Well did some updating on my table: seems there are 4 bytes that change in relation to the hitbox pointer changing. I’ve marked these values “P1 ???” on the table. This would seem to explain why when I go to look up the values, there’s a difference in multiples of 4 between each value. However while these obviously change in relation to the pointer value, which does modify the hitboxes when altered, making any changes to these does absolutely nothing.
If anything I’m just outright frustrated that this has to be the one piece of information to build my game with that I don’t have access to no matter what I try.
not that i know of so probably not. it is most likely hardcoded which would require hacking the exe… excessively annoying because iirc the exe has some stupid encryption to prevent piracy (as if that worked at all)
I’ve been trying to fiddle around with Jojo’s using dev mode as a guidestone of sorts, but I can’t tell half of the stuff in there is supposed to meant. If it’s close to what Capcom had in CPS1 days, is there any documentation that I could read to understand it better?
Most of the things on the Dev menu are for testing like the object test was to see if a sprite would load correctly. If you’re asking about the CNT editor my guess its CNT stands for CoNTrol. Plus, I haven’t been messing with Jojo’s in awhile.
Sorry if it’s a very amateurish question, but after editing the 20 file for Jojo, and encrypting it, fba no longer recognises the game, so I can’t test the changes of what I edited
Force load it anyway, get rid of the check mart that says “Show Available Only” its under options. After that, save it to your favorites. if you’re still getting error message that causes fba to just crash upon load. It’ll be easier to start over(or revert back to a previous build).
Starting around 2e1c0h in the 20 file is what I think the pattern for Joseph’s standless downwards swing.
06A7762400040000005900008001000100000000000000000000000000200002
06A77624 is where the sprite is used I think, I changed it to some other Joseph’s sprite and it worked, changing it so say Polnaref gives you a garbled mess.
Of course you’re gonna get a garbled mess. Since every character has a certain way of loading piece by piece for the sprite.
If you really want to test. In hit edit you can switch the sprite by holding HK this only the sprite graphics.
Also in object test mode it gives you the pointer.