I really like Blue Mary as a grappler/charge character. But I dont play her seriously.

I hate Astaroth but he’s good.

“Oh, so you managed to get around the axe? Ok, I’ll just scoop you up then.”

Sorry to derail thread but can anyone tell me about the “pack it up” reference that has to do with Marn? I’m aware it has to do with him going to Vietnam but not sure about the story behind it.

Does anyone have a solid definition of “neutral game”? The way I understood it was that neutral situations were when both characters/players had access to all their options and had to use those options to try and gain an advantage (for example, like at the beginning of a round).

Lately people seems to use “neutral” to refer to all space control/footsies strategies and generally for everything that happens outside of combos. So is the definition “everything outside of combos and knockdowns”?

Your original understanding is correct, though if we’re going to be pedantic (and I am), ALL options is not necessarily true. But yeah, both players, not being hit, with access all/most of their shit, not actually attacking and (hopefully) trying to gain an advantage is neutral. Anything else is bullshit.

If y’all could have any celebrity be the announcer for any fighting game, who and what game?

I actually don’t have an answer for this, so I’ll go with Morgan Freeman and Arcana Heart 3.

The two things you described aren’t necessarily separate from each other.

NBA Jam’s Tim Kitzrow for ST. The pace of the game would suit his zippy one liners.

Can we have fictional celebrities. If so I’d want Ron Burgundy for MvC2.

Specifically for when pop-offs and staredowns happen (ala Fanatic vs Megaman Steve) so that he can use the “well that escalated quickly” line.

Yeah but they are different right? I know they overlap, I think that since neutral situations generally refer to players still having access to everything that real neutral situations should naturally be kind of rare in certain kinds of fighting games (especially in games like marvel). Not saying I think that’s a bad thing though

All of the fringe stuff that you might be thinking of (calling assists, charging up, taunting, whatever) aren’t really neutral though.

I guess “true neutral” is when both players are either standing still, crouching or walking backwards. The general definition that makes most sense is that neutral is when you are in a situation where neither player has an immediate advantage and still have access to their basic if not full set of options.

In SF jumping of any kind is definitely NOT neutral as you forfeit your ability to block. In Marvel I guess jumping could be considered neutral as you can still block and in some ways it’s safer than being on the ground (no low-high mixups).

The point is as soon as you start doing things that give up your options that you may need to react you are NOT at neutral.

Regarding this, I think technically those people are wrong, but really it’s just abbreviating saying “This character has a good set of normals for poking when at neutral”.

This is better than anything I expected to come out of my random question. Anyone know of any way to modify the XBLA version of MVC2 the same way as the DC/Xbox versions? Maybe the announcer files are in the same format as the music. It’s been a long long time since I’ve done that though.

Can someone explain to me why Sean is such ass in 3S? Weird how I’m just now questioning this, but I’d really like to know. Is it bad normals? Lack of fireball for a shoto? Bad specials?

Not the biggest SF fan, and I don’t know all of the reasons, but things 3S doesn’t have:

2 Stocks for Hyper Tornado.
Ability to link to Hyper Tornado from HK and EX Hurricane kicks.
cl.HK that you can link a c.MK after.
Shoryu that goes into a knockdown. (removed the second hit he does from NG and 2I.)
2I HP. 3S added a different animation if it was far away, where as previous games did the same animation regardless of distance, which build stupid meter.
2I MP meter build.
Just overall damage that previous games could deal in comparison. Just off the top of my head. The meter gain I think was also boosted by the fact that throws were forward or back+ medium/hard normals. And whiffing a normal that was, for example, back+MP or HP would build meter twice.

His normals were slowed down, they removed a lot of hitstun on most of his moves like on his TC and his tatsu which doesn’t allow him to link into supers for good damage, his DP was changed so the hitbox is right above his head so it isn’t as good a reversal as before. Basically they took everything that made him super good from Second Impact, made them worse and didn’t give him anything good in return, besides his far fierce which I find is a good normal and one of his best pokes.

whoa no love for bane. he has some good stuff. His trait is pretty good buff on his stuff too.

Because unlike in 2I, he can’t easily do massive amounts of damage anymore.

Just a thing. Could have done cl.HK>cr.MK but didn’t. He also has a glitch where he can connect Hyper Tornado off a throw on Hugo.

a lot of his stuff is punishable on block or hit in 3s, in particular most of what makes him unique. so he has to function on basic shoto tools but all of his tools are worse versions of those tools.

Can someone explain what makes ibuki so weak in 3S? In what time i have spent in that game she never seemed too bad to me

So I take it Tougeki is pretty much done for good, huh?

Footsies and space control (like with throwing fireballs) are a way t

Low health. and shes pretty hard to control, you have to really get into her groove t ouse her right, but when done its all stylin.

Most likely unfortunately.