How is Yomi Counter a gimmick, especially with a dedicated throw button? You made the CHOICE of DOING NOTHING because you thought throwing was the optimal strategy made by your opponent. Literally OPENING YOURSELF UP to an attack. Like no, just stop right there.
And I demonize gimmicks because theyre bad mechanics that are meant to spice the game up, but dont actually DO ANYTHING but get in its way. And even you admit that its true with the Ultra comment. And I never once said SFIV doesnt rely on fundamentals, even if its mechanics arent the greatest. Like my problem in modern fighting games is more about gimmick/mechanic bloat, willful insertion of BAD MOVES and noob trap gimmicks into characters, and the obfuscation of rules and techniques that prevent players who want to be good and have the understanding and knowledge to BE GOOD but cant because they have to devote hours of their time to understanding THE FUCKING RULES OF THE GAME (frames, optimal safe combos, how to use the gimmicks safely) instead of actually just playing the game. Just because we had to do that in the 90s arcade scene doesnt make bullshit NOT bullshit.