Fei Long Combo Compendium (Updated: SSF4 AE)

cr.LP xx Rekka is a simple two in one motion. Several ways to accomplish this:

  1. Classic quick tap-tap: Using the same finger, cr.LP for one tap, do the :df::r:, then tap punch again for the Rekka. Works best when using the same strength Rekka as the punch.

  2. Negative edge: cr.LP and hold the punch, do the motion, then release punch. Works best for OS’ing a Rekka from a cr.LP poke, though the OS itself is pretty pathetic. Works best for cr.LP to a LP Rekka specifically.

  3. Double Tap: cr.LP, motion, and LP for the LP Rekka. Faster than a normal tap-tap (sounds more like a “brppp”) since you use two fingers in quick succession. Works only for Rekkas using the same-strength punch as the normal punch.

  4. Piano method: You can use this with cr.LP and any strength of Rekka. On a stick, hit cr.LP with your index finger and use your other fingers to hit the other punch buttons as you complete the motion. Each press is like a quick strum–fingers should be dancing. Alternatively, limit your piano-ing to two strengths of Rekkas to be more accurate with which Rekka comes out. By doing LP and HP for my piano, I normally get HP Rekkas both due to rhythm and input priority (in the case of pressing both buttons by accident).

Start with cr.LP xx HP Rekka. It’s the exact same thing as Ryu’s cr.MK xx fireball. You shouldn’t have a problem with that, but if you do, then maybe Fei isn’t right for you. From there, work backwards to perfect the link. Do st.LP> cr.LP xx Rekkas and get it to combo. Only once you’ve mastered that should you start adding cr.LKs.

Currently, you say that your inputs are perfect. Likely your problem is timing. Work on getting your motion faster and your press faster as well.

Lol, having a tough time believing he was a top tourney pro. Or mayyyyybe you’re exaggerating about beating the shit outta him. Either way though, keep working at the link and you’ll improve performance drastically.

There is no trick to it just practising it until you get the timing and then its muscle memory.just break up the combo into parts and learn and finally put it together.The cr.lk,cr.lk,cr.lp is 1 frame and works on everyone while the st.lp version is 3 frame(i think?) and whiffs on some.learn to cancel from lp to rekka first then learn to link stlp to cr.lp(wait until fei has recovered from the animation to do cr.lp) and then combine them both.In the end its just practising.

Edit:nosone explained it better.

Well, ‘top tourney pro’ may be an exaggeration. At least in this game (3s and cvs2 DEFINITELY). And I’ll be clear too. The dude always destroys me. But yesterday I was hitting the cLPs and CWs and cLKs etc almost at will. Then failing the rest. Anyway, I saw the comment about “top tourney pro” being an exaggeration before reading the full responses, so doing that now. Just wanted to clarify. But the dude is very very very good and I was killin the foot game. Essentially the issues I’m bitching about are the only thing that kept it from an estimated 7-5 score or better. And he knew it too lol

Read the responses. Pretty much knew all that. It’s gotta be the timing or something, like you said nosone. Been playin SF hardcore since World Warrior, so a crouch normal into a QCF move isnt something I even need to think about, which is what makes the whole thing so frickin’ maddening. sigh Can’t wait for Yang lol cMK xx rekka, cLK cLK xx rekka… He’s got everything Fei wants.

No guarantee that cancel will be easier. Plus he doesn’t have chicken wing :razz:

I think Yang’s gonna run into the same problem as Fei with the issue of people walking backwards to thwart your approach–probably worse for Yang due to his shorter reach overall. Since there’s a height restriction on the divekick, down-back --> wiggle DP should be really effective too.

That’s just sad for SF4 that such a comment could be accurate : /

Actually I think everyones universal on the shortcuts. I mean it does work in your favour sometimes, but an U2 when you where fishing for a CW is just wrong …lol

Yeah I mean its just sad in general that it works. I mean Ive gotten my fair share of DPs that look genius but were actually me trying to hit a normal after a side-switch. But I’d happily give those up to get rid of the shortcuts.

I hate that sooooo much… but without those shortcuts most of the combos that are used in this game would not work

New crumple combo on rufus.you need to wait untill rufuss knees start to bend before doing the cw or it will fly over him,too late and it will air juggle him.Does around 476 damage 675 stun,easily practical.I coudnt get it to work on t.hawk or zangief despite their big hitboxes,maybe with different timing?

FA Level3:r::r:CW -> CL.:hp:(1f) xx fk FADC CW

Also cl.:mp:xxCw works on cody,hakan,abel etc… if the mp is a counter hit.

Edit:So after testing i found that the cw after focus also works on Hakan but only if the focus is level 2 counter hit or level 3.I didnt know the focus crumples had different properties depending on the level

Over the weekend I figured out how to plink Hp after the HK Chicken Wing. ON PS3 Pad. For those of you who don’t know how to do it, I’ll be working on a tutorial on how to pull it off.

Right, I posted a very poorly explained version of this in the Q&A thread, so I’d like to clarify:

The Combo
On your opponent’s wake-up whilst they’re in the corner, you can FK FADC backwards, and then use Ultra 1.

In Principle
The basic idea of this combo is so that in the late round situation where you’re both low on life, it’s one option to consider that is very safe and can lead to the round win.

**It’s Safe Because: **
You’ve got tonnes of time to confirm the Ultra because the backdash is fairly slow; Even if they block, you’ve FADC’d backwards; It beats other reversals if you leave the FK late, and if they block, you’re still in control with them in the corner, and you can go from there and do whatever you want.

Essentially, it removes the risk of anything that may happen after FADCing forward, like a counter DP FADC from your opponent.

**There are Variations of This However: **
Having tested it on only 2 characters thus far, Dhalsim and Zangief, I’ve found that different combo opportunites are available.

After the FADC:
On Dhalsim;
-You can MK CW (3 hits), and then use Ultra 1 (2 hits), for between 300-325 damage.
-If you use the Ultra right away without the MK CW, it will do 240-265 damage.

On Zangief;
-You can get 3 hits of the Ultra for 350-368 damage.
-You cannot MK CW to Ultra however (the CW only gets two hits), but due to his hitbox size, you can use HK CW into Ultra. Again, however, this does 340-364 damage, so it’s pretty pointless.

In Summary
It’s character and hitbox dependant, though I’m debating whether it’s worthwhile researching and listing who has which hitbox proporties for the juggle.

I was going to write about a variation of this combo starting with cl.HP, but it’s way too specific, and adds too much risk into the equation. I did however mention it on page 44 of the Q&A thread for those interested in experimenting.

On Xbox: RB plinked with LB xx Rekka/Flame Kick.

On PS3: R1 plinked with L1 xx Rekka/Flame Kick.

On Fightpad: Fierce plinked with Left Shoulder xx Rekka/Flame Kick.

Why would you need a tutorial for this? Not difficult if you understand the input system, which there are threads for already.

I could say the same about your character specific combos that you in turn put into video form, which is wht I plan to do. A visual guide is much better than a written guide for a great deal of people. oh, and by the way, I will be sending you a pm soon.

I recently found another visual cue to p-link the cl.hp to cw:

  • we all know about watching the last leg touching the ground (then u wait for him to criss-cross his legs)
  • if u can’t watch his feet watch for his head after the third hit it bouches back (like he is head-butting the opponents head), thats when u hit ur p-link

hopefully someone can confirm this…

I wasn’t meaning that in a derogatory way. It’s just that they’re estbalished combos and key to playing Fei Long at a higher level, whereas the ones in my video I am pretty certain a lot of players never knew about or how they were possible. By all means do a video, I just think there are videos and written tutorials already available on the site that can explain this. It would also be a bit of a moot point, as there are different pads and people have different button configs, so explaining the input system behind it would make more sense. But, again, there are resources already available that explain this.

I will look for this. I mostly focus on his feet or if I get a rhythm I am able to just hit HP alone to chain after the CW. That said, which plink is better PPPxHP or HPxLP? And when you plink do you hit them at the same time, double tap? I am still a little confused.

As for the video guides, both you guys Nevillebamshew and Snoooootch do an amazing job. I see no issue with having more guides.

I use hp~mp~lp for cl.hp to rekka.
For the cl.hp flame fadc i use hp~lp~mp (in case you miss you get st.lp xx CW).
The timing is hitting all at the same time but you skew your finger tips, meaning the ring-finger is lower than the middle and the middle-finger is lower than the index. Once you skew them just drop them (you should here a fast drum sound).

I don’t play on the pad but went ahead and tried it on a xbox 360 controller:
with RB mapped as hp and Y mapped as mp; a two button p-link was possible (kinda like snapping your index-finger and thumb. Just make sure ur hitting RB first, then Y)

I tripple button p-link was hard but doesn’t seem impossible.
Regardless of the hand technique, once you understand the timing the buttons need to be hit you can train yourself using stick or pad.

Hope this helps.

ps - Vesper Arcade made a nice vid about it showing the hand technique and what i meant by skewing ur finger hight
[media=youtube]PfP3oj_8oXM#t=5m29s[/media]

I know what you mean, but I’ve never found a tutorial that explained it correctly as far as how I have come to understand it. Certain things were never cleared up by those videos. Vesper arcade explained it well, but sense the tutorial was mainly for fightstick, it made me misunderstand the basic idea of plinking.

A video for pad-users like vesper-arcade showing how to p-link doesn’t exist. I guess one of fei pad guru’s could share there knowledge / experience. Like how are you holding ur controller?

Just thinking about it: as a pad users you have ur thumb as ur only finger operating (right hand) and have access to triggers to sync ur p-link. One could also change his right hand position like hit a stick with all different fingers but you loose access to triggers then. Stuff like this could break the ice for a lot of pad-players.

Another advantage a pad user could use over a stick user is b-linking: Normally you can’t p-link st.lp since it has the lowest priority but you can priority-link the “back” button with st.lp to p-link it, thus its called b-linking. It seems like you’ll need a lot of hand dexterity but if guys like vangief can push the envelope by doing walking 720’s on a pad; a fei pad player can too :slight_smile:

snotch, regarding the misunderstanding: p-link is a glitch or leniency introduced in the game when buttons are hit at close interval, that follow a certain priority. You might know this, just throwing it out there incase.

There was an amazing article written a while ago. After i read it, it made complete sense:
http://shoryuken.com/content/plinking_faq-2065/

hope that helps