More of an EX man myself. EX CW and EX flame kick are just too damn good to pass up, considering the whole world picks Guile, Akuma or Ryu. Plus by the time you’ve added in a FK FADC, I’m surprised any fei’s use super.
Look at Fei’s position when he connects the 3rd hit, its a … chicken wing
I have a question about Hard rekkas. If I connect with a cr. lp should I always cancel into the Hard rekka, since it does more damage? or should is this more situational than I think it is?
if the crlp lands then a hp rekka would b best to cancel into, but if its blocked u should use lp rekka for safety
I usually go with LP rekka for the first hit and HP for the last two…or just piano LP MP HP rekka
Hi everyone, :xeye:
since you guys don’t have “general” thread, I will post here. i honestly think Fei Long is OP and Top Tier in this game. he’s broken.
his normals are broken. his chicken wing is broken. his rekka is broken. his focus attack is broken.
i mean really:
s.mp, hk chicken, s.hp, hp rekka is 400+ damage? sooooo broken and not only that, it takes you all the way to the corner. who in this game can muster such damage without meter??
mash c.lk (or crouch tech) if it hits then combo to Rekka. SO BROKEN!
c.mp probably best poke in the game, along with chun far mp. it stuffs everything and combos into rekka.
his ultra is bad but with how good his fa is, i think he doesn’t have to worry. he can land fa then ultra.
Fei long is too good in this game its sickening. c.mk into super takes about 50% of life bar.
i miss the days when he was ass and worst in the game.
now just to add a question since this is the QA:
whos his worst matchup??? :xeye:
Thanks,
Di,
His normals are fine. His Chicken Wing is fine. His Rekkakens are fine. I don’t see what is wrong with his Focus Attack.
Stand cl.MP-HK Rekku-st.HP-HP Rekkaken is very character specific. If I remember right, Dudley has a no meter combo that also does an ass-load of damage, I’m not sure just how character specific it is.
I personally never seen a cr.LK combo into Rekkakens. You can knockdown the opponent, do cr.LK, catch them with the last active frames and combo into stand cl.HP into Rekkakens, though.
Yes, his cr.MP is pretty damn good, and thank God. It will only combo into Rekkaken on Counter-Hit. Be glad we can’t Special Cancel our crouching mediums like the majority of the cast. Vega has a GODLY (clawed) cr.MP, and can special cancel. That stinks.
If Fei Long has a shit Ultra selections, and a sub-par Focus Attack, how exactly would he ever stack up to those that have lovely “Off Of Everything” combo to Ultra? And cr.MK xx Super is just fine.
I’d say characters like E.Honda, Chun Li, and Guile are up there as his ‘worst’ matches. Anyone that can be a Wall, out footsie, or just generally keep him out effectively give him a hard time.
You haven’t seen this before? cr.LK> st.LP> cr.LP xx Rekkas?
cr.MP> cr.LP xx Rekkas (2f link). Of course you have to be at a relatively close distance where cr.MP won’t push you out too far, but just for the record
Sub-par? This is new to me
BTW this is probably the worst troll attempt I’ve seen lol, should just leave it alone.
Ha, right. I thought they meant cr.LK straight into Rekkaken.
Got me there. Touche’.
What I meant was “IF he HAD a sub-par Focus Attack.”
Goes to show I shouldn’t post when exhausted at 5 A.M, and still learning the ins and outs. Ho-hum.
Why use j.mp as a jumpin? Also can it be used as an instant overhead on wakeup?
It hits closer to the ground when you jump in, and also can be an ambiguous cross-up of sorts, though I find the timing and spacing for that somewhat difficult. I think the down-side to it though, is if done too early, it seems like your opponent can recover just in time to punish you as you land. At least it happens to me, anyway.
I’m not too sure how good of an instant overhead on wake up on characters like Ryu, maybe it’s just my timing that is off. But it does a very good job as an instant overhead on Zangief, maybe T.Hawk as well.
you can use j.mp earlier than other jumpins because of the downward range on it, it can beat/trade a good amount of anti-air normals.
Lol, was just throwin’ out the trooph here :-p For what it’s worth, none of it really makes a difference as long as you can play Fei effectively.
lol. I played an Akuma who blocked my J.MP which landed on the front of him and then I went over him and he blocked the other way to block the rest of the string. I didn’t even see it properly myself and I was like “OMFG, GODLIKE BLOCK!” then later I thought nahhh, he probably just blocked the crossup late by accident.
Whats Fei Longs Kara throw if he has a useful one.
Whats Fei Longs “best” Anti Air? Flame Kick will trade or outright lose if not spaced right. St. Hk has also been trading a lot for me.
Do People hitconfirm the j.hk into ultra 1? Havent tried it
Kara throw doesn’t work for Fei. There is a Kara Tenshin, but it’s impossible to do unless you’re a technical genius.
Fei has no “best” anti-air. His anti-airs are very situational actually. For jumps that are out of reach of Flame Kick, use st.HK (i.e. Honda’s nj.HP is usually launched at this range). For jump-ins that are intended to hit you deep, use Flame Kick. For those “almost cross ups” use cl.MK since far MK will still be useful if you misjudge distance (vs. cl.HP which becomes far HP and is useless as anti-air against cross-ups). st.HK is actually very good; maybe you’re using it at the wrong distance?
I rarely jump in with HK or HP, so for those times that I do, I’m always doing the double QCF motion just before it hits. If I hear the sound and the opponent reels back, I press the three punches. Works on Gief pretty well with nj.HK. It’s also a good habit to develop if you do happen to get a lucky j.HK or HP in.
Any Fei Long players excited about Yun and Yang comign to SSF4? Finally, the so called “spirits of Fei Long” meet the master of Hitenryu Kung-fu! (not including GBA/PSP Alpha 3).
I am. Use to play Yun on CvS2. :rock:
Kinda-sorta. I enjoyed Yang in Third Strike, I’m looking forward to seeing how well they transition to SSFIV. Oh please don’t let him get the “Makoto” treatment.
Anyway, could any of you explain what I’m doing wrong with the Flame Kick FADC, Rekkukyaku when the opponent is in the corner? I seem to more often than not go over/under them with the Rekkukyaku, Flame Kick FADC to Ultra 1 I also tend go under them. How different is the timing when they are in the corner?