Wow that is some good tech to consider in a matchup, will definitely test this in traning when i get home. Looks like a tiger knee input. I also highly agree with your opinions on fang
Ultradavid just posted something in the match-ups section regarding fang. He is a credible player, and what is very important to depict about his opinion of fang is that there are no favorable matchups in fangs favor. Hes gotta work hard to get the damage in.
But poison isn’t designed to be your sole damage, it’s to compliment the damage you’re actively doing via zoning or pressure as well as bolster white damage.
I mean if you’re keeping them away for 30 seconds and they’re still poisoned they’re bound to be taking damage from active sources as well. The nearly 200 passive damage in this scenario would be icing on the cake.
And that’s exactly what i love about him. He is hard to master but I have a feeling once you do, the rewards are immense. His mix up possibilities are endless. I really enjoy playing him smartly
nice theory but EX slide is not throw invincible. even if you jump cancel it you are still on the ground and throwable. it’s working for mika because once the move starts it’s hitting the opponent. fang would just slide into their loving arms.
Sure but the damage you get from active+passive sources combined still isn’t high enough to make a keep-away playstyle viable. I thought poison would be a real threat when I first saw FANG’s character preview, so I guess I’m disappointed it turned out to just be a bit of bonus damage. Many players (myself included) thought that poison would be a ticking time bomb that really rewarded FANG for maintaining distance from the opponent. Instead it’s just sort of a nuisance.
“no favorable matchups” is pretty much saying the rewards are far from immense, if they even exist. He’s not a “hard to master” character, like viper, or a puppet master in an anime fighter, he’s more like sean in 3s or dan in 4.
Sorry I’ve just trawled through the matchup thread and can’t seem to find it, is there somewhere else I need to be looking or am I just being blind?
@sage2050 Won’t that depend on the active frames of the grab?
Like if it’s longer than the pre-jump frames you get before the special activates then yeah, FANG will just get caught as soon as the slide activates but if it isn’t longer the opponent should go into a whiff animation and FANG will slide away to safety.
His toolset doesn’t really cater to 100% long range keep away though. You have to be comfortable at all ranges to get the damage up. He reminds me a bit of juri in that way. His corner game can be almost as dirty.
I’m being optimistic about it partly because the last time i dismissed a character vanilla Gen came out of the woodwork.
Well that’s just a reflection of how I’m currently doing playing with and against him. I expect in the future that Fang will be a stronger character! He has lots of puzzle pieces that we’ll need time to fit together.
It seems pretty useful to confirm sweep as well, unless that’s unsafe and I’ve just been getting away with it.
But yeah it’s pretty much the blandest V trigger in the game given how little it changes FANG’s gameplay. I really hope Capcom reworks it in the first balance patch to make it more impactful, even if they somehow decide that the character doesn’t need buffs overall.
If poison did more damage, his VT would be terrifying because his poison is very hard to remove without resetting it due to proximity. If he has the chance to use it, he’s probably poisoned you anyway.
I feel like it’s been stated here a bit but I think one of his greatest weaknesses is how hard he folds to constant block strings with small gaps. Throwing out a cr.lp for him to try and disrupt pressure has no possibility for real gain. He is a weird blend of super low damage and super poor confirms. You would think giving a character a difficult mainly counter hit confirms and no damage would be somewhat of a death sentence in a game where cammy can seem to link any chain of buttons into a knockdown + a quarter of your health.
More than half the matchups in the game it’s not really viable to shoot fireballs place traps at anything less than full screen and so much of his game depends on it.
I feel like we all know Capcom isn’t going to change balance for a long time. I think we might be the SF4 Dan players guys…