Fei Long Q&A: Ask simple questions here!

Should I always start out with LP rekka when doing a combo? I’m a total Fei beginner and I’ve noticed that if I do st. FP > FP rekka x3 the timing is different than with FP > LP rekka…I’m finding it frustrating doing FP > FP rekka x3. That probably sounds odd but everything is still new and foreign to me.

So like, in any combo should you always start with LP rekka? Should you go in order: LP MP FP? Or what if you start with FP then do LP then MP…does it have any effect? I know the damage is different when using each punch. like LP MP FP does 153 but FP FP FP does 168.

The basic concept behind fei’s BnB is cr.lp to rekka. You can hit confirm using cr.lk or st.lp. This leads to three most used BnB’s namely:

  1. cr.lk - cr.lk - st.lp - cr.lp - rekka x3
  2. cr.lk - st.lp - cr.lp - rekka x3
  3. st.lp - st.lp - cr.lp - rekka x3
    Their are exception like against abel cr.lp whiffs if you use the 1st BnB (stated above) in that case you can use the 2nd BnB or do:
  4. cr.lk - st.lp - st.lp - rekka x3

If your new to fei, master cr.lp to rekka. This is huge for feilong; then combine that with hit confirms.

As far rekka strength: if your 2nd rekka is mp or hp your in range for ex tenshin. More specifically, if you use hp as your second rekka your in range for a normal tenshin and kara-throw.

Hope this helps, good luck.

The startup for each rekka is different, so lp rekka is the easiest having the smallest start up and so on. Links and cancels are easier when you use lp to start the rekka chain. work your way up to it.

Also on block lp rekka will be harder to punish if you miss the link since it doesn’t move you into the opponent as much as mp or hp rekkas, and has a lesser amount of recovery frames.

im have a problem fighting run away shotos online any tips to get in?

Patience is the key, know what thier options are and move in, for instance at mid range Ryu can only throw hadoken and walk back just neutral jump and fireball and walk in, if you are in midrange and he throws another hadoken just ex chicken wing, or just focus aborb forward, when you are in close he has 2 options either to footsie or jump at you (escape tatsu is no more) just anti air as needed the apply rekka pressure

Thx Send and H1gg - I’m going crazy to get crouching or standing LP to rekka. I can’t get the timing. I’m finding myself mashing jab and QCF to try and connect it…making my wrist hurt LOL. It’s totally different than for example Ryu’s st LP > fireball.

Also Send - I noticed that all the BnB’s you listed end in two inputs - standing first, then crouching. Is there something that affects the timing if the st LP is excluded? (Is it easier to go from cr. LP > rekka than st. LP > rekka?)

E.g.
cr. LK, st. LP, cr. LP > rekka
cr. LK, cr. LP > rekka

I came from T. Hawk and he had something similar with going from cr. LP x 2 to st. LK > spire. If you only did st. LP > st. LK > spire it was much easier and I could never make sense of it.

standing to crouching is a 4 frame link from st.lp > cr.lp; then you can cancel the cr.lp into rekka

if you start crouching and end crouching the for instance, cr.lk>cr.lk.cr.lp>rekka; the link from the last lk to the lp is a one frame link to be able to cancel the cr.lp into rekkas, so it’s a lot harder.

Hey, I know it’s probably me, BUT I thought I’d ask; I seem to have a lot of trouble getting out his rekka’s. I can throw fireballs and what not until the cows come home but for whatever reason getting rekka’s out is a lot of trouble! Doing them one after the other or as part of a BnB - it just seems infinitely tougher than any other character.

What’s going on here? It’s probably me isn’t it?

About half way up on the previous page there’s some details of me telling another member, have a look at that.

In short, there are various methods, no one size fits all. Piano method is the easiest, strum Lp with Hp , or any two punches to guarantee after a hit confirm. That’ll get you started, then you can move on to other methods if you want. Also ensure you are not just moving the joystick to down forward, it’s another common mistake, do chicken wing motions if you have to.

From my brief little experience with the Twins, I think Yang may end up being the slightly harder match. The Cr-mk into Rekka and FADC mix up just put him ahead of Yun IMO.

It’s also heartbreaking to know that your rekkas aren’t safe vs Yang, yet his are safe.

What is up everyone. Ok here is my question. I was recently playing a Balrog user who dash punched, primarly the dashing low and stardard dashing punch.

Upon block, for Fei what are his best options for countering and getting into one of his BnBs. I had a hard time because everytime I went to counter I got stuffed.

Thanks.

Couple of Rog questions in the thread, so I’ll dish out what I know.

Rog is a bitch for most of us , you really have to pay attention to your spacing and poking, they are probably the most important elements in the match. Rog has a extremely good sweep, which he’ll probably be throwing out , you need to stay away from it as you’ll get swamped if you get knocked down. Both our standing Fierce and Cr-Fierce are strong counter weapons to Rog’s dash punches and/or pokes.

Preparing a level 2 focus crumple is a decent option at times outside mid range range, as is the occasional neutral jump. If you knock rog down, keep the pressure on as long as you can. I’d recommend combo into sweep for this match now, as you want to muck his charge up. He has no decent wake up apart from EX Butt/EXdash, so a nice meaty cr-mk timed properly will pretty much counter everything Rog has for a counter punish , depending the situation.

Jumping in on Rog is a no go, his normal’s are too good. You really need to just be on your toe’s looking for openings. You can reversal cr.lp xx rekka any normal Dash punch from the correct/deep range if I’m not mistaken.

It’s important not to push buttons in this match, and if you do, push them at the right times. Don’t forget the overhead either, Rog love’s to crouch block.

Saving for Super is also a recommended tactic by a lot of players. It can counter a lot of rogs pokes including that pesky sweep. The overall tactic is to play defence with a strong counter attack.

That’s kind of how I personally play the match through tips I’ve picked up, but I’m not the authority on Rog match ups!

I have having devil of a time doing his BnB combo cr.lk - cr.lk - st.lp - cr.lp - rekka x3, or any cr. move chaining into rekka. I can’t do rekka from a crouching position at all unless I get lucky. I also can’t seem to pull off st.hp > rekka. Any pointers for me? I can do Ryu’s cr.mk > fb just fine so I don’t understand why I can’t do cr.lp > rekka.
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Sounds to me like you’re inputting the first Rekka too slow. The cancel is quick and has to be a fluid motion.

If you’re doing;
cr.LK, st.LP, cr.LP xx Rekkas

The st.LP to cr.LP must be linked, instead of chained. Luckily with that combo, st.LP is +6 on hit and cr.LP starts up in 3 frames, meaning you have 4 frames to link cr.LP after the st.LP, after which you must perform the cr.LP xx Rekka cancel. I’d suggest just practising cr.LP xx Rekkas over and over again until you’ve got it down properly. Also practise cancelling to Rekkas from st.LP and cl.HP.

As for his crouching BnBs, you can do:
cr.LK, cr.LP xx Rekkas
cr.LP, cr.LP xx Rekkas
cr.LK, cl.LK, cr.LP xx Rekkas

But in each of those cases, the link to the final cr.LP is 1 frame and so it’s much tougher than the normal BnB. Just remember that the intial cancel to Rekkas needs to be very quick, but the 2nd and 3rd Rekkas need to be individual, deliberate motions.

I’ve been thinking, we could probably use a sticky/thread dedicated entirely to rekka’s and rekka’s only. It’s such a massive part of Fei’s game, and probably up there with the most important character specific special in the game.

In the thread we could have -:

Execution techniques
Safe pressure
Counter punish situations
Character specific reversals.

Thoughts? We could probably even just piece it together from existing notes.

That’d be great. I don’t main Fei Long, but a fellow with whom I spar is trying to level up his game and I’ve been trying to figure out the almighty Rekka with him. What I’d personally like to see fleshed out:

EX Rekka usage and follow-ups on block (FK FADC, throw, c.LP xx Rekka, etc), any resets into Tenshin by dropping certain Rekka chains, when to use which version (IE a list of punishes for LP and EX Rekka, and the difference between ending a combo in different strengths of Rekka), when to use Rekkas instead of Flame Kick in combos, what you can use to buffer into Rekkas (like c.MP as a shield and CH setup into combo), any trickery to get someone to walk forward into a Rekka string, Rekka OSs, c.LP OS Rekka buffer usage.

I’d very much like it if such a guide were made!

I’d volunteer as usual, but I won’t have net till the 23rd :-/ on top of that, Kobra’s become a yuppie so I may be busier in the future rather than free. I’d love to throw some input in if someone can get that thread started.

I’ll see if I have time to at least start it. I’m off back to Scotland for 3 weeks on Thursday, no Street Fighter for 3 weeks, how will I cope?!

At least I have the nifty little 3DS version.

how exactly is that ambiguous jump strong corner cross up set up work? I’ve seen mago do it so many times. Is it unblockable?