Fei Long Combo Compendium (Updated: SSF4 AE)

cl.HK xx Super does more damage than the cl.HP xx Super. It’s 7 frames to start, but in some instances you could/should opt for that. Lv2 Focus> cl.HK xx Super is one.

Gotta beg to differ. If you know who it works on and who it doesn’t, the st.LP version is 10x’s easier and more reliable since it’s not a 1-frame link. There’s also cr.LK> close st.LK> cr.LP xx Rekkas which forces you to link the cr.LP since you can’t rapid fire after the st.LK (means you can’t fuck up with a rapid fire). The timing is also surprisingly similar to the cr.LK> st.LP> cr.LP xx Rekkas bnb.

:r:+HK doesn’t let you link a crouching MP. It’s only a 3-frame advantage, so at best you can do a cr.LP xx Rekkas. The spacing is also tight; you have to be in your opponent’s face when you do this if you ever hope to reach with that cr.LP, making the combo totally impractical as you don’t want to be in your opponent’s face trying to launch a 15-frame, blockable, non invincible, non airborne, non-anything move. That’ll get you killed.

Yes, you can try a frame trap after the :r:+HK, but the typical range where you’d hit this would push you out too far to connect with cr.MP. You can try other things like Rekkas or CW, but none of these are guaranteed.

Close HK to super is true, 20 more damage I believe. I’m always doing fierce punch to flame kick It’s just habit to use it for super too, but good call nosone. You can do it after a Tenshin as well but it’s a one frame link.

One frame link or not, cr. lk, cr. lk, cr. lp, rekkas is still solid because even if you slip the combo you are at a safe enough distance from your rekka push back with the exception as maybe Balrog. He was asking as a new player so I figured he didn’t want to learn the list of tiny crouchers.

As for Forward+Roundhouse, I said on counter hit specifically, as the case happens a lot when you break focus with it. Counter hit gives you 5 frames, not 3. Giving you just enough freedom to link crouching medium punch to super. Pop in training and set the dummy to full focus and try it. The distance is way more lenient as well with crouching medium punch.

Would counter-hit apply to the second hit of f+HK if you score the first as counter-hit? Aside from focus I mean; you’re not gonna catch focus that often with f+HK.

I’m inclined to think not, since a counter-hit CW only gives counter-hit status to the first hit. And if not, then you’d have to counter-hit with hit #2, which is very difficult connect by itself and still be in cr.MP range.

If it does, however, the range factor still makes it incredibly difficult to land the attack (the f+HK) up close, and thus the link is difficult to capitalize on.

Thread updated:

-Added close medium kick special cancels
-Corrected chicken wing links
-Added counter hit section
-Started character specific combos section
-Added new tenshin setup (blocked close medium punch, EX tenshin)

Still a lot of work to do:

-Chicken wing combos (into bnb, close hard punch etc…)
-Develop character specific combos (close medium punch xx HK CW)
-Add Kobrakoun’s combos and any valuable information gathered in Fei’s threads

Maybe?:

-Re-do moveset list
-Frame traps section
-Shortcuts section

Lorte: FYI I also posted in the other Combo thread: http://shoryuken.com/showthread.php?t=174966&page=22

Page 22 and 23 for more info on the Flame Kick BnB (into HK CW/Ultra). I had to stop testing due to moving to NYC where I currently have no TV to hook up my Xbox to, but it seems to work just fine on the majority of the cast. Only exception I’ve found thus far is Cammy.

Yea nosone the only time you are going to hit that second hit counter hit is on a focus break, but that’s what I’m saying. I get people to focus me a lot with my pokes, and eventually I use that move to make them think twice. You should be aware of the option to at the very least follow up with crouching medium punch. The range factor isn’t as bad with crouching strong as it is with a jab like I mentioned a few posts earlier.

It’s just one of those things you should know, and that seems to come up a lot for me as it’s common for me to break focus with that attack after expecting a focus from poking with crouch fierce. Too many crouch fierce pokes will get your opponent looking to focus the next one, overhead has the same effect. Then you bring in Forward+Roundhouse to crack them and they don’t know what to think.

A free medium punch is a free medium punch. And if you’ve got full meter… ouch.

lorte i dont mean to be pushy or anything but i think it would also help to have an updated list of all the characters who can crouch the standing lp after being hit.

To get all 3 hits of ultra from shien fadc ultra does the ultra need to be delayed or executed immediately? I keep getting 2 hits.

Delay it. The opponent should be coming down from the Flame Kick a bit before you launch. If you do it right away, they’ll still be reaching the apex of the attack and you’ll whiff all hits. If you delay too much, you get 2 hits, and if delay WAY too much, you get 0 hits.

When playing online, i’d say you may opt for crLP xx MK/HK/EX flamekick, it’s more reliable overall. Also, depending on the spacing of the CW, you may not always hit a clHP afterwards. Instead, crLP extends in all situations in which the third hit of the CW connected.

I’m not sure about the damage difference but it should be similar to the standard BnB, with more stun.

Why are Fei Long’s combos so dam hard compared to everyone else?

Challenge #19 seems impossible for me.

This video popped up on eventhubs today. You should watch it if your having problems hitting the cl.Hp. Everything is explained pretty thoroughly. Hope this helps.

Except in trial I had never see the link cl.st.LP, cl.st.HP: does someone find any reliable utility for that? I’m thinking in particular to tick throw/tenshin/HP into whatever; the problems I found is that after a cr.LK it pushes so far for a cl.st.HP…

I don’t find, except one ( cr.LK, cr.LP, cr.LK, cr.LPxxRekka; dunno why but I miss often the last both rekka… :bluu: ). Try Iuki, Gen, Sakura, Blanka… :bgrin:

Thread updated:

-Started chicken wing combo section
-Corrected some wrong damage values

Thread updated:

-Added crouching low kick super cancel
-Added 2 “hit confirm into super”

Thanks for still updating first post.
Heres a bit for your CW section. On the following characters (as these are the ones cl.mp HK.cw connects on) cl.mp hlk.cw cl.hp hk.flame is 0 bar punish/jump in/focus for 550 stun 402 damage. If you can get the st.lp on the front its 600 stun same damage. Ending with rekkas is 500 stun 398 damage but if you can tenshin and start again after the 2nd rekka its pretty much lights out.
Dudley, Makoto, Cammy, Sagat, Zangief, Juri, Thawk, Rose, Chun Li, think thats it

On dudley st.lp cl.mp ex.CW is a loop so you can do it until you run out of bar then end with st.lp cl.mp HK.CW>ender
In truth I havnt got past 14 hits yet so I’m not sure if you build another super bar while u’re doing the combo for a 5th ex CW. Someone more skilled than I should check the max damage/stun.

can someone tell me how quick i have to react for like a 3 frame, 2 frame and 1 frame link please.

Well the game runs at 60 frames per second so 0.017 for 1 frame, .033 for 2, .050 for 3 frames etc but you cant react that quickly, its rhythm. And ofcourse plinking will give you an extra frame for all your links that can be plinked.

Just starting out with fei and got a little tidbit…if u do FK FADC HK CW U1 on DeeJay I have gotten three hits like on Honda. Has anyone else experienced this

I actually had that work in tournament completely on accident. So yeah I can confirm it. Think we caught it on film too.

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