Jumping fierce, standing fierce, flashkick works.
Jumping fierce, crouching short, standing short, flashkick does as well… but not sure about crouching fierce but I’ll attempt it and let you know.
You need to be a little more patient with your jump ins and use of the roundhouse sonic kick. Keep the combos simple on the straight overheads and just use the jab or short combos when doing crossovers. When you’re close to Sagat, use the forward knee or the bazooka kick to hit him after your fireballs cancel each other out. I’m all about having an aggressive Guile over one that just sits, but you need a little patience in general to give yourself a chance to win.
nah it doesnt i tried. but i didnt know you link a flash kick after s.hp. i can only link a s.hp with a sonic boom. how do you link the flashkicks after a s.hp or s.lk?
Yes that combo does work.
Canceling down-up charge moves from st.normals has been discussed several times.
I wasn’t patient that’s for sure True O.S. Against sagat and it does require more patience in the likes of Blanka so you’re right. Forgot about the bazooka kick and to be honest in past experiences, I’ve used the backfist/overhead when up close and got uppercutted in the process at times. That’s why I’ve neglected to use them but Bazooka does have more priority it seeems so I’ll kick that in mind.
jdm- I don’t know the proper terminology for the technique but the way to do it is as follows:
Go to training, and get close besides the opponent and hold crouch. ( Basically you’re prepping the flashkick)
Now perform a crouching short (still holding down) , standing short (controller should be in neutral for a split sec) and tap up and the kick button of your choice. The flashkick should come out and it should be a 3 hit combo. In the sense, you’re tricking the computer by performing the flashkick but you’re adding an extra hit right before pressing up. I hope this makes sense. It does take a little practice though. Hope that helps you.
I’ll be making a small tutorial in the near future on linking certain things with some of the characters so both new and old players to the game can level up a little. Though mostly, it will be combo related involving linking supers and such. Still in the works.
alright i got it a couple times but its kinda weird ill get the timing down, so its the same technique with j.hp s.hp flashkick then. thx that helped me alot.
looking foward to the tutorial.
ok, I need some strategy advice for playing good chun-li players who are throw happy and have good footsie skills
Word
btw good games on SF2 CE True old school.
That’s a tough matchup when they’re very throw happy. I hate the fact that they can easily jump in on Guile and take priority over his ducking fierce. I usually try to get a good jump in when they’re throwing a fireball to either get them in stars or push them into the corner. In general, you really want to get them in the corner and pressure them. They love when you just sit back and trade fireballs because it allows them to quickly charger their super. Once charged they can easily follow their own fireball and at their very least, get chip damage as you’re forced to block it.
GGs bro! You have a very solid and patient Guile. It’s been so long since I played Champion and the slower speed but that session was fun. We definitely need to get some games in on either Hyper, Anniversary, or even Super Turbo.
Later
For sure bro, i will contact u matches soon for either of those games
Yeah, ive always had trouble vs chun li in ST, and sad thing is that his neutral stand foward has been cut down if u notice the animation in CE and HF his Stand boot range is above his head and it hit chun out of the air cleanly, but in ST Guiles stand boot is at his heads length which now trades or gets stuffed my chuns jump ins. Like the sequence i learned from Mike Watson was “Throw a jab boom then do a low short, then low mk, and if she jumps use the neutral funny looking mk kick stand boot , and if she jumps over you use stand jab, also if she does that pogo kick jump back fierce which will either air throw her or hit her out of the air its a hard match to be honest but its winnable” Mike Watson Quote for old guile.
Alright, Guile players, I need some assistance. I’ve pulled this combo off all of 3 times, and it was a dizzy every time. I don’t have the talent to pull it off regularly, so I figured I’d ask one of you guys to maybe test it a bit more thoroughly than I am able.
2 Variations I did:
J. hp cr.lk st.lk xx sonic boom st.fp/st.hk/cr.hk - I did it with st.fp and got dizzy. It did a fair bit of damage too. It worked in the corner, not sure if it would work midscreen.
This one I managed on a crouching Gief -
x up j.lk cr.lk cr.lk st.lk xx fp sonic boom st.fp - and also got a dizzy. This one did about the same damage as the first one.
Anyhow, Marsgatti regularly pulls the x up lk, cr.lk cr.lk xx Super combo, but when he does cr.lk x 2 xx Flash kick, it almost never dizzies. This one dizzied all 3 times I did it. Anyone have the time to test it a bit more?
In this vid: [media=youtube]lcsopBergT8[/media]
daigo uses standing medium punch as an effective AA, but that chun-li player jumps alot.
Yeah but that guys chun is nowhere near as good as janus gemini or buktooths chun vs guile.
Alright, my first Q in this topic, and hopefully I can get the help I need.
How can you effectively damage a defensive Blanka? It seems like I always have trouble with the HP slide, and when I try to jump in for an overhead attack I get knocked on my ass with Blanka’s rolling ball. I also can’t seem to do anything effective against him in the air; all of his LP/LK attacks nullifies my air attacks, and sometimes its even stopped my flash kick. Sonic Booms seem to be useless here for me, and when I’m tryin to hold my own defensively, Blanka first steps (Like Michael Jordan) and proceeds to tick throw me.
Sometimes I’ve come out of this battle with the victory, but more times than not, I have no answer for Blanka’s air attacks + Tick throws + and stopping his sliding, which corners me and pressures me, regardless of my blocking. I also noticed that I couldn’t do an overhead HK on Blanka due to his low blocking stance, so that also hurts my offense. Do I need to use Sonic Booms more often against a defensive Blanka? Or another strategy? Blanka’s like my worse match-up next to Chun-Li.
On another note: Would it help my game to use different variations of the Flash Kick? I love using the HK version due to its newly forward movement in HD Remix, but often end up on the island of painsville if I miss against someone sitting on it. Would a lesser Flash Kick be more safer in a so-so situation?
blanka is one of guiles toughest matchups, so if ur getting ur ass handed to you dont sweat it too much. To win this match you have play very smart. The slide is tough cos guile has no answer for it, the flash kick dosnt really work against it, something sirlin missed, seems to me he completly overlooked guiles hard matchups and was too busy upgrading others.
anyways, the way I deal with sliders is block the slide and then boom, they have to eat the boom or block it, so u are getting chip damage everytime they slide. make sure u block the slide 1st or if ur doing boom, u have to space them so that the boom will hit blanka as he tries to slide underneath it. you can also zone blanka for mid to far range. if he get in close then its pretty much game over, for some reason I have trouble reversing blanka tick bites. as fopr blanka jumps…flash kick, if u cant try an intercepting jumping fierce punch, or if he is far use fierce kick. But if ur playing a really good blanka, then dont expect too many wins. also dont firget u can punish blanka super with a fierce flash kick and jumping neutral firece punch or jumping neutral medium kick will beat the slide
What kind of defeatist attitude is that irrepressible? Don’t expect too many wins? The matchup is like 4-6 but you act like you’re cammy playing honda or something. It’s not that bad. It’s a perfectly winnable match for Guile, he just can’t play his regular game.
Yeah, I thought a Flash Kick would knock him outta the slide, but I was wrong.
I try to treat Blanka like Gief: Basically, keep him away from me as much as possible. Once he’s away by a good margin, I try to use different variants of the Sonic Boom so he can hopefully fall into one with that annoying jump of his. However, most good Blanka’s still find away to get close to me. Since they jump after I release a Sonic Boom, I don’t have enough time to charge my Flash Kick for his following jump. I usually get embarassed by Blanka’s in close combat. I’ll still try the tactics you suggested, though. I need to have more battles to get better here.
Also: What’s your strategy in beating a good claw on defense? I usually get baited into a Fierce Flash Kick by Vega’s fake off the wall move, and I often get suplexed due to Vega’s quick speed. If he’s constantly flipping through my Sonic Boom, and doesn’t allow me to get close, how do I attack him then? Do I always need to use a Flash Kick to stop his wall dive claw attack? Or can I use a normal attack to stop him in mid-air? And is there a conceivable way to stop his Super Barcelona Drop? I often lose out to it, but it might be because I’m not doing the right thing in the situation.
Thanks, Irrepressible.
these are tough matchups for guile, vega has normal moves that out pioritise guile and vega is too quick for guile to punish most of his whiffed moves (normal and special), so you have to play smart and dirty. jumping back/forward fierce will deal with barcelona drop but you most ensure u apex at roughly the same time as vega in the air before he or else he’ll grab you.
from far distances throw slow sonic booms, vega will do that wall dive move to try and bait a flash kick so he’ll land just out side flash kick range, but if u do the slow boom he’ll land on that, but then u must ensure u reactv quick enough he if comes wall dives right ove to ur position. try have ur back against the wall, that way if u cant cant flash kick his wall dive you can still use crouching fierce.
bcos vega is so fast you cant rely on counter attacking like for other matchups, so you do those psychic moves by reading the pattern of the guile player know when they are gonna go for their big moves and flash kick and know when they’re trying to bait you…dont rely on booms unless u are properly spaced cos vega is just too fast he can jump them on reaction, establish early in the match that u have the ability to flash kick his rolls and dives and he wont spam them, but then he’ll start spamming vegas slides and pokes which guile has no real answer for apart from the psychic flash kick
vega players like to back flip reversal so if u get a knock down, throw a boom, wait for the flip and punish. Its tough matchup man, if ur playing in laggy conditions its almost hopeless, but I’d say the key things are:
know when to use flash kick, crouching firece and jumping fierce as AA’s
spacing: u ideally need to be mid screen so u can see all his moves coming and from mid screen a flash kick will always hit him so he cant bait u with a wall dive
dont throw too many booms…vega players will be looking for u to throw regular booms
dont be baited into flash kicking, be patient, the vega player will get frusttated and try to grab you…thats when u flash kick
dont even bother to try to counter his slides, instead if the slide/poke pressure is too much try a jumping neutral f.punch or backwards jumping medium kick, ensure u press kick as late as possible.
and if get vega in the corner mix it up as much as possible: boom>thow boom>over head > boom>nothing and punish the wiffed counter
also if vega does that wall dive from while close and he has go to far wall before dropping on you…jump towards him and hold press right/left+down to get a back breaker or air drop, guiles air throws have weird properties and you’ll sometimes grap people out of aeriel moves, if u whiff u get a punch or kick anyway
yep it is winnable, but its tough