moves being useless, honestly. That should be shit you rarely see like a HSDM or Astral Heat.

anime fighters are ok. the only thing wrong with them are the weaboo ass fans that play them. hell, like when i went to ect2 last year i couldn’t stand half of the melty blood community. there was one guy talking to this anime pillow saying the thing was his wife…like wtf. you don’t usually meet weirdos like that around the sf4/mk community. although some anime games need to be completely redesign from an design standpoint i.e: arcana heart 3. yeah, it’s solid as far as gameplay goes, but let’s be real, the cast is not a good look.

lmfao.

Are you sure people weren’t just trolling you or something?

It’s called a “waifu” Dollars and rarely (hopefully) means having nothing more than a virtual crush on a character.

If they weren’t into anime they’d still do it to people they never met, just to things that weren’t drawn.
“Oh my god I wanna marry beyounce”

if he was trolling then he did a pretty damn good job. but idk, that shit was just weird.

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keyword is usually. i never said those type of fans are incapable of doing this crap. but from my experience ( and many others ) it’s more common within anime fighter communities.

maybe on anime convetions, not so much on tournaments (if any)
plus anime fighters are the likes of naruto and dbz
this stupid label only for the aesthetics is idiotic, sf and kof are as anime like ah3

I suppose people just needed a name for all of the animu/e centric games with UAD’s and Aircombo systems and Screen Blinding hitsparks.
I’d put SF/KOF slightly more subtle category.
3d fighters, Double Dragon Vs. Fighters, and so on.

Sometimes… I get Anemone, yet sometimes… I don’t…

Does he want new fighters to play like ST?

Are you seriously comparing (terrible) cosplayers to actual weirdos who bring those “pillow anime chicks” with them to public with noticeable cum stains on it…?

Really?!

Oh, and Guilty Gear/BlazBlue are awesome games, I just finally tried to get into PedoHeart 3, but the Mei-Fang boobie mousepad just finally killed it for me, TvC sucks, but is better than MvC3 and Lucky Star? Fuck Lucky Star.

“I tried to get into this pedo game but boobies killed it for me”

:wink: