Been thinking about some FANG changes recently so dropping in with some thoughts.
Looks like some have been mentioned already, which is good to see.
Firstly I don’t think he should have a damage increase. I think we need ways for the poison to work better and I agree that people don’t fear being poisoned
Also I’m not suggesting all of these, they’re just some thoughts, any combination would be good. Some are likely too powerful but would like to see something worked out if they could possibly work.
Suggestion 1 (already mentioned)
Poison kills any grey life
Reason: Any pressure you apply will lead to damage on the opponent if they’re poisoned. I don’t think this is too powerful as the opponent has to be poisoned and you have to be applying blocked pressure.
Suggestion 2
Poison stalls grey life
Reason: Similar to above, when poisoned any grey damage the opponent received stays until they become un-poisoned. This heightens pressure to not be poisoned as grey life can stack if pressure is maintained.
Suggestion 3
Heavy Nishikyu poisons the opponent even when blocked
Reason: Probably too powerful but hear me out…I feel FANG is a zoner. He wants to fight at distance unless he has you on the ropes and wants to dodge any toe to toe confrontation. For this reason I feel he should be at his strongest at full screen, yet consistently I’m the loser of a fireball battle against the likes of Ryu and Nash. I feel Like I should always be winning this battle, and it should be them that comes to me because of lost life and not the other way around. Getting poisoned even blocking the poison balls instantly puts them in a losing situation and it’s on them to start to move in to counteract the poison.
Suggestion 4 (already mentioned)
Poison stacks
Simple, each time you hit them with a poison attack the poison becomes stronger (up to 3 times) this would make people think twice about getting poisoned and feel more inclined to open themselves up if they’re stacked with poison
Suggestion 5
As mentioned…Give him something off light attacks
Reason: I literally think he is the only character in the game that can’t confirm off a light attack, even when using meter. This is ridiculous as it allows people to abuse negative moves as the punish is so minimal. At least give him ex lunge from a light attack.
Suggestion 6
Make is V-Reversal faster/travel further or make it a hit.
Reason. When any grappler has you in the corner it’s nigh on impossible to escape with v-reversal. You literally dance past them and all the have to do is mash command grab and you’re done.
Suggestion 7
Make Nirenko slower, but make an overhead
Reason: It feels like it should be an overhead move. It’s super telegraphed as he stretches so far. Just think it would be good to have this mixup.
Suggestion 8 – New V-Trigger!
When v-trigger is activated cancelable normals can be cancelled into Senpukuga
Reason: I’m not saying for 1 second it should be a constant block string but allowing him to do this will give players an opportunity to maintain pressure for a short period with his best frame trapping move. Maybe it could be limited to number of uses like Urien’s ageis as opposed to a time limit. I would consider this pressure to be similar to Chun-Li’s v-trigger