Nah, this game is pretty much proof that motion commands arenāt a necessary part of the fighting game experience.
I really canāt picture that if, it an alternatve universe, Street Fighter 2 had originally come out with easy one button special moves etc., that we would be saying āa way to improve the experience of this game would be to make the moves hard to doā¦ maybe with some sort of special command?ā Would the game have been less successful by being more accessible? I really doubt it.
Of course thatās not to say that both canāt exist. I definitely donāt think that if there is a market that exists of people who want to play a game with heavy execution requirements shouldnāt have games made for them too.
I believe there can be hype in this game. There just needs to be tournaments to show it!
I have heard that there is a spectator mode in the works, so with that, hopefully we can do some actual live streaming of online tournaments in this thing.
Those motherfuckers play NRS games for a livingā¦
Whatās next? You show us a kid with down syndrome smearing his face with poop while laughing, then tell us playing with poop is the shit?
Hey guys, itās me, the friendly neighbourhood Australian
Iām gonna be running a tournament for this game.
It will be a simple one day tournament. Single elimination, best of three, standard counterpick.
Streaming is pretty difficult due to lack of spectator mode, but Iām trying to work something outā¦
I wonāt participate because Australian ping, and itāll help me run it better.
Tentative date so far is 21st, afternoon for Americans, evening for EU boys, and early Sunday morning for easterners.
So you know, come along and make this game happen.
If youāre one of those people who believe this game has a low skill ceiling and is easily mastered, come prove it.
I look forward to seeing you all fight.
Hereās the main thread Iām using to discuss it:
At this juncture itās non point to discuss the main gimmick of the game. Itās done. Itās happening. Would be stifling if every thread of this game will be a debate about 1-button specials.
I mean yes, thatās a given. People generally donāt have an issue with the NRS characters or anything; if the games were good enough theyād play them. Theyāre not, so theyāre left to a fairly small portion of the community who enjoy them regardless.
Man, the lack of a standard mexican uppercut or otherwise normal anti-air button on most characters is still driving me batty.
No, I meant if the elitists were good enough to play them for a living, they would. In other words, someone playing NRS games for a living doesnāt mean much.
Iāve been playing a bit with the Wild West build, and at least on macOS, there seem to be HUGE performance boosts since the previous build. Like, I went from ābarely 60 fps with vsync off at lowest graphics playing offlineā to āconsistent 60 fps at medium graphics with vsync on, at a higher resolution.ā Apparently these performance improvements are baked in to the update on the main Steam build now too?
Yeah, I think the optimization got much better, or maybe itās the upgraded version of Unity they apparently used for this build? Either way, I can actually get near-consistent 60 fps on my wifeās mid-2013 MacBook Air for offline play at lowest graphics, which isnāt too shabby given that it runs on Intel HD 5000 graphics instead of dedicated graphics hardware.
In other extremely important news, it has come to my attention that Lum, the gambling panda to be added in the near future (you can see him in some SoCal Regionals footage in a not-quite-finished state), has a Winnie the Pooh color scheme. I fear it may be too strong.
Another good spotlight videoā¦ DeGrey is so weird for me as heās not like anything Iām used to from another FG - yeah I know heās got a fair bit from Slayer but I never got into GG. So anyway, I learned a lot just from this spotlight, despite playing him plenty in FS so far. I think until Lum and Arg come along, heās probably my favourite character to play.
Recent upgrades to the Early Access have been great, especially the perfomance improvements. That, alongside the already amazing netcode has enabled some amazing cross-contintental matches that are almost freakishly playable. Even the devs have seem shocked how lag free it can be.