Since Tekken doesn’t have projectiles other than certain “item moves” and Alisa’s rockets, Tekken is all about footsie games. Tekken has ridiculous juggles, but launchers in high level play isn’t exactly very easy to get.
Basically Tekken is all about having solid fundamentals with spacing, throw breaking (throws are broken looking at what arm on your opponent goes out further. If the left hand does break it with left punch, right hand right punch, both arms equal length both punches. This isn’t to say that some characters like King/AKing have a throw that has a 1+2 break animation, yet the break is 1, which is their Giant Swing throw and if they have their back at the wall it could take easily 40%), poking, punishing, and whiff punishing.
Basically you have to always be on your toes in Tekken, you apply offense by poking and start to bait your opponent into doing something stupid. Usually some people break after getting hit by a low two times, then they start ducking to block the low or throw a hopkick to try and “crush” it, then they eat a mid or a launcher for whiffing that hopkick. Lower level players would most likely fall for this little trick, but top players would probably have thought of this one step ahead, and think hmm… “if this character comes at me with their best mid poke, how can i avoid it?” “Whats the frame advantage after that low, do i have enough time to retaliate and not get hit by X move in time?” So yeah there’s a lot of simple math involved, but also you have to remember that you’re basically remembering 40 characters frame data numbers and what not.
I’ll use Bob as an example, in BR Bob’s db+3 low is +2 on hit, his fastest mid comes out at 14(frames), with everyone having a 10f jab (except jack/ganryu) only thing Bob can do that isn’t “uninterruptible (yeah it’s a tekken term, lol)” is to jab back before they do. Opponent realizes this and sidesteps the jabs and launches him for whiffing. This isn’t to say that the Bob player didn’t think ahead and used his “homing move” which will track all sidesteps no matter what. Oh but let’s say the opponent thought about that option and knew that Bob’s homing move was 16f, so with only a +2 advantage after the db3, the homing move is going to come out at 14f, but the opponent can squeeze in anything from 10-13f to “interrupt” it.
So there’s a ton of different options in even the same scenario, in top level play there is a lot of thinking ahead involved. Imo, Tekken6: BR is a good game, it’d be great if it just didn’t have the bullshit “rage system” which gives a 40% increase to everyone that has 5~10% of their life left. Other than that it’d be an almost perfect game.
Anyone questions feel free to hit me up on aim or something
AIM= the name is myk
hopefully this helped a bit… bit long, my bad…