Tekken is okay. I never really got into it,but I’ll be picking up T6:BR just to give it another chance.I just hated the sounds effects in Tekken Tag so much I stop bothering with the series,that and I was into marvel vs capcom pretty hardcore at the time.

Lee Chaolan. No homo

I used to dislike Tekken myself, back when it was just Tekken 1, 2, and 3. I just couldn’t get into it coz I sucked at it, to be brutally honest. I mean, I liked Tekken 3 because of all the crazy characters and modes, but I didn’t enjoy the core fighting system. Then one day I tried out Tekkn 5 DR for the PSP and I ended up liking it for some reason. Maybe it’s because I’m older so I get it a lot more now, or maybe it’s because I just liked that installment of Tekken, I dunno.

I experience the same thing with the Soul Calibur series, I can play all the games in the series, but at the end of the day Soul Calibur on the Dreamcast is still my favorite installment

Except when they fart on you. Hmmm…they should give Panda/Kuma a multipart throw that ends in a butt-press and a fart on the pinned opponent.

it’s newb friendly and the execution bar it sets for high level play is extremely low

VF has 3D hit detection built into the game. Things like evade, circulars, OM and DM, all have 3D hitboxes and 3D movements built into them. Some moves you can only dodge towards the front of your opponent and some towards the back. Does Tekken 6BR have 3D hit detection?

Tekken to me always looks like two people having a seizure with its movements. I could never understand how people tolerated such ugly animations compared to VF’s evade and movement system.

Nevertheless if VF5R doesn’t come to consoles I’ll be heavily playing T6BR as my 3D fighter of choice. And even if VF5R comes to consoles I’ll pick up T6BR and learn a few characters for fun.

:woot::woot::woot:

:china:

You make it sound like the answer to his question is incredibly complicated or something.

Its actually really simple…

Bam. Right there.

What appeals to me about Tekken I think is that ultimately it’s a simple game of patience blocking and poking. I find that it’s easier to weed out shenanigans or any players bright ideas by just having a tight defense and max punishing things on block or whiff. A lot of tekken players say that since 5.0 it’s been random, I don’t necessarily think it is but obviously getting crushed when your in the lead and losing half your life throws a serious wedge into your plans, but not really any different than getting parried and losing a lot of life in 3s, except I think Tekken has the benefit of having a lot more movement options so it doesn’t ever feel quite as circular as that aforementioned game. I like the 2D games better, but I still feel like it’s easier to control shenanigans and tricks in Tekken than it is to control someone who’s throwing stuff out in some 2D games, especially when you are not gifted with hyper reaction speeds 100% of the time, although interestingly enough some people have opinions that are the total opposite of what I said. I can’t really explain it, I think you have to really get into it.

And I really don’t think the Execution bar is all that low. Mishimas have a lot of hard to execute techniques that they need to be able to do consistently that take some practice. It depends on your character selection, although I have to admit most of the characters since 5.0 that have been really effective have been easy with the exception of Mishimas.

its fun. fun to space n poke n mixup n juggle

Hell yea Mishimas have to be on point with execution, and it does require a good deal of practice. Some characters, you can be told some of the most damaging juggles and perform them on the spot, without any prior doing. Other characters fall somewhere in between. Point is, you still have to know how, what, when, where, and why you do something. That shit isnt random.

Haha. The bar for high level play isn’t even centered around combos and executing moves. That’s already understood. Everything else is the determining factor. You can be king of combos all you want and get owned by somebody who uses only two moves. Game is built around knowing when to rushdown, turtle, etc. Balancing pressure and spacing is key. But in order to correctly apply those at high level you definitely have to do your homework.

Most people don’t like homework.

Since Tekken doesn’t have projectiles other than certain “item moves” and Alisa’s rockets, Tekken is all about footsie games. Tekken has ridiculous juggles, but launchers in high level play isn’t exactly very easy to get.

Basically Tekken is all about having solid fundamentals with spacing, throw breaking (throws are broken looking at what arm on your opponent goes out further. If the left hand does break it with left punch, right hand right punch, both arms equal length both punches. This isn’t to say that some characters like King/AKing have a throw that has a 1+2 break animation, yet the break is 1, which is their Giant Swing throw and if they have their back at the wall it could take easily 40%), poking, punishing, and whiff punishing.

Basically you have to always be on your toes in Tekken, you apply offense by poking and start to bait your opponent into doing something stupid. Usually some people break after getting hit by a low two times, then they start ducking to block the low or throw a hopkick to try and “crush” it, then they eat a mid or a launcher for whiffing that hopkick. Lower level players would most likely fall for this little trick, but top players would probably have thought of this one step ahead, and think hmm… “if this character comes at me with their best mid poke, how can i avoid it?” “Whats the frame advantage after that low, do i have enough time to retaliate and not get hit by X move in time?” So yeah there’s a lot of simple math involved, but also you have to remember that you’re basically remembering 40 characters frame data numbers and what not.

I’ll use Bob as an example, in BR Bob’s db+3 low is +2 on hit, his fastest mid comes out at 14(frames), with everyone having a 10f jab (except jack/ganryu) only thing Bob can do that isn’t “uninterruptible (yeah it’s a tekken term, lol)” is to jab back before they do. Opponent realizes this and sidesteps the jabs and launches him for whiffing. This isn’t to say that the Bob player didn’t think ahead and used his “homing move” which will track all sidesteps no matter what. Oh but let’s say the opponent thought about that option and knew that Bob’s homing move was 16f, so with only a +2 advantage after the db3, the homing move is going to come out at 14f, but the opponent can squeeze in anything from 10-13f to “interrupt” it.

So there’s a ton of different options in even the same scenario, in top level play there is a lot of thinking ahead involved. Imo, Tekken6: BR is a good game, it’d be great if it just didn’t have the bullshit “rage system” which gives a 40% increase to everyone that has 5~10% of their life left. Other than that it’d be an almost perfect game.

Anyone questions feel free to hit me up on aim or something

AIM= the name is myk

hopefully this helped a bit… bit long, my bad…

MYK for the win, defending tekken like a real man!

Well, it’s basically the same question as, “Can somebody tell me what’s so great about [something]?” No matter how good your answer is, their opinion of it isn’t likely to change.

tekkens 3d system is wierd.

But yeah it is pretty easy to get into.

Although in depth and thorough, people will still read this and not understand a thing. Then they’ll get mad at you because you tried to make the game more than just about juggles.

I love Tekken (I’ve been trying to get into BR recently) but sometimes the game really does feel like a game of tossing numbers back and forth with the heavy, heavy emphasis on frame advantage / disadvantage / data.

:looney:

Hmmm can some expalin movement in tekken, i know there is a movement to avoid these homing movemments?

Oh and what myk described is typical of all fighting games.

Tekken is popular because it’s easy to play and makes new players feel skillful.

When an 11 year old kid can pick up Christie and mash on the controllers and beat their older brother, a Tekken fan is born.

all 3d fighter like that…if you are close up, with no ‘dragon punch’ move, the advantage/disadvantage becomes very important

It’s very easy to pick and learn.

People who have trouble with execution can still play it, and it relies more on memorizing data.

It’s not as deep as other games such as Street Fighter and MvC2 because it doesn’t emphasize zoning and keep away as much, a lot of fighting game beginners that don’t want to learn how to respond to someone “spamming” projectiles in Street Fighter or MvC2 usually has an easy time with Tekken, especially since the game is much slower than MvC2.

It depends though, some people like slow games. I like MvC2 but sometimes I don’t want to be on my toes being aware at every one hundredth of a second not knowing if the Magneto player will hit high left, high right, low left, low right, or throw, and you don’t even know when the reset is coming, if it’s coming, and if right after even if the hit landed if another reset is coming.

Sometimes I go to slow games like Street Fighter 4 and Third Strike and Tekken when I feel like taking a break.

edit:
Damn, reading my post makes MvC2 sound like work :rofl: