Hey sorry for being a noob but I just don’t know how to navigate this site just too well yet. I couldn’t find anything about how to plink or what ever it is properly yet. Could someone explain in detail please?
This video is the best out there in my opinion, infact you’d do yourself a favour watching the whole series. Give that a watch.
I personally only plink with HP/LP, the triple plink I find I’m hit and miss with.
(If your still confused, give us a shout, he explains it pretty well though)
Thanks a lot man! That helped, I can sorta do this on pad.
No worries.
Yeah, Pad’s still fine for Fei. For other characters that have Kara moves and the like, it’s a bit harder.
How useful is EX Chicken Wing at escaping dive kick pressure? I’m going to assume Yun can probably punish it with EX Lunge Punch but what about Rufus and Yang?
EX CW is a bad idea for that. Dive Kicks have a lot of active frames; when used as a cross-up the EX CW will get reset in the air, giving Yun/Yang a mix-up advantage. If done in front, EX CW is easily OS’d or safe-jumped with dive kick. You just have to block Dive kicks until you get an opening; perhaps try backdashing, LK CW reversal on block, Flame Kick, or watch for a bad dive kick to slip a normal attack on him when he is at a disadvantage.
What are Fei’s worst matchups in AE? Or does he even have any bad matchups now? lol
I still think Bison is one of my hardest. Outside that , I think the common ones are Balrog, Akuma and maybe Gief.
I have a funny feeling the Dee Jay match is going to get tougher though.
Bison ain’t so bad for me. Balrog is an asshat though. I’ve not played Gief with Fei yet, but against my E. Ryu his new LP SPD range destroyed me, so I’m figuring it will be a similar sort of feeling with Fei. Cammy got better for me, because I couldn’t deal too well with the constant cannon strikes, so it slows it down now she can tiger knee it. Akuma’s always going to be tough. Apparantly Yun and Yang may also be 4 or 4.5 in their favour vs. Fei, but I’ve not had chance to play any good Yuns/Yangs. Can’t really think of anyone else right now…
Whats your general tactic against Bison? I swear every Bison match I play comes down to clutch shit. I’m fine if he has no meter, but when he has even one stock I know I can’t jump in on him anymore, which leads to a western style face off to see who can fuck up their ground game first.
Only luck I’ve had is to be happy with the lead and counter. His throw has some fucking weird properties to, I swear I can’t tech it as much as other characters.
Balrogs a bitch, but I know what I have to do, Bison I feel I’m waiting on THEM fucking up.
For Bison I use cr.HP a lot as it completely shuts down his scissors. I try to make him use his meter and EX PS through for a Rekka punish. And I’m just always trying to be aware of head stomps and devil’s reverse. It pays to mind his wake up teleports, and it doesn’t hurt to use either cr.LK OS EX CW or cr.LK OS Ultra 1 if they’re not using EX Head Stomp at all on wake-up. Making sure he cannot jump is one of my main focuses also, because he’s so damned ambiguous, so I try to ruin his spacing with dashes and Rekkas, and buffering FK a lot so he gets no free jumpins.
I didn’t know Cr.HP stuffed scissors, now that is handy…! Where have I been!?!
Yeah, it literally rapes the crap out of them for counter hit (thankyou nosone). Any time they do normal headstomp if you walk back they’ll whiff and you can punish. EX recovers instantly, but in AE I’ve been able to air-to-air nk.HK it for some reason, which never worked in Super for me. It might have been EX Devil’s reverse though so maybe I’m wrong. I’ve got some testing to do!
Bison feels somewhat easier now, probably thanks to his damage nerf and scissor/cr.LK nerf. His pressure doesn’t seem as overwhelming anymore when I’m in the corner, and it takes less patience overall to get out. The sweep combo is priceless against him since it forces him to do something on wake-up or eat Fei’s pressure. It can easily force you into a meter advantage position if you keep using it, though that would depend on the patience of the Bison player you’re fighting.
Balrog is more or less the same for me, but it all depends on the player I’m facing. I think Balrog can still run a train through Fei if played patiently with OS’s to defend against CW nonsense. I’ve been OS Sweep > reverse U1 doing a wake-up/cross-up CW multiple times–its almost impossible to move forward if you’re playing a Balrog player that can do that consistently.
what is everyone using to punish/keep out dive kick pressure against yun?
s.hk seems to work from a certain height and of course flame kick but it is risky.
anyone found an option select? i used to use LK+LP+HP when I played with balrog.
I’d imagine cr.MP+OS Tech would do the same thing since we use it to defend against Rufus and Cammy’s dive kicks (which are better in terms of hitboxes), but sometimes (maybe more often than not) the dive kick will hit at a disadvantage and you can just mash cr.LK OS Tech to get out of another one. If you mean defending it from a distance, use cr.MP–it’s pretty decent, though not fully reliable.
which ver. of flame kick is the best as anti air in AE?
Same as before, MK. EX if you want the extra damage and more invincibility to be sure.
HK could be better than MK if it wasn’t for the fact that the second hit will whiff on certain jump-ins and for the fact that you have to really time it well to get both hits to connect.
This has probably already been answered before, but does anyone have any advice for combo’ing into his Rekkas? I can do the motion just fine, and I can perform all 3 on their own as well as finding a rhythm as to how they come out. But I can’t consistently combo into them! It’s really frustrating, especially during a match I could’ve won if I had just finished the motion…
Any tips?
If youre doing things like cr.lk >cr.lk >st.lp >cr.lp >rekka you have to link the cr.lp from the st.lp then you can do rekkas. So it should go. cr.lk >cr.lk >st.lp “pause” >cr.lp >rekka (think it is a 4 frame link now due to the buff to st.lp). Remember there is a difference between a link and chaining. If ya need help understanding what the difference is lemme know and i’ll explain it as best I can.
Also if you are trying to do something like, cr.lk > cr.lk > cr.lp >reakka the same holds true, you have to link the last cr.lp from the cr.lk and then it can be canceld into rekkas, but the link for this is 1 frame it is alittle bit harder to do.
Hit the training room and get used to the timing!