treat honda like gief, only less hasty to throw out a defensive attacking normal. like gief honda has to get in close and guile can pretty much FK anything he does. Clever hondas hardly jump, they walk in and do a low fierce kick or a throw. End all moves with a boom, but also mix it up and wait for the jump and FK. Remember you can crouch fierce punch honda outta a butt slam if u do it early as he’s going up you can also air throw him as hes going up. Dont be tempted to jump back when honda gets close cos he’ll punish you
at the start of the round do a neutral jumping fierce punch, it beats all of honda opening moves, combo a medium pucnch-boom if possible. Beware of ochio setups and remember you can reverse an ochio with a normal FP throw. bottom line is condition the honda player into expecting booms and then change up and wait for the jump. also honda can be zoned quite nicely
treat honda like gief, only less hasty to throw out a defensive attacking normal. like gief honda has to get in close and guile can pretty much FK anything he does. Clever hondas hardly jump, they walk in and do a low fierce kick or a throw. End all moves with a boom, but also mix it up and wait for the jump and FK. Remember you can crouch fierce punch honda outta a butt slam if u do it early as he’s going up you can also air throw him as hes going up. Dont be tempted to jump back when honda gets close cos he’ll punish you
at the start of the round do a neutral jumping fierce punch, it beats all of honda opening moves, combo a medium pucnch-boom if possible. Beware of ochio setups and remember you can reverse an ochio with a normal FP throw. bottom line is condition the honda player into expecting booms and then change up and wait for the jump. also honda can be zoned quite nicely
One method other than mentioned above against a fireball that is coming at you too fast to absorb is to back flip it as the fireball is about to touch you and throw out fierce (this is important when you are in the corner vs a good ryu to avoid chip damage)…this is what good japanese guile players like Muteki do vs ryu and DJ for example.
The thing I could NOT stand in my guile on guile match with you brian is when a back fist came out instead of a fierce boom causing me to eat damage…I wonder if that happens in the execution of the prechare method or happens more when doing the regular method. (I am american ninja on ggpo)
It’s guile’s highest priorty attack during back/forward jumps. He’s probably sticking it out for defensive reasons - to clip things like sumo torpedos.
You can safe jump with it, you can hit confirm it, and its flashy. I’d strongly recommend learning this combo if you can’t already. It completely murders Boxer especially.
Can you link from cr.:lk: to cr.:mp: or cl.:hp:? If so, that’s another combo/block string option. I forget what my FAQ has to say about that at the moment, but I think that’s worth looking into.
That Super cancel is actually pretty easy. Get in down+back as soon as you’re in the air, hit with the first :lk:, then do a Cr.:lk:. Do the Super motion (I use the old motion but people say the new motion works fine), and hit all three kick buttons.
Is this combo with guile possible (on game speed 3 or 4), enemy has been knocked down in the corner and right as they get up you hit them with a crouching medium punch and cancel that into a sonic boom, during hit stun you hit them with a crouching medium punch and cancel that into a flash kick. I can only get up to the second crouching medium punch, I cant get the flash kick to come out, to much slow down maybe? It seems like it should be possible, or do I need to link something extra in there such as two crouching medium punches, or a crouching medium punch into a standing medium punch to buy more frames for a flash kick. So the notion would look some thing like this:
Cr. MP xx into sonic boom, Cr. MP xx into flash kick
Maybe I need to do something like this:
Cr. MP xx into sonic boom, Cr. Mp, St. Mp xx flash kick
Before you think this is just me trying to have a combo ready for a video, you would be surprised how often I catch people in the corner and on wake up bust out Cr. MP xx into sonic boom, Cr. MP or what ever have you. If I could expand and add a flash kick in there it would make things all the sweeter. Please help, even better provide video evidence that it can be done.
Is this combo with guile possible (on game speed 3 or 4), meaning I’m not going to have to deploy special tricks, that it could be done by a very talented person at a tournament. enemy has been knocked down in the corner and right as they get up you hit them with a crouching medium punch and cancel that into a sonic boom, during hit stun you hit them with a crouching medium punch and cancel that into a flash kick. I can only get up to the second crouching medium punch, I cant get the flash kick to come out, to much slow down maybe? It seems like it should be possible, or do I need to link something extra in there such as two crouching medium punches, or a crouching medium punch into a standing medium punch to buy more frames for a flash kick. So the notion would look some thing like this:
Cr. MP xx into sonic boom, Cr. MP xx into flash kick
Maybe I need to do something like this:
Cr. MP xx into sonic boom, Cr. Mp, St. Mp xx flash kick
Before you think this is just me trying to have a combo ready for a video, you would be surprised how often I catch people in the corner and on wake up bust out Cr. MP xx into sonic boom, Cr. MP or what ever have you. If I could expand and add a flash kick in there it would make things all the sweeter. Please help, even better provide video evidence that it can be done.
Timing wise, this is possible, but a little tricky. You have to cancel into the first sonic boom early in the hit freeze, and the second one late. It’s probably also helpful to hit the second Cr. MP late in the Sonic boom hitstun.
Which one of Guile’s normals beats E. Honda’s flying buttslam… because Guile’s crouching hp loses consistently(this match is supposedly easy but if he doesnt have a move other than fk that wins, I dont understand how)… and does Guile’s b+hk and his overhead kick go over sweeps like his f and b+mk…
Far standing strong (i.e. mp) can beat the flying butslam, though I’m not sure the timing and spacing will always work out. You could also try close forward (mk) and backward jumping fierce (hp).