Neat, will tune in.
sounds sick brah. will be tuning in time to time
Done already? There hasn’t been another stream.
[LEFT] [/LEFT]
[LEFT]I had family staying in the room I stream from so there was a hiatus for a week. Tomorrow will be the next stream.[/LEFT]
UPDATE APRIL 13 -------------------------------------------------------
Here are some system details currently planned:
Hype Gauge (EX)
[LIST]
[]Used to activate some of the more powerful abilities.
[]Built by connecting attacks (hit or blocked). Small gain from taking damage.
[]Gauge has 4 stocks that can be built. Unspent gauge is carried over to next round.
[/LIST]
Hyper Attacks (EX)
[LIST]
[]Cost one Hype stock to activate.
[]Gives new properties to a special move (invincibility, speed, damage).
[]Can be chain canceled into one another to allow for Hyper Attack strings. As long as you have enough hype gauge and can land the next move you can continue to chain.
[/LIST]
Denial (Parry)
[LIST]
[]Cost one Hype stock to activate.
[]Can parry high and low attacks. Also works in air.
[*]Once in the parry state you can continue to parry at no extra cost (for example this allows you to parry a full combo chain or multi hit move at the cost of one stock).
[/LIST]
Other important system notes:
[LIST]
[]Fast movement speed to facilitate proper footsies.
[]No crouching throw tech, you must be standing.
[]Two chances to counter throws: a small frame window to tech, and a second longer window to soften the throw.
[]Throws to have longer range and damage (closer to ST levels).
[]No standard corner cross up (might be possible in special circumstances).
[]Minimal damage scaling (although combos will be generally low in hits).
[/LIST]
Overall I’m attempting a meeting of the minds between the fundamentals focus of ST and the ability to freestyle and make intelligent reads that 3S allows for. I’d love to hear any thoughts and opinions on this base system.
UPDATE APR 17
I want to answer some questions that have come up a lot lately. If you have a question please ask me at miggsthejust@gmail.com
F.A.Q.
Who are you and why would I give you money?
I am a game designer who has been working in the industry for 7 years now. During that time I have been a developer on 3 indie projects in varying roles:
***Once Upon a Time***- Role: Combat designer/Level designer
***Super RPG Boss Battle Master***- Role: Scripter/Game designer
***DrumSkulls***- Role: Level designer/Game designer
In addition to working on game projects I have been an instructor of game design at Vancouver Film School game design program. There I taught classes in game mechanics (awarded best course by students) and level design as well as mentored over 50 student final projects (basically 3 month game projects).
I have a strong background in fighting games, playing for many years and running many tournaments and ranbats in the vancouver area.
This project is a labor of love for me. I have been working towards this for many years and I am at a point in my career where I have the understanding to create a strong game design and implement it effectively.
If you have reservations about contributing based on my experience or understanding I urge you to watch the live stream at twitch.tv/miggsthejust to see how I work and even ask me any questions you might have.
Why are you creating this by yourself?
This isnt entirely true, I am the project lead and will be handling a majority of the work, but I will be contracting several key pieces of the project. I will be contracting the design of the interface and menus out to another designer as well as the music of the game. These contracts are factored into the contribution goal.
What I dont want is to talk people into working on this game for free. I’ve worked on many projects where this was the case and not only is it a disservice to the talent these guys have, it also puts a lot of pressure on the project to generate a lot of money just to cover backpay. I’d rather not end up in that situation again.
I feel I’ve been able to scope this project so that it is manageable with my personal skillset, and I will be able to deliver an engaging, well built game on time based on the project budget. That being said, if we are able to raise beyond the project goal, I will be seriously considering bringing more talent on board to make the final game even more polished.
$18000 seems a little odd, where doe******s the money go?
$18000 is the number I determined would be a realistic project budget for the timeline and quality I am looking to achieve. Let me break it down a bit:
Indiegogo 4% cut - $720 (if I raise the full amount, if not $1620)
Contributor Perk costs - $1500
Monthly Development costs for 8 month dev cycle - $1400 ($11200 total)
Pay for Contract work - $5000
These are rounded numbers and dont necessarily take into account the odds and ends fees that tend to come up. I feel it is a reasonable budget for a project of this size. Please email me if you have any further questions about the budget, I’m completely open to answering them.
What happens if we dont reach the project goal?
The Indiegogo flexible funding system works a little different than Kickstarter in that if the project goal isnt reached by the deadline the project will still receive the money raised.
That being said, if we dont raise the full $18000 amount **I Promise **to contact each contributor directly and ask them if they want the money sent back. It is fully up to you. I will still be giving out all the perks that have been promised and I will still use all of the money raised to finance the game project. I will still be developing the game, but it will either be scoped down or will be delayed until I can raise money from other sources or finish the game as a part time project.
What happens if we pass the project goal?
If the campaign is able to raise above the $18000 goal, I will move the project forward into some of the stretch goals planned for the game. Integrating GGPO netcode into the online play is a major one. Hiring on more developers in order to increase the character count to 6 is another.
What is Unique about EXPO Fighter
Expo Fighter is a traditional 2D fighter and in that vein I didn’t want to reinvent the wheel when it came to the general game system. That being said, the ability to chain EX attacks together to allow for custom supers and the meter costing parry system are both improvements that I believe will give the gameplay a fresh feel, and will engage fighting game fans.
But Remember this is a game where you play as the President of Nintendo piledriving the President of Sony into the pavement! The game is full of E3 inspired insanity and that alone will make it a hilarious experience.
I don’t like your perks, can I have something else?
In short, Yes! I want to create perks that will get people excited about helping out. If there’s something you want to see, let me know and I’ll do my best to make it happen.
Hey guy, I have some questions!
Are throws one or two buttons? Are kara throws going to be important in your game?
Are there going to be super moves at all, or just EX moves?
what’s up man. Right now throws are two button (the usual LP,LK). Right now I’m planning to avoid kara anything, I want throw ranges to be pretty beastly right out of the box so kara throws shouldnt be necessary. We’ll see when it comes to balancing though, maybe a character might benefit from kara’s.
It’s going to be just EX (or HYPE moves) but think of them like EX’s in SFxT they will be elaborate enough that they will look like supers. Plus you can string them together ;p
Just make it so that you can’t cancel any normal into a throw. But keep blockstun long enough that you don’t have to cancel to tick throw.
Also, 8 frame tech window, 2 before, 6 after. I believe 3S and Skullgirls have it like that as well.
Remember it isn’t just the range of st throws, it is the 0f startup and no whiff (except the normal, which can be just as bad depending)
Stream is going up at 6:30pm PST. Going to talk about progress up to this point. twitch.tv/miggsthejust
Tonight at 6:30pm Ski, and Keits are going to be debuting the Expo Fighter Hype Teaser! Check it out : twitch.tv/keits
It’s been a long time but expo fighter is getting closer to release. I’m looking for people to try out the game online so give me a PM if you’re interested.
Got a little write-up on the front page http://shoryuken.com/2013/05/17/expo-fighter-brings-indie-fighting-to-the-browser/
Thanks Inkblot!