F.A.N.G. General Thread: Nothing up the Sleeve

I cane to similar conclusions as ultra david. Not sure if mentioned already but as long as they’re poisoned, grey life can’t go down. So i been playing in ways just to keep them pinned down to rack up poison, chip and grey health and coerce them into making a mistake so i can take it all away. I still turn up when i get a chance because imo, this game is way too agressive to not take your turn but i just wanna stay mobile and in a position i can stay oppressive.

I find i rarely ever need to store charge because I’ll get it when i really need it. Most of the time I’m just walking around like he’s not a charge character.

I was thinking about how they could retool poison and came up with an interesting idea. What if they introduced different levels of poison?

So we have 3 different ways of landing poison: specials, vskill and trigger. When one of these hits it would cause the base damage we already have, however if another option hits while they’re already poisoned it refresh the counter and level up the status for 500 frames.

Tier 1 poison would 1 dmg per 10 frames
Tier 2 could raise the dmg to 2-3 per 10 frames
Tier 3 could raise it further OR cause an interesting effect like halting stun recovery/meter gain or draining meter haha

This retool would promote more vskill use and actually make trigger/poison in general something to be worried about.

If that’s too much I could see Capcpom only allowing poison levels during the overlap of refreshes. So 3 seconds after they eat a vskill you land a special it would only be 5 seconds of lvl2 poison before it reverts back.

^getting a bit too far into valentine from skullgirls territory there with that “tier 3” idea.

Still haven’t gotten the game, slowly getting the money I need for my gaming PC. As of now, has anything changed as far as F.A.N.G’s meta? I hear a lot of people are having difficulty playing him at high level which is quite upsetting to hear. I would love to see a USF4 charge specialist such as Du/Dieminion get their hands on him. I seen Du using him the day it launched but have’t seen him play since :angry:

It’s too early to tell, FANG players still getting away with a lot of stuff that shouldn’t work atm, really need like a few months for the dust to settle before we see how he’s going to end up.

Other lvl 3 poison possibilities:

Viewtiful joe slowdown
Backward inputs
Sanford apparates and breaks your opponents stick. PChamp wrecks your headphones

Yeah, it’s not that dire. I think even when people figure out how to fight him it’ll just take some small frame data tweaks to get him going.
If Capcom is lazy I see them giving a DMG boost on his specials just to hammer in how much of a denjin ripoff it is when they buff his trigger.

the number one fang was a fraud :frowning: got his points reset from ragequitting.

Is anyone shocked?

You know what would be a nice change? Quarter circle back for his up fireball. :#

id rather they just buff all his special damage, then id be fine with the doodoo weak poison dmg

True when one combo = 20 seconds of Fang zoning and keep away it makes you kind of bleh.

If only his V-Trigger doubled or tripled poison damage. That’d be sick imo.

From the matches i’ve seen it looks like he does really crap damage for how hard he has to work as compared to other characters in the game, I also don’t like his predictability on crossups (similar to Chun’s df hk). It’s kind of pointless if its not ambiguous imo. If he’s gonna have to do so much work to get a win the least he can have is an ambiguous cross up. Dhalsim on the other hand has his teleport where he can appear on either side which compensates for his zoning game. Just some thoughts.

Yeah I know right. I’ve been trying stay optimistic about FANG as a character but sometimes it feels like Sim has everything we have but better. He’s got the arced fireballs and weird crossups just like FANG but his oki is better overall, he has better long range normals and space control, better damage, better v trigger, a teleport that’s basically a better version of our slide… not to mention that he doesn’t need to worry about charge. Meanwhile FANG’s got, what… the ability to die slightly slower when stuck in the corner? A trap that many characters can punish on reaction from midscreen? A coward crouch that can be thrown out of? cr.MK?

I mean obviously there’s more to it than that but it’s frustrating nonetheless. I’m curious, is there any aspect of the game that FANG obviously excels at? That’s not a snarky rhetorical question, I’m really curious what yall think FANG’s strengths are supposed to be compared to the rest of the cast.

His mixup game would be great if he had a way to hard knockdown whenever he wanted.

An overhead would help on his mixup game a lot. I vouch for fd.HP to be a Overhead. It looks like it may have been at one point because of how he hits downward. People need something to be afraid of when they are cornered by him. Of course, it is pointless to complain now, since balance update won’t be here for another year, so we gotta work with what we got.

Is everyone going to stick with fang til the first balance patch?

Overheads are sooooooo underrated in SF5 considering you can’t win off of chip damage anymore. That’ll be a nice move for him to have, it seems as though his instant overhead works in a lot of setups too after getting a knockdown or on fuzzy guard but a grounded overhead takes less commitment lol

Yes!