interesting but I have no problem with plinking, the aim is just to cover more frames with this method to increase the chance of landing the link after the cw. So you either end up with cw, s.hp or cw, s.lp.
Plinking and pianoing hp lp will only cover 2 frames, this will cover 3.
I wanted to know if anyone else is using this method and is it reliable?
you get tired of srk to ultra? first of all, the srk must hit the opponent on the air before you can ultra whether clean hit or trade other wise you have to fadc
personally i’m tired of seeing rog easily can chain into ultra without any meter !!! that is what they need to change not ryu (no offense mate but i’m getting tired people complaining about ryu this and that but not complaining about others)
the later part i totally agree, shienkyaku can juggle into ultra if fadc or trade but the problem is its not hitting full ultra its just like fei’s super but only hit twice or 3 times if you are lucky when you get it right, i would say at least they should do it like ken’s, especially if counter, it should be full ultra
feil also can do a lot of chip damage with his rekka and cw just like you said, if ryu did it at the right distance so is fei
the risk and reward is not always on ryu, it depends on your matchup xp, when i use ryu and i have to face fei long, i always feel the opposite.
besides justin’s fei is not that good yet, its hard to learn the timing of chain and all as most characters is different, he has not at max, honestly speaking if justin’s fei is like his rufus’ i doubt that daigo will win, even if he did, it will be superly hard to earn
Even after using Fei Long for 3 weeks, the c.lk to c.lp link into rekka gives me nightmares, it is the main reason I loose a lot of the fights. I find the cw to c.lp, rekka much easier.
I’m not using any plinking or piano or anything, I just don’t know how to apply those techniques.
Yes matchup xp helps, but it doesn?t change the fact that ryu still has more in his favor during this matchup. Like when the round starts both have no meter (advantage ryu) since ex cw thru fb’s is not an option. Fei can?t jump in cuz of dp. I?m not saying the matchup is lopsided but fei has to overcome more than ryu. Every fei long player can?t go into a match hoping the opponent doesn?t have xp against that character imo
yes it is hard, cw to c.lp to rekka is much easier but if you add another c.lp after c.lp that will be different story
so i think after chaining c.lk to c.lp if you want to do rekka i believe you have to cancel it so after c.lp you have to quickly do rekka timing is hard, it is easier to do lp, c.lp then rekka. but once you get the timing right it should be easier, if you want to know exactly how to do it, you can ask nemesys_syndrome, he can connect them about 90% of the time but at least in my experience, others such as maaza and judge and others are great fei players too so they too should be able to tell you better than i am
i totally agree, but the funny thing is when i use ryu and have to fight fei, i feel like i have to overcome so many things, but first of all i’m a scrub so don’t take me too seriously since i don’t know all things. mostly when i play fei i prefer to try to stay away from him like out of his reach
now here is on my ryu’s side opinion against fei.
start of the round no ex meters :
hadouken is bad at start cause fei can either jumpin or rekka this 2 will beat hadouken completely, i prefer to get hit by the latter than the first.
now if i want to counter this i would have to do dp or maybe neutral jump but if i want to do dp, when whiff, its totally bad for ryu.
backdash also won’t help cause it will only make the first rekka whiff, second will hit clean and ryu won’t be able to block unless fei’s timing messes up
c.hp is almost completely out of question, blocked or not blocked (the latter being in rekka’s range) will be punished by rekka
fei’s c.mp is way much better than ryu’s c.mk, whiff c.mk can be countered by fei’s c.mp also fei’s c.hp is a great frame trap after c.mp
fei’s fa will beat hadouken since it has a far distance and quick charge to level 2
any whiff dp will cost ryu at least 200 damage if you use that light chain to rekka or 250+ if you do hp to flame kick
not to mention fei’s overhead which is great especially when combined with his c.mk
so in my point of view, ryu must not make mistake as it will be costly, jumpin will be beaten with fei’s flamekick if fei can time it correctly and easier to do since you started with blocking which is safer
rekka’s chipping is lethal when your distance is right you can actually get 2 chips like when you do lp rekka and fei’s is still on safe distance, wait till the rekka reset and you can do another lp rekka and still be safe and this will beat any lp or any button mash, maybe not dp but you know you can bait it and it will be for your favor
Hey MaaZ, I see what you’re getting at as well, but it is just not as efficient as P-linking. The ultimate goal of priority linking is to remove the possibility of error. I agree with Bub that by introducing :mp: into the equation, you open the possibility of not linking at all (even though Fei is at + on block).
:hp:
:lp::hp: is, in that respect, more efficient in the fact that:
-if you did it right, you get 2inputs of :hp:
-if you did it wrong, you get one input of :hp: and a 2nd input of :lp:
…whereas both link after a RH/EX CW anyway. I tried the method you suggested, but it is too many inputs for my taste to nail a link and STILL have a chance for error. It actually requires you to input FASTER to hit that trio.
Learning the timing, double tapping, and p-linking are just easier.
Thanks, anyway on a new topic I wanted to get a discussion started focusing on option select. I find it wierd that we have barely covered this so should I start a new thread? since there doesn’t seem to be one previously
Aye :tup: I can say this is not my territory. I am not an opt-s guy =P So far, you, Bub, HNIC, and one other guy have mentioned stuff regarding it tho (opt-s rekka to counter backdash, etc). I think I am stuck in the reactionary age. If I see one, I try to respond, but opt-selecting is so strong. If you incorporate it, more power to ya. =)
go for it maaza, you lead we follow
alright I’ll try my best hopefully you guys can help me out since my knowledge is a little limited as this is the first fighter I’ve taken seriously.
I’ll set up the thread in the next few minutes then everyone can input their knowledge and I’ll keep the thread updated.
The problem is not c.lp to rekka, but c.lk to c.lp. It’s really holding me back not being able to do this because I get a lot of c.lk to connect on wakeup or in footsie war but I miss the damage and positioning by not being able to follow up.
Not a single guy on this forum can do cr.lk, cr.lp, rekkas consistently. Some videos showed up where some random dude pulled it off 100% and everyone, including myself immediately suspected him for using macros:rofl:
Maaza what is a focus attack option select anyways?
judge what’s double tapping?
For the first time on this forum I really start feeling like I’m lagging behind:rofl:
Practice makes perfect bro, trust me on this one.
You should be doing it exactly like this,arapozo…
Holding the stick down, hit the crouching light kick and of let go of the stick hit the punch button and pull the stick down to forward with a double tap cr.lp.
Start it slowly first. Remember to let the stick go to neutral and immediately flick it back down to forward. Get your button inputs to register exactly between those stick movements.
There is no timing actually and start it slowly but build up speed as you’re moving up. it’ll become easier as you do it more and more.
From my good buddy Nemesys_Syndrome
Thank you. I’ll try to practice it that way and see if I improve.
Theres a fa option select? thats news to me :xeye:
Edit: actually after doing some research I found this
ah sorry i misses the question by the way just wanted to make sure you get alot c.lk to connect on wakeup, do you mean you do c.lk when they are waking up? or while they already up?
the thing is like this :
if they already up then it is easier just like pressing c.lk twice you just press the lp instead of lk on the second
if they are on the way up, you press the lk button the kick comes out but when it hits it is not like the first case but you are already on active frame (i think this is what they call it) if this is the case you have to press the lp button faster compare to the first case
so to make it simple the “dots” presents the spacing in timing
first case : c.lk . . . c.lp
second case : c.lk . . c.lp
so if its the latter case you have to press the button slightly quicker otherwise it won’t connect
oops
Some players will literally double tap to increase the odds of connecting links. In the case where you use P-Linking, you take advantage of the games registry of your hp, lp+hp after cws to land the link. Double tapping is just pressing the hp quickly in that same window. =/
rh/ex cw
hp, lp+hp
rh/ex cw
hp, hp
P-linking is similar to double tapping, but allows you to achieve the speed easier, if not more efficiently given the game’s attack priority. In cases like close stand strong > low roundhouse, p-linking won’t achieve the knockdown both ways. at best, you get
mp
[d] + hk
[d] + mk + hk (b/c fei probably can’t do low short > low jab after this push-back)
so low forward will come out if you don’t do it correctly. it will still link, but what can fei do after low forward without super? =/
so,
mp
[d] + hk, hk ----> hit or miss basically
Sorry If I seem stupid, but I don’t know what’s happening here with the inputs, and what’s supposed to come out of it.
I’m sorry for bringing this up again, could you explain it with a little more detail, please?