I just started messing with Fei this week… Can anyone explain why :l::r::l::k: produces a flame kick? This messes with my pokes every now and then.
Have you checked your inputs in training mode so you aren’t going down in the middle of those inputs or something? Otherwise I have no idea and I haven’t experienced it myself.
With proper spacing you can go over most projectiles, or through them with an EX. On hit you can combo after HK or EX Chickenwing with BNB or cl.FP xx Rekka. Also it crosses up, which can work against many turtlers, but the spacing for this isn’t always easy to pin down.
the best position is neutral, rather than going circular do a clean qcf.
Nice, LP rekka’s a def a weak part of my game, I’m more of guess right HP guy when they throw something unsafe out. I’ll paste this into my little match up note pad.
Hit-confirming rekka is the most essential part of Fei’s game in poking imo, if done right it will really make your opponent fear you and make them scared to poke.
To be honest , I’ve practised and practised and still find it tough to hit anymore than one LP before rekka. I watch some of starnabs videos and it’s almost like slow motion how he just slams lp/lk into rekka. If I could do this I’d be a complete player or at least dish out damage when it’s due.
Correct me if I’m wrong but I think he’s talking about hit-confirming the 1st Rekka into Rekkas #2 and 3, not doing the BnB.
As far as getting the BnB down, try linking HK CW> cr.LP xx Rekkas (2-frame link). If you can get that down, the principle is the same for cr.LK> s.LP> cr.LP xx Rekkas, except the window for linking from s.LP to cr.LP is larger (3-frame link). DO NOT MASH. You need to look at the s.LP as the last hit of HK CW and focus on timing the cr.LP.
I’d advise going for the cl.hp after the CW instead of cr.LP. It’s a huge damage increase and has the same frame window (with plinking), so no reason to not use it. Also, going for the easier option is just lazy, since it’s possible to get the execution nearly 100%.
Thing is online , I can hit that combo 80% of the time. Because If my CW hits, I’m ready for it, I know when to hit, I’m set.
I’m talking about when you catch someone with a jab/poke. How you can realise you’ve hit the jab, and then continue on to the links into the Rekka’s is beyond me. I feel like you need almost super human reactions to pull that off. My pokes are solid, It’s what comes after. It’s nothing like a Fireball cancel, as far as I can tell you need to hit confirm the jab - realise you’ve done it - then hit another standing up, one crouching and then into rekka’s.
As far as HP after CW goes, I’m sticking to LP for now.
Test it out for yourself, it comes out every time. It doesn’t really affect the match, I just have a bad habit of hitting :l: :mk: when I want to do neutral :mk: so I know the overhead won’t come out. A few times I was trying to stick out neutral :mk: and I was doing too many dance moves I guess because flame kick came out.
I was just curious why that works on a technical reason. You can’t do :r: :l: :r: and get a shoryu with Ryu.
It’s really not like that at all. You hit the cr.LK followed by s.LP immediately. The jabs prior to the cr.LP xx Rekkas are all rapid-fired meaning you just throw them out as fast as you can. The confirmation comes in when you reach the s.LP–at that point you need to know that the opening is there. If it’s not, you won’t get the link.
The reason why I told you to equate this combo to the HK CW combo is that the initial hits (however many you throw in before the cr.LP xx Rekkas) are supposed to be done without any real thought. You can get away with rapid-fired jabs whether you hit or if they’re blocked since there’s no disadvantage on block and they can’t be interrupted by any move (even a 0-frame grab can’t get through). With that in mind, just program into your head to go for cr.LK> s.LP immediately, 2 cr.LKs and then a s.LP, a cr.LK followed by 2 s.LPs, or any combination thereof, without thinking. Once you reach the s.LP that’s when you have to consider the link timing for cr.LP xx Rekkas.
Diet: This shortcut was “added,” or rather changed, from the Tenshin shortcut that was present in Vanilla. The devs must’ve heard us complaining about how Tenshin comes out all too often just from trying to hit flame kick out of walking forward.
ahh I see now, The way you watch Starnab and the other top fei’s , it looks as if they are timing them as opposed to throwing them out.
I understand you now, I know where that point is where you throw that xx in, I guess it is just my execution. I take it neutral position is the way to go after you’ve mashed out the jabs?
Ah, that makes a lot of sense. Thanks.
Neutral is an excellent habit to form. I often tilt forward to try to extend my s.LP range and simultaneously inch Fei forward a tad before completing the cr.LP cancel into Rekkas. Ultimately, however, the only motion/position that matters when you go to cancel is the 2-in-1 motion of :d:+:lp:,:df:,:r:+Punch. As long as you get that part in last, you’ll finish the combo correctly.
Wheres the top Fei Players here? I want some matches with yall but I don’t see a specified thread.
Main-Ibuki
BP-Like 8900
PP-Like 3200
If you can’t combo don’t bother sending a friend request. Hope to have matches
Double Post
I can’t combo at all.
Send a request to Kobrakoun if you have XBL, maybe I can practice on you :wgrin:
But seriously I could use some Ibuki practice.
I would send you a Friend request but I don’t have Xbox Live…