0746
22
for fba input delay testing, you can pause game, keep a button pressed and then press f1 for stepping frame by frame
Of course, this wont detect your converter/input peripheral delay.
Chozen1
23
and so the debate begins…
LOL!!! Are you trying to tell me Nebula reacts too fast!!! LOL!!! That’s the craziest thing I’ve ever heard. You are wrong, sir. Also, if you attempt to test this, don’t just test in game, test on the board’s input menu, as well. You will find that your “theroy” is very inaccurate.
[media=youtube]T8wGYtqnd1A[/media]
:nunchuck:
That really doesn’t prove anything.
is it me or is it that none of these emulators show player 2’s combo metter in jojos?
Taiki
29
props to NKI for that, BUT, was the arcade version done on a supergun or an emulator?
edit: I’m very certain it’d be on a supergun, but just gotta ask.
It was done on a supergun.
Taiki
31
Okay, so it does prove with out a doubt there is a measure of lag of input inherent with CPS2 games?
leaveal
32
yeah Master Bigode. it’s probably just that the animation doesn’t change until the 4th frame of the move.
edit:
ok, just read the thread you linked to. @_@ i dunno.
i need some help. i downloaded nfba.7z and the jan. 26 kailleraclient.dll but for some reason when i try to connect to someone through p2p it doesnt work. it just says connecting but it never does. i can connect through p2p using mame, so does anyone have any ideas on what i should do?
It’s better than 4 frames of delay so quit crying…
SaBrE
35
the simple fact that nki test was done on a sugergun does not prove that arcade ST takes 4 frames to animate. the supergun is plugged into a tv. arcade boards do not support ntsc signals and run at different resoultion, etc, to make it simple. you have to have a video converter to convert that rgb signal to ntsc, and it causes “processing” time. some converters lag really bad, some dont. for all we know, the converter that nki uses has a 3 frame delay. the only thing that that test proved was that ccc2 ST had input lag compared to arcade. but to say arcade ST animation frames dont start til frame 4, doesnt hold up, unless its done in its native form, on an actual arcade monitor.
leaveal
36
is it possible for composite decoders inside TVs to have lag?
SaBrE
37
no. theres no upscaling or anything needed, before hd technology rolled around
Arxinal
38
Complete noobie question I dl’d r15 what do I need to do to get 3rd strike running I’m completely lost here a step by step would be great. I searched the forums and couldnt find any tutorials. I use the final burn in my ggpo folder to play my current games.
Taiki
39
wrong.
You still have to decode those signals BACK into red/green/blue/vert sync/horizontal sync, and TVs can do it incredibly fast. like, under 1ms fast.
Same goes with ENCODING that signal. In fact, most super guns use the same RGB encoder as the original PSX does, the Sony CXA1645M chip(or the Analog Devices AD724/725). So I’m fairly certain that we’re not going to see lag come from a converter or a TV set.
leaveal
40
yeah i checked the inside of my tv before posting that question, and it definitely converts composite into RGB and then amplifies that before feeding it to the CRT itself. good to hear it doesn’t lag.
SaBrE
41
taiki: seriously, there are scalers that are used on superguns that cause lag. im trying to remember one of the models. it wasnt an xrgb but i think it was still one from microcom. i think b-izm has it still. cant even CC in a3 with it =/