The frame advantage off of df.hp~VTC is really ace. Having that plus a great low hit confirm off of sweep cancel has given me a lot more incentive to bust out vskill as much as I can.
Theoretically, that could punish a bunch of moves from different characters that is usually safe vs the rest of the cast. Back fist, rashid dive kicks etc.
yea it works vs nash too as long as you didn’t get hit at the absolute tip (which is round start range)
also punishes karin’s sweep from max range.
after VT cancel you can get s.rh, c.mp xx l.sotoja. total does 195 compared to s.hp xx h.sotoja whoch is 188. though for set up purposes you could VT cancel s.hp xx m.sotoja.
not sure if this has been stated already but vs mika, coward crouch goes under her s.rh all the time. if you stay at the max range for it you can kinda do it preemptively. if you react with it you have to react to the crouch start up. doing it mid flight will get you counter hit.
If I stay back, he can block poison all day and eventually catch me with his jumpin grab. If I go after him, he drops bananas and has an incredibly solid poke/AA game. Add in high health and the potential of command grabs on wakeup and it’s easily my weakest matchup at the moment.
MP Poison Lobbing is a real pain for Birdie to deal with. Abuse it when he has no meter. He can’t do the chain, her can dive in, a lot of his normals struggles to reach you (and sometimes trade, where you can sweep as the falling poison hits him), and his jump arc even makes it annoying to get over the arc.
You can keep him out really well. When he scores a knockdown, unless it’s off the chain, I find you can just back tech and escape most of his options.
When you get that knockdown, s.HK pressure works really really well. He doesn’t have a 4 Frame normal, and no way out unless he has v-Trigger active with meter. Or super.
If he goes full screen to eat food and try to ignore your poison, HP Poison Balls and EX Slide to convert into a combo if you see it’ll land.
Mika is a pain to deal with up close, she is a grappler and for me I treat her like any grappler, I keep them as far a I can away from me and force her to deal with my poisons. But I also have to be wary of the corner, that is where she shines.
Her biggest weakness it seems is her range just sucks, her only way of getting in your face is either her drop kick, slide kick or cr.HP and if desperate, her v-trigger. So Just stay outside of those ranges and counter accordingly. When you score a knock down on her, just back the hell off. You can try to mix her up but since she is a grappler, you risk putting yourself in her mix up after your turn. Capcom gives grapplers really nasty normals to compensate for their speed or fact that they need to get close to deal damage. Just play against it. It might seem super cheap but they should earn their way in, giving it to them just makes their life easier.
lol i was playing my boy’s mika and i was messing w/ jump tech OS and jump cancel ex nikankyaku. it was glorious. watching a command grab whiff as i dash out the corner making him have to chase me all over again was beautiful. if it’s still in my battle log i’ll show you guys.
also when you block birdie’s chain you can drop ryobenda (aim for reversal timing) or just punish him for it w/ ex sotoja.
i play that match up pretty slow at mid range until i get a good chance to start zoning. then i look for a chance to cancel into nishikyu and either convert or start pressure. also when he does dolphin dive, neutral jump hk is the most consistent combo starter.
Probably the option select jump + EX slide that would make EX slide immune to throw. That being said, options selects will be patched out in march update so it’s not worth practicing - not to mention it’s a glitch abuse.
oh i wasn’t saying they were combined together, i just meant using both options. jump cancel ex nikankyaku won’t be taken out and jump tech OS won’t be taken out either. only think they’re taking out is jab tech OS.
you just DP+uf and slightly delay the KK. it’s not as OD as it was in SF4 cause throws were 3f but prejump was 4f. now pre jump is 3f and throws are 5f so you actually have to delay the whole input a little bit.
Uuuuhg, just played some 1v1 lobby against a gold ranked Laura. Its such a pain.
I tried I mean I really gave it my best, out of the many matches we had I only one one after making a few corrections.
But it seemed like Laura has an answer to everything against FANG. Mainly when it comes to up close pressure. Setting traps and throwing anything just leaves you too open for her Armor Elbow move. I’ve looked at replays and other FANG vs Laura matches but I just don’t see an answer to her BullShhhhh. I watched some Rhyllis replays which helped but for the love of god this b*tch don’t quit and I really wanted to like Laura enough to play her.
It could be the damage output. I feel when i do have her pinned I just don’t do enough damage to put an end to the match fast enough which maybe the problem. She is simply outlasting me till the pressure is predictable. I can understand why everyone advocates more damage for FANG. As I get better I start to see areas where FANG could benefit from this.