Capcom Fight Jam/Capcom Fighting All-Stars. So much potential, so much lazy devs.
I mean yeah from what I heard CFJ sucked but when you think about it there was a hell lot of potential there.
Capcom Fight Jam/Capcom Fighting All-Stars. So much potential, so much lazy devs.
I mean yeah from what I heard CFJ sucked but when you think about it there was a hell lot of potential there.
Parrying in ss2 is like a 1 frame window, seriously lol.
I really like how the first bushido blade game was kinda all or nothing. The second one toned down the “damage” you could take more hits before dying and such.
Cool. First game or second? And if the second one, did you try the Fighter Arena, yet?
LOL, I was just thinking about how you corrected me on this at Gameworks. You must admit that some of the characters were kind of cheesy.
For me Samurai Showdown III was much better than 1 and 2 both graphically and depth wise, but many fans think 2 is better.
Some of the animations and specials are straight ripped from other games.
Anybody confirm this?
(that DOA4’s counter window is the same as other games in the series?)
The second. The fighter arena thing is the board game, right? I’m not really digging it. I’ve fought this Cherry person about 15 times.
Yeah. While fighting Cherry is one of the better stat building fights, it does get old fast. You can avoid her squares though. While stationary, you can scroll the map to get an overview of the paths and when you get to junctions, you can opt NOT to take the path with the forced fight against Cherry for nearly all of her fights. The nice thing about the mode is the ability to use the upgraded stats and brand new moves you get from fighting the Master after you complete the mode. A cheap way to do it is to get two memory cards, run through the mode on each card avoiding Cherry (which also makes the mode last less time), beat one of the final challenges, and then go into the Win Or Lose option in Versus to gamble your special moves and just beat your extra character. To be honest, even if you run through the Fighter Arena perfectly, there is still one more move that you can only get by doing Win Or Lose mode.
At last report, SNKP has no intention of making anymore Last Blade games. Ever. Only played a little of this series and I can say it’s a total shame that the franchise won’t continue.
Checked Gamefags. Looks like it was an arcade release only.
I played some old Kengo and the ideas were fucking epic. Seriously.
Your default form of blocking was parrying. You made stances by equipping techniques fitting that stance with a point buy system. You could put special parry counters into these 9 slots where e.g. 5 is a jab attack, 9 is a diagonal slash from above. Then, when you parried a diagonal slash from above and you had that 9 counter attack, you could instantly execute it. You also had guard breaking and offensive techniques as well as battojutsu shit where you could attack people with your sword undrawn.
The life bars are there because each hit makes you bleed. So getting hit once isn’t the end of it, you can still manage to kill your opponent and win the match before you bleed out. Not a lot of time there, though.
You also can train your skills to be faster/deal more damage/etc. and buy better swords. The vs mode is fun as hell, as well.
The only problems of the old Kengo games were the animation, collision detection and obscurity.
Kengo 2 was actually quite a decent game imo. This my sound very cliche but its all about quick reflexes but it was fun. I need to get that game again.
Mortal Kombat 4.
Had to go 3-D (ish) because of Tekken & Soul Caliber, and look what cough “great” games came after.
10 years of making bad 3-D fighters might be a hint to maybe stop making 3-D fighters? no. MKvDC.
EZ wasn’t fanservice until it came out on the PS. Arcade was killed by the high learning curve.
True, guy named Tiger has Sabretooth’s Berserker Claw X, same yelling pose after doing it even.
Samurai Shodown III & Tekken 4
The main guy’s punch super is ripped straight from Ibuki haha.
Except he doesn’t grab when close enough.
Strip Fighter 2.
Not much else to say…yup.
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I actually played the first (I think) Kengo game, and I was pleasantly surprised. Mostly because I went to a tournament and was murdered, which is just awesome to me. I should probably lay off the samurai movies.
But it’s so clunky, and the hit detection is frustrating at times. I was really having to TRY to have fun. I could see it being really badass if they fixed a lot of this stuff. But the fact that I could actually learn the tsubame gaeishi was pretty badass.